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https://github.com/Refactorio/RedMew.git
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Current status, messing with decoratives
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parent
53f55aba22
commit
707f90255d
@ -67,11 +67,64 @@ function oval_builder(x_radius, y_radius)
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end
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end
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function picture_builder(data, width, height)
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local tile_map =
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{
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[1] = false,
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[2] = true,
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[3] = "concrete",
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[4] = "deepwater",
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[5] = "deepwater-green",
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[6] = "dirt",
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[7] = "dirt-dark",
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[8] = "grass",
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[9] = "grass-dry",
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[10] = "grass-medium",
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[11] = "lab-dark-1",
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[12] = "lab-dark-2",
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[13] = "out-of-map",
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[14] = "red-desert",
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[15] = "red-desert-dark",
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[16] = "sand",
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[17] = "sand-dark",
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[18] = "stone-path",
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[19] = "water",
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[20] = "water-green",
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}
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function decompress(pic)
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local data = pic.data
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local width = pic.width
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local height = pic.height
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local uncompressed = {}
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for y = 1, height do
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local row = data[y]
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local u_row = {}
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uncompressed[y] = u_row
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local x = 1
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for index = 1, #row, 2 do
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local pixel = tile_map[row[index]]
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local count = row[index + 1]
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for i = 1, count do
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u_row[x] = pixel
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x = x + 1
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end
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end
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end
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return {width = width, height = height, data = uncompressed}
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end
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function picture_builder(pic)
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local data = pic.data
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local width = pic.width
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local height = pic.height
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-- the plus one is because lua tables are one based.
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local half_width = math.floor(width / 2) + 1
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local half_height = math.floor(height / 2) + 1
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return function(x, y)
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x = math.floor(x)
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y = math.floor(y)
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@ -79,12 +132,7 @@ function picture_builder(data, width, height)
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local y2 = y + half_height
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if y2 > 0 and y2 <= height and x2 > 0 and x2 <= width then
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local pixel = "out-of-map"
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if data[y2] ~= nil then
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if data[y2][x2] ~= nil then
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pixel = data[y2][x2]
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end
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end
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local pixel = data[y2][x2]
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return pixel
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else
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return false
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@ -171,6 +219,26 @@ function invert(builder)
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end
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end
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function throttle_x(builder, x_in, x_size)
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return function(x, y, world_x, world_y)
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if x % x_size < x_in then
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return builder(x, y, world_x, world_y)
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else
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return false
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end
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end
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end
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function throttle_y(builder, y_in, y_size)
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return function(x, y, world_x, world_y)
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if y % y_size < y_in then
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return builder(x, y, world_x, world_y)
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else
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return false
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end
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end
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end
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function throttle_xy(builder, x_in, x_size, y_in, y_size)
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return function(x, y, world_x, world_y)
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if x % x_size < x_in and y % y_size < y_in then
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@ -377,7 +445,7 @@ function change_map_gen_tile(builder, old_tile, new_tile)
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return function (local_x, local_y, world_x, world_y )
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local tile, entity = builder(local_x, local_y, world_x, world_y)
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if type(tile) == "boolean" and tile then
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local gen_tile = MAP_GEN_SURFACE.get_tile(world_x, world_y)
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local gen_tile = MAP_GEN_SURFACE.get_tile(world_x, world_y).name
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if old_tile == gen_tile then
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tile = new_tile
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end
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@ -5,8 +5,8 @@ local tile_types = {
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"dirt",
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"dirt-dark",
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"grass",
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"grass-dry",
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"grass-medium",
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"grass-dry",
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"hazard-concrete-left",
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"hazard-concrete-right",
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"lab-dark-1",
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@ -1,4 +1,89 @@
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require("locale.gen_combined.grilledham_map_gen.builders")
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local Thread = require "locale.utils.Thread"
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function run_init(params)
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global._tiles_hold = {}
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global._decoratives_hold = {}
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global._entities_hold = {}
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end
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function run_place_tiles(params)
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local surface = params.surface
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surface.set_tiles(global._tiles_hold)
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end
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function run_place_items(params)
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local surface = params.surface
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for _,deco in pairs(global._decoratives_hold) do
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surface.create_decoratives{check_collision=false, decoratives={deco}}
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end
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for _,deco in pairs(global._decoratives_hold) do
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surface.create_decoratives{check_collision=false, decoratives={deco}}
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end
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for _, entity in ipairs(global._entities_hold) do
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if surface.can_place_entity {name=entity.name, position=entity.position} then
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surface.create_entity {name=entity.name, position=entity.position}
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end
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end
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end
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function run_calc_items(params)
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local top_x = params.top_x
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local top_y = params.top_y
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for y = top_y, top_y + 31 do
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for x = top_x, top_x + 31 do
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-- local coords need to be 'centered' to allow for correct rotation and scaling.
