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added plus map
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39
map_gen/presets/plus.lua
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39
map_gen/presets/plus.lua
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--map_gen_decoratives = false -- Generate our own decoratives
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--map_gen_rows_per_tick = 4 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
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--
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---- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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----require "map_gen.shared.generate_not_threaded"
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--require "map_gen.shared.generate"
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--
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--local pic = require "map_gen.data.presets.plus"
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--local pic = decompress(pic)
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--local map = picture_builder(pic)
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--
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---- this changes the size of the map
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----map = scale(map, 2, 2)
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--
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---- this moves the map, effectively changing the spawn point.
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----map = translate(map, 0, -200)
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--
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---- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void.
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----map = change_tile(map, false, "deepwater")
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--
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--return map
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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require "map_gen.shared.generate_not_threaded"
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--require "map_gen.shared.generate"
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local pic = require "map_gen.data.presets.plus" --or whatever you called it in data->presets
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local pic = decompress(pic)
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local map = picture_builder(pic)
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map = single_pattern_builder(map, pic.width-1, pic.height-1)
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map = translate(map, 86, 0)
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-- uncomment the line below to change the size of the map scale(x, y)
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--map = scale(map, 2, 2)
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return map
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