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Merge pull request #399 from SimonFlapse/Jail-additions

More jail functions
This commit is contained in:
Matthew 2018-11-18 15:52:05 -05:00 committed by GitHub
commit 5ee28279ad
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2 changed files with 40 additions and 16 deletions

View File

@ -752,7 +752,10 @@ Gui.on_click(
function(event)
local reporting_player = event.player
local reported_player = Gui.get_data(event.element)
Report.spawn_reporting_popup(reporting_player, reported_player)
if reporting_player.admin then
Report.jail(reported_player, reporting_player)
else
Report.spawn_reporting_popup(reporting_player, reported_player)
end
end
)

View File

@ -9,13 +9,13 @@ local report_close_button_name = Gui.uid_name()
local report_tab_button_name = Gui.uid_name()
local jail_offender_button_name = Gui.uid_name()
local report_body_name = Gui.uid_name()
local jail_name = 'Jail'
local prefix = '------------------NOTICE-------------------'
local prefix_e = '--------------------------------------------'
global.reports = {}
global.player_report_data = {}
local function draw_report(parent, report_id)
local report = global.reports[report_id]
if report_id == 0 or not report then
@ -34,11 +34,14 @@ local function draw_report(parent, report_id)
local message = report.message
Gui.clear(parent)
local permission_group = game.permissions.get_group(jail_name)
local jail_offender_button_caption = (Game.get_player_by_index(report.reported_player_index).permission_group == permission_group) and 'Unjail ' .. reported_player_name or 'Jail ' .. reported_player_name
parent.add {type="label", caption="Offender: " .. reported_player_name}
local msg_label_pane = parent.add {type="scroll-pane", vertical_scroll_policy = "auto-and-reserve-space", horizontal_scroll_policy="never"}
msg_label_pane.style.maximal_height = 400
local msg_label = msg_label_pane.add {type="label", caption="Message: " .. message}
local jail_offender_button = parent.add {type = 'button', name = jail_offender_button_name, caption = 'Jail ' .. reported_player_name}
local jail_offender_button = parent.add {type = 'button', name = jail_offender_button_name, caption = jail_offender_button_caption}
jail_offender_button.style.height = 24
jail_offender_button.style.font = 'default-small'
jail_offender_button.style.top_padding = 0
@ -137,7 +140,6 @@ end
-- Places a target in jail as long as player is admin or server
function Module.jail(target_player, player)
-- Set the name of the jail permission group
local jail_name = 'Jail'
local print
local jailed_by
@ -145,7 +147,8 @@ function Module.jail(target_player, player)
jailed_by = "a server admin"
print = player.print
else
jailed_by = "script for causing too many collapses"
player = {name = 'server'}
jailed_by = "the server"
print = log
end
@ -160,6 +163,11 @@ function Module.jail(target_player, player)
local permission_group = permissions.get_group(jail_name)
if not permission_group then
permission_group = permissions.create_group(jail_name)
-- Set all permissions to disabled
for action_name, _ in pairs(defines.input_action) do
permission_group.set_allows_action(defines.input_action[action_name], false)
end
end
if target_player.permission_group == permission_group then
@ -167,31 +175,33 @@ function Module.jail(target_player, player)
return
end
-- Set all permissions to disabled
for action_name, _ in pairs(defines.input_action) do
permission_group.set_allows_action(defines.input_action[action_name], false)
end
-- Enable writing to console to allow a person to speak
permission_group.set_allows_action(defines.input_action.write_to_console, true)
permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
-- Kick player out of vehicle
target_player.driving=false
-- Add player to jail group
permission_group.add_player(target_player)
-- If a player is shooting when they're jailed they can't stop shooting, so we change their shooting state
if target_player.shooting_state.state ~= 0 then
target_player.shooting_state.state = {state = defines.shooting.not_shooting, position = {0,0}}
end
if target_player.walking_state.walking == true then -- Stop them walking while jailed
target_player.walking_state = {walking = false, direction = defines.direction.north}
end
-- Add player to jail group
permission_group.add_player(target_player)
-- Check that it worked
if target_player.permission_group == permission_group then
-- Let admin know it worked, let target know what's going on.
print(target_player.name .. ' has been jailed. They have been advised of this.')
target_player.print(prefix)
target_player.print('You have been placed in jail by ' .. jailed_by .. '. The only action avaliable to you is chatting.')
target_player.print('Please respond to inquiries from the admins.', {r = 1, g = 1, b = 0, a = 1})
Utils.print_admins(target_player.name .. 'has been jailed by' .. player.name)
target_player.print(prefix_e)
Utils.print_admins(target_player.name .. ' has been jailed by ' .. player.name)
Utils.log_command(player, 'jail', target_player.name)
else
-- Let admin know it didn't work.
@ -201,11 +211,13 @@ end
function Module.unjail_player(cmd)
local default_group = 'Default'
local player = game.player
local player = game.player ~= nil and game.player or cmd['player']
-- Check if the player can run the command
if player and not player.admin then
Utils.cant_run(cmd.name)
return
elseif not player then
player = {name = 'server'}
end
-- Check if the target is valid (copied from the invoke command)
local target = cmd['parameter']
@ -246,6 +258,8 @@ function Module.unjail_player(cmd)
target_player.print(prefix)
target_player.print('Your ability to perform actions has been restored', {r = 0, g = 1, b = 0, a = 1})
target_player.print(prefix_e)
Utils.print_admins(target_player.name .. ' has been set free by ' .. player.name)
Utils.log_command(player, 'unjail', target_player.name)
else
-- Let admin know it didn't work.
Game.player_print(
@ -274,7 +288,14 @@ Gui.on_click(
function(event)
local target_name = string.sub(event.element.caption, 6)
local target = game.players[target_name]
Module.jail(target, event.player)
if target then
Module.jail(target, event.player)
else
target_name = string.sub(event.element.caption, 8)
Module.unjail_player({['parameter'] = target_name, ['player'] = event.player})
end
Module.show_reports(event.player)
Module.show_reports(event.player) -- Double toggle, first destroy then draw.
end
)