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mirror of https://github.com/Refactorio/RedMew.git synced 2025-02-09 13:37:05 +02:00

Fix for possible nil item in on_player_built_tile

This commit is contained in:
plague006 2019-02-24 21:40:08 -05:00
parent 76871eefbf
commit 6fab882c2f
3 changed files with 18 additions and 5 deletions

View File

@ -52,7 +52,12 @@ Global.register(
)
local function player_build_tile(event)
if event.item.name ~= brush_tool then
local item = event.item
if not item then
return
end
if item.name ~= brush_tool then
return
end
@ -68,8 +73,10 @@ local function player_build_tile(event)
local tiles = event.tiles
local count = 0
for _, tile_data in ipairs(tiles) do
for i = 1, #tiles do
local tile_data = tiles[i]
tile_data.name = replace_tile
if tile_data.old_tile.name == replace_tile then
count = count + 1
end

View File

@ -8,15 +8,16 @@ Event.add(
defines.events.on_player_built_tile,
function(event)
local item = event.item
if not item or not item.valid then
if not item then
return
end
if event.item.name == 'landfill' then
if item.name == 'landfill' then
local tiles = event.tiles
for i = 1, #tiles do
tiles[i].name = replacement_tiles[random(1, tile_count)]
end
local surface = game.surfaces[event.surface_index]
surface.set_tiles(tiles)
end

View File

@ -6,7 +6,12 @@ global.allowed_landfill_tiles = {}
Event.add(
defines.events.on_player_built_tile,
function(event)
local item_name = event.item.name
local item = event.item
if not item then
return
end
local item_name = item.name
if item_name ~= 'landfill' then
return
end