1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

Fixed minimum for old_modifier

This commit is contained in:
SimonFlapse 2019-02-21 00:47:16 +01:00
parent 166be595aa
commit 5fd207f81e

View File

@ -144,8 +144,8 @@ function Experience.update_mining_speed(force, level_up)
mining_efficiency.level_modifier = mining_efficiency.level_modifier + (value * 0.01)
end
-- remove the current buff
local old_modifier = force.manual_mining_speed_modifier - mining_efficiency.active_modifier
local old_modifier = (force.manual_mining_speed_modifier == 0) and 0 or force.manual_mining_speed_modifier - mining_efficiency.active_modifier
old_modifier = old_modifier >= 0 and old_modifier or 0
-- update the active modifier
mining_efficiency.active_modifier = mining_efficiency.research_modifier + mining_efficiency.level_modifier
@ -167,8 +167,8 @@ function Experience.update_inventory_slots(force, level_up)
end
-- remove the current buff
local old_modifier = force.character_inventory_slots_bonus - inventory_slots.active_modifier
local old_modifier = (force.character_inventory_slots_bonus == 0) and 0 or force.character_inventory_slots_bonus - inventory_slots.active_modifier
old_modifier = old_modifier >= 0 and old_modifier or 0
-- update the active modifier
inventory_slots.active_modifier = inventory_slots.research_modifier + inventory_slots.level_modifier
@ -190,8 +190,8 @@ function Experience.update_health_bonus(force, level_up)
end
-- remove the current buff
local old_modifier = force.character_health_bonus - health_bonus.active_modifier
local old_modifier = (force.character_health_bonus == 0) and 0 or force.character_health_bonus - health_bonus.active_modifier
old_modifier = old_modifier >= 0 and old_modifier or 0
-- update the active modifier
health_bonus.active_modifier = health_bonus.research_modifier + health_bonus.level_modifier
@ -268,6 +268,7 @@ local function on_research_finished(event)
Experience.update_inventory_slots(force, 0)
Experience.update_mining_speed(force, 0)
Experience.update_health_bonus(force, 0)
game.forces.player.technologies['landfill'].enabled = false
end
@ -537,6 +538,12 @@ local function update_gui()
toggle(data)
end
end
--Resets buffs if they have been set to 0
local force = game.forces.player
Experience.update_inventory_slots(force, 0)
Experience.update_mining_speed(force, 0)
Experience.update_health_bonus(force, 0)
end
function Experience.register(cfg)