1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00

Merge pull request #729 from plague006/market_tracking

Market tracking
This commit is contained in:
Matthew 2019-02-14 12:54:49 -05:00 committed by GitHub
commit 6e037363d6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 143 additions and 62 deletions

View File

@ -331,6 +331,17 @@ local function revive_ghosts(args, player)
end end
end end
--- Destroys the player's selected entity
local function destroy_selected(_, player)
local ent = player.selected
if ent then
Game.player_print(ent.name .. ' destroyed')
ent.destroy()
else
Game.player_print('Nothing found to destroy. (You must have an entity under your cursor when you hit enter)')
end
end
-- Event registrations -- Event registrations
Event.add(defines.events.on_built_entity, built_entity) Event.add(defines.events.on_built_entity, built_entity)
@ -499,3 +510,12 @@ Command.add(
}, },
Apocalypse.begin_apocalypse Apocalypse.begin_apocalypse
) )
Command.add(
'destroy',
{
description = 'Destroys the entity under your cursor when you run this command',
required_rank = Ranks.admin
},
destroy_selected
)

View File

@ -5,6 +5,7 @@ local Task = require 'utils.task'
local PlayerStats = require 'features.player_stats' local PlayerStats = require 'features.player_stats'
local Game = require 'utils.game' local Game = require 'utils.game'
local Command = require 'utils.command' local Command = require 'utils.command'
local Global = require 'utils.global'
local Retailer = require 'features.retailer' local Retailer = require 'features.retailer'
local Ranks = require 'resources.ranks' local Ranks = require 'resources.ranks'
local market_items = require 'resources.market_items' local market_items = require 'resources.market_items'
@ -20,21 +21,71 @@ local entity_drop_amount = global.config.market.entity_drop_amount
-- local vars -- local vars
local nth_tick_token
local running_speed_boost_messages = { local running_speed_boost_messages = {
'%s found the lost Dragon Scroll and got a lv.1 speed boost!', '%s found the lost Dragon Scroll and got a lv.1 speed boost!',
'Guided by Master Oogway, %s got a lv.2 speed boost!', 'Guided by Master Oogway, %s got a lv.2 speed boost!',
'Kung Fu Master %s defended the village and was awarded a lv.3 speed boost!', 'Kung Fu Master %s defended the village and was awarded a lv.3 speed boost!',
'Travelled at the speed of light. %s saw a black hole. Oops.', 'Travelled at the speed of light. %s saw a black hole. Oops.'
} }
local mining_speed_boost_messages = { local mining_speed_boost_messages = {
'%s is going on a tree harvest!', '%s is going on a tree harvest!',
'In search of a sharper axe, %s got a lv.2 mining boost!', 'In search of a sharper axe, %s got a lv.2 mining boost!',
'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!', 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
'Better learn to control that saw, %s, chopped off their legs. Oops.', 'Better learn to control that saw, %s, chopped off their legs. Oops.'
} }
local function spawn_market(_, player) -- Global registered local vars
local primitives = {event_registered = nil}
local markets = {}
local speed_records = {}
local mining_records = {}
Global.register(
{
markets = markets,
speed_records = speed_records,
mining_records = mining_records,
primitives = primitives
},
function(tbl)
markets = tbl.markets
speed_records = tbl.speed_records
mining_records = tbl.mining_records
primitives = tbl.primitives
end
)
-- local functions
local function register_event()
if not primitives.event_registered then
Event.add_removable_nth_tick(907, nth_tick_token)
primitives.event_registered = true
end
end
local function unregister_event()
if primitives.event_registered then
Event.remove_removable_nth_tick(907, nth_tick_token)
primitives.event_registered = nil
end
end
local function spawn_market(args, player)
if args.removeall == 'removeall' then
local count = 0
for _, market in pairs(markets) do
if market.valid then
count = count + 1
market.destroy()
end
end
player.print(count .. ' markets removed')
return
end
local surface = player.surface local surface = player.surface
local force = player.force local force = player.force
@ -43,8 +94,9 @@ local function spawn_market(_, player)
