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updated stress values. Nerfed tiles

This commit is contained in:
Maik Wild 2018-10-14 12:19:36 +02:00
parent ed71e89e56
commit 64806bc6f2
2 changed files with 20 additions and 18 deletions

View File

@ -49,24 +49,25 @@ local Config = {
collapse_delay = 2.5,
-- the threshold that will be applied to all neighbors on a collapse via a mask
collapse_threshold_total_strength = 15,
collapse_threshold_total_strength = 16,
support_beam_entities = {
['market'] = 9,
['stone-wall'] = 3,
['sand-rock-big'] = 2,
['out-of-map'] = 1,
['stone-brick'] = 0.05,
['stone-path'] = 0.05,
['concrete'] = 0.10,
['hazard-concrete-left'] = 0.10,
['hazard-concrete-right'] = 0.10,
['refined-concrete'] = 0.13,
['refined-hazard-concrete-left'] = 0.13,
['refined-hazard-concrete-right'] = 0.13,
['market'] = 10,
['stone-wall'] = 3.3,
['sand-rock-big'] = 2.2,
['out-of-map'] = 1.1,
['stone-brick'] = 0.055,
['stone-path'] = 0.055,
['concrete'] = 0.33,
['hazard-concrete-left'] = 0.33,
['hazard-concrete-right'] = 0.33,
['refined-concrete'] = 0.77,
['refined-hazard-concrete-left'] = 0.77,
['refined-hazard-concrete-right'] = 0.77,
},
cracking_sounds = {
'CRACK',
'KRRRR',
}
},
RefreshMap = {
@ -150,7 +151,7 @@ local Config = {
},
},
AlienSpawner = {
enabled = true,
enabled = false,
-- minimum distance from spawn before aliens can spawn
alien_minimum_distance = 35,

View File

@ -43,7 +43,7 @@ local stress_map_check_stress_in_threshold
local support_beam_entities
local on_surface_created
local stress_threshold_causing_collapse = 0.91
local stress_threshold_causing_collapse = 1
local deconstruction_alert_message_shown = {}
local stress_map_storage = {}
@ -133,9 +133,10 @@ local function collapse(args)
local positions = {}
local tiles = {}
local entities
local strength = config.collapse_threshold_total_strength
mask_disc_blur(
position.x, position.y,
config.collapse_threshold_total_strength,
strength,
function(x, y, value)
stress_map_check_stress_in_threshold(
surface,
@ -419,7 +420,7 @@ function add_fraction(stress_map, x, y, fraction)
x_t[y] = value
if (value > stress_threshold_causing_collapse and fraction > 0) then
if (fraction > 0 and value > stress_threshold_causing_collapse) then
if quadrant > 2 then
y = -y
end
@ -460,7 +461,7 @@ function add_fraction_by_quadrant(stress_map, x, y, fraction, quadrant)
x_t[y] = value
if (value > stress_threshold_causing_collapse and fraction > 0) then
if (fraction > 0 and value > stress_threshold_causing_collapse) then
local index = quadrant.index
if index > 2 then
y = -y