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Fixed linting error
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parent
210eb45b39
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667a1c45e7
@ -36,10 +36,9 @@ local function on_built_entity(event)
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local pos = {x = abs(entity.position.x) - (size_x/2), y = abs(entity.position.y) - (size_y/2)}
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local entity_pos = entity.position
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local quadrant_bound = {0, 0}
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local within_range = false
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if string.find(force.name, 'quadrant') then
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quadrant_bound = quadrant_bounds[force.name]
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local quadrant_bound = quadrant_bounds[force.name]
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if (force.name == 'quadrant1') then
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within_range = (entity_pos.x >= quadrant_bound.x and entity_pos.y <= quadrant_bound.y)
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elseif (force.name == 'quadrant2') then
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