From 4742ced9d68e031336b5f5f8a14d268cd9066a68 Mon Sep 17 00:00:00 2001 From: James Gillham Date: Thu, 24 Sep 2020 20:08:00 +0100 Subject: [PATCH] danger_ore_deadlock_beltbox fix name and updates --- ...ck_beltboxes.lua => danger_ore_deadlock_beltboxes.lua} | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) rename map_gen/maps/danger_ores/presets/{danger_ore deadlock_beltboxes.lua => danger_ore_deadlock_beltboxes.lua} (95%) diff --git a/map_gen/maps/danger_ores/presets/danger_ore deadlock_beltboxes.lua b/map_gen/maps/danger_ores/presets/danger_ore_deadlock_beltboxes.lua similarity index 95% rename from map_gen/maps/danger_ores/presets/danger_ore deadlock_beltboxes.lua rename to map_gen/maps/danger_ores/presets/danger_ore_deadlock_beltboxes.lua index 815757ef..3c3d73c7 100644 --- a/map_gen/maps/danger_ores/presets/danger_ore deadlock_beltboxes.lua +++ b/map_gen/maps/danger_ores/presets/danger_ore_deadlock_beltboxes.lua @@ -90,7 +90,7 @@ RS.set_map_gen_settings( Event.on_init( function() - game.draw_resource_selection = false + --game.draw_resource_selection = false game.forces.player.technologies['mining-productivity-1'].enabled = false game.forces.player.technologies['mining-productivity-2'].enabled = false game.forces.player.technologies['mining-productivity-3'].enabled = false @@ -99,6 +99,8 @@ Event.on_init( game.difficulty_settings.technology_price_multiplier = 30 game.forces.player.technologies.logistics.researched = true game.forces.player.technologies.automation.researched = true + game.forces.player.technologies['logistic-system'].enabled = false + game.forces.player.technologies['warehouse-logistics-research-2'].enabled = false game.map_settings.enemy_evolution.time_factor = 0.000007 -- default 0.000004 game.map_settings.enemy_evolution.destroy_factor = 0.000010 -- default 0.002 @@ -113,7 +115,7 @@ terraforming( { start_size = 8 * 32, min_pollution = 400, - max_pollution = 6000, + max_pollution = 8000, pollution_increment = 2.5 } ) @@ -125,7 +127,7 @@ rocket_launched( ticks_between_waves = 60 * 30, enemy_factor = 3, max_enemies_per_wave_per_chunk = 60, - extra_rockets = 150 + extra_rockets = 100 } )