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Add _NO_CUTSCENE flag
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@ -56,7 +56,7 @@ local STD_BASE_CONTROL = 'lua52c+factorio+factorio_control+factorio_defines+fact
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--[Assume Factorio Control stage as default]--
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-------------------------------------------------------------------------------
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std = STD_CONTROL
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globals = {'print', '_DEBUG', '_CHEATS', '_DUMP_ENV', 'ServerCommands', 'Debug', '_LIFECYCLE', '_STAGE'} -- RedMew-specific globals
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globals = {'print', '_DEBUG', '_CHEATS', '_DUMP_ENV', 'ServerCommands', 'Debug', '_LIFECYCLE', '_STAGE', '_NO_CUTSCENE'} -- RedMew-specific globals
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max_line_length = LINE_LENGTH
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not_globals = NOT_GLOBALS
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@ -184,6 +184,10 @@ function Public.register_cutscene_function(identifier, waypoints, func, terminat
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end
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function Public.register_running_cutscene(player_index, identifier, final_transition_time)
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if _NO_CUTSCENE then
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return
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end
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assert_type('number', player_index, 'player_index of function cutscene_controller.register_running_cutscene')
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assert_type('string', identifier, 'identifier of function cutscene_controller.register_running_cutscene')
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assert_type('number', final_transition_time, 'identifier of function cutscene_controller.register_running_cutscene', true)
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