pos.x = round(pos.x) pos.x = round(pos.x)
local market = surface.create_entity({name = 'market', position = pos}) local market = surface.create_entity({name = 'market', position = pos})
markets[#markets + 1] = market
market.destructible = false market.destructible = false
player.print("Market added. To remove it, highlight it with your cursor and run the command /sc game.player.selected.destroy()") player.print('Market added. To remove it, highlight it with your cursor and use the /destroy command, or use /market removall to remove all markets placed.')
Retailer.add_market('fish_market', market) Retailer.add_market('fish_market', market)
@ -90,9 +142,12 @@ local function pre_player_mined_item(event)
end end
end end
local spill_items = Token.register(function(data) local spill_items =
data.surface.spill_item_stack(data.position, {name = currency, count = data.count}, true) Token.register(
end) function(data)
data.surface.spill_item_stack(data.position, {name = currency, count = data.count}, true)
end
)
-- Determines how many coins to drop when enemy entity dies based upon the entity_drop_amount table in config.lua -- Determines how many coins to drop when enemy entity dies based upon the entity_drop_amount table in config.lua
local function fish_drop_entity_died(event) local function fish_drop_entity_died(event)
@ -106,7 +161,6 @@ local function fish_drop_entity_died(event)
return return
end end
local chance = bounds.chance local chance = bounds.chance
if chance == 0 then if chance == 0 then
@ -116,72 +170,77 @@ local function fish_drop_entity_died(event)
if chance == 1 or random() <= chance then if chance == 1 or random() <= chance then
local count = random(bounds.low, bounds.high) local count = random(bounds.low, bounds.high)
if count > 0 then if count > 0 then
Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position} Task.set_timeout_in_ticks(
) 1,
spill_items,
{
count = count,
surface = entity.surface,
position = entity.position
}
)
end end
end end
end end
local function reset_player_running_speed(player) local function reset_player_running_speed(player)
player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier local index = player.index
global.player_speed_boost_records[player.index] = nil player.character_running_speed_modifier = speed_records[index].pre_boost_modifier
speed_records[index] = nil
end
local function reset_player_mining_speed(player)
local index = player.index
player.character_mining_speed_modifier = mining_records[index].pre_mining_boost_modifier
mining_records[index] = nil
end end
local function boost_player_running_speed(player) local function boost_player_running_speed(player)
if global.player_speed_boost_records == nil then local index = player.index
global.player_speed_boost_records = {} local p_name = player.name
end if not speed_records[index] then
speed_records[index] = {
if global.player_speed_boost_records[player.index] == nil then
global.player_speed_boost_records[player.index] = {
start_tick = game.tick, start_tick = game.tick,
pre_boost_modifier = player.character_running_speed_modifier, pre_boost_modifier = player.character_running_speed_modifier,
boost_lvl = 0, boost_lvl = 0
} }
end end
global.player_speed_boost_records[player.index].boost_lvl = speed_records[index].boost_lvl = 1 + speed_records[index].boost_lvl
1 + global.player_speed_boost_records[player.index].boost_lvl
player.character_running_speed_modifier = 1 + player.character_running_speed_modifier player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
if global.player_speed_boost_records[player.index].boost_lvl >= 4 then if speed_records[index].boost_lvl >= 4 then
game.print(format(running_speed_boost_messages[global.player_speed_boost_records[player.index].boost_lvl], player.name)) game.print(format(running_speed_boost_messages[speed_records[index].boost_lvl], p_name))
reset_player_running_speed(player) reset_player_running_speed(player)
player.character.die(player.force, player.character) player.character.die(player.force, player.character)
return return
end end
player.print(format(running_speed_boost_messages[global.player_speed_boost_records[player.index].boost_lvl], player.name)) player.print(format(running_speed_boost_messages[speed_records[index].boost_lvl], p_name))
