mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-01-18 03:21:47 +02:00
commit
6afc82eee1
@ -1,6 +1,35 @@
|
||||
local b = require "map_gen.shared.builders"
|
||||
|
||||
local ScenarioInfo = require 'features.gui.info'
|
||||
local Event = require 'utils.event'
|
||||
local pic = require "map_gen.data.presets.venice"
|
||||
|
||||
ScenarioInfo.set_map_name('Venice')
|
||||
ScenarioInfo.set_map_description(
|
||||
[[
|
||||
A terrain full of beautiful water channels and numerous bridges
|
||||
poses a nice logistical puzzle when planning a good rail network.
|
||||
]]
|
||||
)
|
||||
ScenarioInfo.add_map_extra_info(
|
||||
[[
|
||||
Pollution spreads faster over water and slows down considerably in forests.
|
||||
Will you take advantage of the effect of the forests when it comes to expanding,
|
||||
or do you prefer to go hunting for the most mineral-rich mines, devastating
|
||||
any enemy you find in your path?
|
||||
Will you use the larger bridges to get your trains into the central area
|
||||
or do you prefer to leave the train stations on the outskirts and use
|
||||
conveyor belts and/or robots for the journey inside?
|
||||
]]
|
||||
)
|
||||
|
||||
ScenarioInfo.set_new_info(
|
||||
[[
|
||||
2020-08-25 - Abarel
|
||||
- Added map descriptions
|
||||
- Disabled landfill to prevent cheating
|
||||
]]
|
||||
)
|
||||
|
||||
pic = b.decompress(pic)
|
||||
local map = b.picture(pic)
|
||||
|
||||
@ -10,4 +39,10 @@ map = b.scale(map, 2, 2)
|
||||
|
||||
map = b.change_tile(map, false, "deepwater")
|
||||
|
||||
local function on_init()
|
||||
local player_force = game.forces.player
|
||||
player_force.technologies['landfill'].enabled = false -- disable landfill
|
||||
end
|
||||
Event.on_init(on_init)
|
||||
|
||||
return map
|
||||
|
Loading…
x
Reference in New Issue
Block a user