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Made player distance persistent
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@ -29,7 +29,9 @@ end
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local function init_player_position(event)
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local player = game.players[event.player_index]
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global.scenario.variables.player_positions[player.name] = player.position
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global.scenario.variables.player_walk_distances[player.name] = 0
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if not global.scenario.variables.player_walk_distances[player.name] then
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global.scenario.variables.player_walk_distances[player.name] = 0
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end
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end
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Event.register(defines.events.on_tick, on_tick)
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