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added plus map

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Rickeyhb 2018-04-12 21:55:07 +02:00 committed by GitHub
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commit 6e5c2f2a63
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39
map_gen/presets/plus.lua Normal file
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--map_gen_decoratives = false -- Generate our own decoratives
--map_gen_rows_per_tick = 4 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
--
---- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
----require "map_gen.shared.generate_not_threaded"
--require "map_gen.shared.generate"
--
--local pic = require "map_gen.data.presets.plus"
--local pic = decompress(pic)
--local map = picture_builder(pic)
--
---- this changes the size of the map
----map = scale(map, 2, 2)
--
---- this moves the map, effectively changing the spawn point.
----map = translate(map, 0, -200)
--
---- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void.
----map = change_tile(map, false, "deepwater")
--
--return map
-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
require "map_gen.shared.generate_not_threaded"
--require "map_gen.shared.generate"
local pic = require "map_gen.data.presets.plus" --or whatever you called it in data->presets
local pic = decompress(pic)
local map = picture_builder(pic)
map = single_pattern_builder(map, pic.width-1, pic.height-1)
map = translate(map, 86, 0)
-- uncomment the line below to change the size of the map scale(x, y)
--map = scale(map, 2, 2)
return map