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fixed comment
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@ -33,7 +33,7 @@ local no_water_grid = b.choose(is_not_water_tile, grid, b.full_shape)
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local map = b.if_else(no_water_grid, b.full_shape)
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-- replace grass tiles with dirt so that the rail grid is much
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-- replace grass tiles with dirt so that the rail grid is more clear.
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local tile_map = {
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['grass-1'] = 'dirt-1',
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['grass-2'] = 'dirt-2',
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