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Merge pull request #399 from SimonFlapse/Jail-additions
More jail functions
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commit
5ee28279ad
@ -752,7 +752,10 @@ Gui.on_click(
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function(event)
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local reporting_player = event.player
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local reported_player = Gui.get_data(event.element)
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Report.spawn_reporting_popup(reporting_player, reported_player)
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if reporting_player.admin then
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Report.jail(reported_player, reporting_player)
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else
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Report.spawn_reporting_popup(reporting_player, reported_player)
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end
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end
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)
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@ -9,13 +9,13 @@ local report_close_button_name = Gui.uid_name()
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local report_tab_button_name = Gui.uid_name()
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local jail_offender_button_name = Gui.uid_name()
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local report_body_name = Gui.uid_name()
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local jail_name = 'Jail'
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local prefix = '------------------NOTICE-------------------'
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local prefix_e = '--------------------------------------------'
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global.reports = {}
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global.player_report_data = {}
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local function draw_report(parent, report_id)
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local report = global.reports[report_id]
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if report_id == 0 or not report then
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@ -34,11 +34,14 @@ local function draw_report(parent, report_id)
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local message = report.message
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Gui.clear(parent)
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local permission_group = game.permissions.get_group(jail_name)
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local jail_offender_button_caption = (Game.get_player_by_index(report.reported_player_index).permission_group == permission_group) and 'Unjail ' .. reported_player_name or 'Jail ' .. reported_player_name
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parent.add {type="label", caption="Offender: " .. reported_player_name}
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local msg_label_pane = parent.add {type="scroll-pane", vertical_scroll_policy = "auto-and-reserve-space", horizontal_scroll_policy="never"}
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msg_label_pane.style.maximal_height = 400
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local msg_label = msg_label_pane.add {type="label", caption="Message: " .. message}
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local jail_offender_button = parent.add {type = 'button', name = jail_offender_button_name, caption = 'Jail ' .. reported_player_name}
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local jail_offender_button = parent.add {type = 'button', name = jail_offender_button_name, caption = jail_offender_button_caption}
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jail_offender_button.style.height = 24
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jail_offender_button.style.font = 'default-small'
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jail_offender_button.style.top_padding = 0
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@ -137,7 +140,6 @@ end
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-- Places a target in jail as long as player is admin or server
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function Module.jail(target_player, player)
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-- Set the name of the jail permission group
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local jail_name = 'Jail'
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local print
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local jailed_by
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@ -145,7 +147,8 @@ function Module.jail(target_player, player)
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jailed_by = "a server admin"
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print = player.print
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else
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jailed_by = "script for causing too many collapses"
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player = {name = 'server'}
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jailed_by = "the server"
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print = log
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end
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@ -160,6 +163,11 @@ function Module.jail(target_player, player)
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local permission_group = permissions.get_group(jail_name)
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if not permission_group then
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permission_group = permissions.create_group(jail_name)
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-- Set all permissions to disabled
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for action_name, _ in pairs(defines.input_action) do
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permission_group.set_allows_action(defines.input_action[action_name], false)
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end
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end
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if target_player.permission_group == permission_group then
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@ -167,31 +175,33 @@ function Module.jail(target_player, player)
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return
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end
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-- Set all permissions to disabled
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for action_name, _ in pairs(defines.input_action) do
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permission_group.set_allows_action(defines.input_action[action_name], false)
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end
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-- Enable writing to console to allow a person to speak
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permission_group.set_allows_action(defines.input_action.write_to_console, true)
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permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
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-- Kick player out of vehicle
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target_player.driving=false
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-- Add player to jail group
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permission_group.add_player(target_player)
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-- If a player is shooting when they're jailed they can't stop shooting, so we change their shooting state
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if target_player.shooting_state.state ~= 0 then
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target_player.shooting_state.state = {state = defines.shooting.not_shooting, position = {0,0}}
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end
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if target_player.walking_state.walking == true then -- Stop them walking while jailed
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target_player.walking_state = {walking = false, direction = defines.direction.north}
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end
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-- Add player to jail group
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permission_group.add_player(target_player)
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-- Check that it worked
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if target_player.permission_group == permission_group then
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-- Let admin know it worked, let target know what's going on.
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print(target_player.name .. ' has been jailed. They have been advised of this.')
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target_player.print(prefix)
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target_player.print('You have been placed in jail by ' .. jailed_by .. '. The only action avaliable to you is chatting.')
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target_player.print('Please respond to inquiries from the admins.', {r = 1, g = 1, b = 0, a = 1})
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Utils.print_admins(target_player.name .. 'has been jailed by' .. player.name)
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target_player.print(prefix_e)
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Utils.print_admins(target_player.name .. ' has been jailed by ' .. player.name)
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Utils.log_command(player, 'jail', target_player.name)
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else
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-- Let admin know it didn't work.
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@ -201,11 +211,13 @@ end
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function Module.unjail_player(cmd)
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local default_group = 'Default'
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local player = game.player
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local player = game.player ~= nil and game.player or cmd['player']
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-- Check if the player can run the command
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if player and not player.admin then
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Utils.cant_run(cmd.name)
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return
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elseif not player then
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player = {name = 'server'}
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end
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-- Check if the target is valid (copied from the invoke command)
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local target = cmd['parameter']
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@ -246,6 +258,8 @@ function Module.unjail_player(cmd)
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target_player.print(prefix)
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target_player.print('Your ability to perform actions has been restored', {r = 0, g = 1, b = 0, a = 1})
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target_player.print(prefix_e)
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Utils.print_admins(target_player.name .. ' has been set free by ' .. player.name)
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Utils.log_command(player, 'unjail', target_player.name)
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else
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-- Let admin know it didn't work.
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Game.player_print(
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@ -274,7 +288,14 @@ Gui.on_click(
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function(event)
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local target_name = string.sub(event.element.caption, 6)
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local target = game.players[target_name]
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Module.jail(target, event.player)
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if target then
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Module.jail(target, event.player)
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else
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target_name = string.sub(event.element.caption, 8)
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Module.unjail_player({['parameter'] = target_name, ['player'] = event.player})
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end
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Module.show_reports(event.player)
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Module.show_reports(event.player) -- Double toggle, first destroy then draw.
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end
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)
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