end register_event()
local function reset_player_mining_speed(player)
player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier
global.player_mining_boost_records[player.index] = nil
end end
local function boost_player_mining_speed(player) local function boost_player_mining_speed(player)
if global.player_mining_boost_records == nil then local index = player.index
global.player_mining_boost_records = {} local p_name = player.name
end if not mining_records[index] then
mining_records[index] = {
if global.player_mining_boost_records[player.index] == nil then
global.player_mining_boost_records[player.index] = {
start_tick = game.tick, start_tick = game.tick,
pre_mining_boost_modifier = player.character_mining_speed_modifier, pre_mining_boost_modifier = player.character_mining_speed_modifier,
boost_lvl = 0, boost_lvl = 0
} }
end end
global.player_mining_boost_records[player.index].boost_lvl = mining_records[index].boost_lvl = 1 + mining_records[index].boost_lvl
1 + global.player_mining_boost_records[player.index].boost_lvl
if global.player_mining_boost_records[player.index].boost_lvl >= 4 then if mining_records[index].boost_lvl >= 4 then
game.print(format(mining_speed_boost_messages[global.player_mining_boost_records[player.index].boost_lvl], player.name)) game.print(format(mining_speed_boost_messages[mining_records[index].boost_lvl], p_name))
reset_player_mining_speed(player) reset_player_mining_speed(player)
player.character.die(player.force, player.character) player.character.die(player.force, player.character)
return return
end end
player.print(format(mining_speed_boost_messages[global.player_mining_boost_records[player.index].boost_lvl], player.name)) player.print(format(mining_speed_boost_messages[mining_records[index].boost_lvl], p_name))
register_event()
end end
local function market_item_purchased(event) local function market_item_purchased(event)
@ -197,32 +256,33 @@ local function market_item_purchased(event)
end end
end end
local function on_180_ticks() nth_tick_token =
local tick = game.tick Token.register(
if tick % 900 == 0 then function()
if global.player_speed_boost_records then local tick = game.tick
for k, v in pairs(global.player_speed_boost_records) do for k, v in pairs(speed_records) do
if tick - v.start_tick > 3000 then if tick - v.start_tick > 3000 then
local player = Game.get_player_by_index(k) local player = Game.get_player_by_index(k)
if player.connected and player.character then if player and player.valid and player.connected and player.character then
reset_player_running_speed(player) reset_player_running_speed(player)
end
end end
end end
end end
if global.player_mining_boost_records then for k, v in pairs(mining_records) do
for k, v in pairs(global.player_mining_boost_records) do if tick - v.start_tick > 6000 then
if tick - v.start_tick > 6000 then local player = Game.get_player_by_index(k)
local player = Game.get_player_by_index(k) if player and player.valid and player.connected and player.character then
if player.connected and player.character then reset_player_mining_speed(player)
reset_player_mining_speed(player)
end
end end
end end
end end
if not next(speed_records) and not next(mining_records) then
unregister_event()
end
end end
end )
local function fish_player_crafted_item(event) local function fish_player_crafted_item(event)
if random(1, 50) == 1 then if random(1, 50) == 1 then
@ -244,13 +304,14 @@ end
Command.add( Command.add(
'market', 'market',
{ {
description = 'Places a market near you.', description = 'Places a market near you. Use /market removeall to remove all markets on a map',
required_rank = Ranks.admin, arguments = {'removeall'},
default_values = {removeall = false},
required_rank = Ranks.admin
}, },
spawn_market spawn_market
) )
Event.on_nth_tick(180, on_180_ticks)
Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item) Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
Event.add(defines.events.on_entity_died, fish_drop_entity_died) Event.add(defines.events.on_entity_died, fish_drop_entity_died)
Event.add(Retailer.events.on_market_purchase, market_item_purchased) Event.add(Retailer.events.on_market_purchase, market_item_purchased)