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restored get_all_death_causes_by_player
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@ -47,14 +47,16 @@ local train_kill_causes = {
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local player_last_position = {}
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local player_death_causes = {}
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Global.register({
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player_last_position = player_last_position,
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player_death_causes = player_death_causes
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}, function(tbl)
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player_last_position = tbl.player_last_position
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player_death_causes = tbl.player_death_causes
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end)
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Global.register(
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{
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player_last_position = player_last_position,
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player_death_causes = player_death_causes
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},
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function(tbl)
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player_last_position = tbl.player_last_position
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player_death_causes = tbl.player_death_causes
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end
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)
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--- When the player first logs on, initialize their stats and pull their former playtime
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local function player_created(event)
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@ -189,10 +191,8 @@ Event.on_nth_tick(62, tick)
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local Public = {}
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-- Returns a dictionary of cause_name -> count
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--function Public.get_all_death_causes_by_player(player_index)
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-- return player_death_causes[player_index] or {}
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--end
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function Public.get_all_death_causes_by_player()
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return {}
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function Public.get_all_death_causes_by_player(player_index)
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return player_death_causes[player_index] or {}
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end
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return Public
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