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https://github.com/Refactorio/RedMew.git
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added map_gen_not_threaded
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316
locale/gen_combined/grilledham_map_gen/map_gen_not_threaded.lua
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316
locale/gen_combined/grilledham_map_gen/map_gen_not_threaded.lua
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@@ -0,0 +1,316 @@
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require("locale.gen_combined.grilledham_map_gen.builders")
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require("locale.utils.poisson_rng")
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local function do_row(row, data)
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local y = data.top_y + row
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local top_x = data.top_x
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for x = top_x, top_x + 31 do
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-- local coords need to be 'centered' to allow for correct rotation and scaling.
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local tile, entity = MAP_GEN(x + 0.5, y + 0.5, x, y)
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if type(tile) == "boolean" and not tile then
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table.insert(data.tiles, {name = "out-of-map", position = {x, y}})
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elseif type(tile) == "string" then
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table.insert(data.tiles, {name = tile, position = {x, y}})
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if tile == "water" or tile == "deepwater" or tile == "water-green" or tile == "deepwater-green" then
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local a = x + 1
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table.insert(data.tiles, {name = tile, position = {a, y}})
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local a =row + 1
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table.insert(data.tiles, {name = tile, position = {x, a}})
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local a = x - 1
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table.insert(data.tiles, {name = tile, position = {a, y}})
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local a =row - 1
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table.insert(data.tiles, {name = tile, position = {x, a}})
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end
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end
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if map_gen_decoratives then
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tile_decoratives = check_decorative(tile, x, y)
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for _,tbl in ipairs(tile_decoratives) do
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table.insert(data.decoratives, tbl)
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end
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tile_entities = check_entities(tile, x, y)
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for _,entity in ipairs(tile_entities) do
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table.insert(data.entities, entity)
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end
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end
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if entity then
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table.insert(data.entities, entity)
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end
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end
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end
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local function do_place_tiles(data)
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data.surface.set_tiles(data.tiles, true)
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end
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local function do_place_decoratives(data)
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if not map_gen_decoratives then return end
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for _, e in pairs(surface.find_entities_filtered{area=area, type="decorative"}) do
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e.destroy()
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end
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for _, e in pairs(surface.find_entities_filtered{area=area, type="simple-entity"}) do
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e.destroy()
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end
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local surface = data.surface
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for _,d in pairs(data.decoratives) do
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surface.create_decoratives{check_collision=false, decoratives={d}}
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end
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end
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local function do_place_entities(data)
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local surface = data.surface
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for _, e in ipairs(data.entities) do
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if surface.can_place_entity(e) then
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surface.create_entity(e)
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end
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end
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end
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function run_combined_module(event)
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if MAP_GEN == nil then
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game.print("MAP_GEN not set")
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return
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end
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local area = event.area
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local surface = event.surface
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MAP_GEN_SURFACE = surface
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local data =
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{
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top_x = area.left_top.x,
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top_y = area.left_top.y ,
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surface = surface,
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tiles = {},
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entities = {},
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decoratives = {}
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}
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for row = 0, 31 do
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do_row(row, data)
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end
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do_place_tiles(data)
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do_place_decoratives(data)
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do_place_entities(data)
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end
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local decorative_options = {
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["concrete"] = {},
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["deepwater"] = {},
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["deepwater-green"] = {
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{"brown-carpet-grass", 100},
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{"brown-cane-cluster", 500},
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},
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["dirt-3"] = {
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{"brown-carpet-grass", 100},
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{"brown-cane-cluster", 200},
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{"sand-rock-small", 150},
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},
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["dirt-6"] = {
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{"sand-rock-small", 150},
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{"red-asterisk", 45},
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{"red-desert-bush", 12},
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{"rock-medium", 375},
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},
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["grass-1"] = {
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{"green-carpet-grass-1", 3},
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{"green-hairy-grass-1", 7},
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{"green-bush-mini", 10},
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{"green-pita", 6},
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{"green-small-grass-1", 12},
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{"green-asterisk", 25},
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{"green-bush-mini", 7},
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{"garballo", 20},
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},
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["grass-3"] = {
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{"green-carpet-grass-1", 12},
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{"green-hairy-grass-1", 28},
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{"green-bush-mini", 40},
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{"green-pita", 24},
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{"green-small-grass-1", 48},
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{"green-asterisk", 100},
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{"green-bush-mini", 28},
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},
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["grass-2"] = {
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{"green-hairy-grass-1", 56},
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{"green-bush-mini", 80},
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{"green-pita", 48},
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{"green-small-grass-1", 96},
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{"green-asterisk", 200},
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{"green-bush-mini", 56},
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{"brown-cane-cluster", 100},
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{"brown-carpet-grass", 100},
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},
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["hazard-concrete-left"] = {},
