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Fixed floating text and CI pleasing
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@@ -228,8 +228,8 @@ local function on_entity_died (event)
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return
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return
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end
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end
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elseif cause and (cause.name == 'artillery-turret' or cause.name == 'gun-turret' or cause.name == 'laser-turret' or cause.name == 'flamethrower-turret') then
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elseif cause and (cause.name == 'artillery-turret' or cause.name == 'gun-turret' or cause.name == 'laser-turret' or cause.name == 'flamethrower-turret') then
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local exp = Config.XP['enemy_killed'] * alien_coin_modifiers[entity.name]
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exp = Config.XP['enemy_killed'] * alien_coin_modifiers[entity.name]
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local text = string_format('Killed %s! + %d XP', entity.name, exp)
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local text = string_format('+ %d XP', exp)
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Game.print_floating_text(cause.surface, cause.position, text, {r = 144, g = 202, b = 249})
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Game.print_floating_text(cause.surface, cause.position, text, {r = 144, g = 202, b = 249})
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ForceControl.add_experience(force, exp)
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ForceControl.add_experience(force, exp)
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return
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return
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@@ -247,7 +247,7 @@ local function on_entity_died (event)
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end
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end
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local exp = Config.XP['enemy_killed'] * alien_coin_modifiers[entity.name]
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local exp = Config.XP['enemy_killed'] * alien_coin_modifiers[entity.name]
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local text = string_format('Killed %s! + %d XP', entity.name, exp)
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local text = string_format('+ %d XP', exp)
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local player_index = cause.player.index
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local player_index = cause.player.index
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Game.print_player_floating_text_position(player_index, text, {r = 144, g = 202, b = 249},-1, -0.5)
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Game.print_player_floating_text_position(player_index, text, {r = 144, g = 202, b = 249},-1, -0.5)
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ForceControl.add_experience(force, exp)
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ForceControl.add_experience(force, exp)
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