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["hazard-concrete-right"] = {},
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["lab-dark-1"] = {},
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["lab-dark-2"] = {},
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["red-desert"] = {
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{"brown-carpet-grass", 35},
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{"orange-coral-mini", 45},
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{"red-asterisk", 45},
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{"red-desert-bush", 12},
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{"rock-medium", 375},
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{"sand-rock-small", 200},
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{"sand-rock-small", 30},
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},
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["red-desert-dark"] = {
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{"brown-carpet-grass", 70},
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{"orange-coral-mini", 90},
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{"red-asterisk", 90},
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{"red-desert-bush", 35},
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{"rock-medium", 375},
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{"sand-rock-small", 200},
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{"sand-rock-small", 150},
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},
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["sand-1"] = {
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{"brown-carpet-grass", 35},
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{"orange-coral-mini", 45},
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{"red-asterisk", 45},
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{"brown-asterisk", 45},
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},
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["sand-3"] = {
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{"brown-carpet-grass", 35},
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{"orange-coral-mini", 45},
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{"brown-asterisk", 45},
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},
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["stone-path"] = {},
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["water"] = {},
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["water-green"] = {},
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["out-of-map"] = {},
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}
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local function check_decorative(tile, x, y)
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local options = decorative_options[tile]
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local tile_decoratives = {}
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for _,e in ipairs(options) do
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name = e[1]
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high_roll = e[2]
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if poisson_rng_next(high_roll / 2 ) == 1 then
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table.insert(tile_decoratives, {name=name, amount=1, position={x,y}})
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end
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end
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return tile_decoratives
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end
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local entity_options = {
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["concrete"] = {},
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["deepwater"] = {},
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["deepwater-green"] = {},
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["water"] = {},
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["water-green"] = {},
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["dirt-3"] = {
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{"tree-01", 500},
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{"tree-06", 300},
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{"tree-07", 800},
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{"tree-09", 2000},
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{"rock-big", 400},
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},
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["dirt-6"] = {
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{"tree-06", 150},
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{"tree-07", 400},
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{"tree-09", 1000},
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{"rock-big", 300},
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},
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["grass-1"] = {
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{"tree-01", 150},
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{"tree-04", 400},
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{"tree-06", 400},
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{"tree-07", 400},
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{"tree-09", 1000},
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{"rock-big", 400},
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{"green-coral", 10000},
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},
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["grass-3"] = {
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{"tree-02", 400},
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{"tree-03", 400},
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{"tree-04", 800},
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{"tree-06", 300},
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{"tree-07", 800},
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{"tree-08", 400},
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{"tree-09", 2000},
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{"rock-big", 400},
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},
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["grass-2"] = {
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{"tree-04", 800},
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{"tree-06", 300},
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{"tree-07", 400},
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{"tree-09", 1000},
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{"dry-tree", 1000},
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{"rock-big", 200},
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},
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["hazard-concrete-left"] = {},
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["hazard-concrete-right"] = {},
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["lab-dark-1"] = {},
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["lab-dark-2"] = {},
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["red-desert"] = {
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{"dry-tree", 400},
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{"dry-hairy-tree", 400},
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{"tree-06", 500},
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{"tree-06", 500},
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{"tree-01", 500},
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{"tree-02", 500},
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{"tree-03", 500},
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{"sand-rock-big", 200},
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{"sand-rock-big", 400},
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{"red-desert-rock-huge-02", 400},
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},
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["red-desert-dark"] = {
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{"dry-tree", 400},
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{"dry-hairy-tree", 400},
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{"tree-06", 500},
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{"tree-06", 500},
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{"tree-01", 500},
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{"tree-02", 500},
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{"tree-03", 500},
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{"sand-rock-big", 200},
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{"sand-rock-big", 400},
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{"red-desert-rock-huge-02", 400},
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},
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["sand-1"] = {
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{"dry-tree", 1000},
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{"dry-hairy-tree", 1000},
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{"dead-tree", 1000},
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{"rock-big", 150},
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},
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["sand-3"] = {
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{"dead-tree", 1000},
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{"dry-tree", 1000},
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{"dry-hairy-tree", 1000},
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{"rock-big", 150},
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},
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["stone-path"] = {},
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["out-of-map"] = {},
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}
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function check_entities(tile, x, y)
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local options = entity_options[tile]
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local tile_entity_list = {}
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for _,e in ipairs(options) do
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name = e[1]
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high_roll = e[2]
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if poisson_rng_next( high_roll / 2 ) == 1 then
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table.insert(tile_entity_list, {name=name, position={x,y}})
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end
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end
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return tile_entity_list
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end
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