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local tile, entity = MAP_GEN(x + 0.5, y + 0.5, x, y)
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if type(tile) == "boolean" and not tile then
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table.insert( global._tiles_hold, {name = "out-of-map", position = {x, y}} )
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elseif type(tile) == "string" then
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table.insert( global._tiles_hold, {name = tile, position = {x, y}} )
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if tile == "water" or tile == "deepwater" or tile == "water-green" or tile == "deepwater-green" then
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local a = x + 1
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table.insert(global._tiles_hold, {name = tile, position = {a,y}})
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local a = y + 1
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table.insert(global._tiles_hold, {name = tile, position = {x,a}})
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local a = x - 1
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table.insert(global._tiles_hold, {name = tile, position = {a,y}})
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local a = y - 1
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table.insert(global._tiles_hold, {name = tile, position = {x,a}})
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end
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if map_gen_decoratives then
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tile_decoratives = check_decorative(tile, x, y)
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for _,tbl in ipairs(tile_decoratives) do
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table.insert(global._decoratives_hold, tbl)
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end
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tile_entities = check_entities(tile, x, y)
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for _,entity in ipairs(tile_entities) do
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table.insert(global._entities_hold, entity)
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end
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end
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end
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if entity then
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table.insert(global._entities_hold, entity)
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end
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end
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end
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end
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function run_chart_update(params)
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local x = params.area.left_top.x / 32
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local y = params.area.left_top.y / 32
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if game.forces.player.is_chunk_charted(params.surface, {x,y} ) then
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-- Don't use full area, otherwise adjacent chunks get charted
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game.forces.player.chart(params.surface, {{ params.area.left_top.x, params.area.left_top.y}, { params.area.left_top.x+30, params.area.left_top.y+30} } )
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end
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end
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function run_combined_module(event)
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@ -10,70 +95,30 @@ function run_combined_module(event)
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local area = event.area
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local surface = event.surface
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MAP_GEN_SURFACE = surface
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local tiles = {}
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local entities = {}
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local decoratives = {}
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local top_x = area.left_top.x
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local top_y = area.left_top.y
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if map_gen_decoratives then
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for _, e in pairs(surface.find_entities_filtered{area=area, type="simple-entity"}) do
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for _, e in pairs(surface.find_entities_filtered{area=area, type="decorative"}) do
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e.destroy()
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end
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for _, e in pairs(surface.find_entities_filtered{area=area, type="tree"}) do
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e.destroy()
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end
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end
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for y = top_y, top_y + 31 do
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for x = top_x, top_x + 31 do
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-- local coords need to be 'centered' to allow for correct rotation and scaling.
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local tile, entity = MAP_GEN(x + 0.5, y + 0.5, x, y)
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if type(tile) == "boolean" and not tile then
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table.insert( tiles, {name = "out-of-map", position = {x, y}} )
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elseif type(tile) == "string" then
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table.insert( tiles, {name = tile, position = {x, y}} )
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if map_gen_decoratives then
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tile_decoratives = check_decorative(tile, x, y)
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for _,tbl in ipairs(tile_decoratives) do
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table.insert(decoratives, tbl)
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end
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tile_entities = check_entities(tile, x, y)
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for _,entity in ipairs(tile_entities) do
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table.insert(entities, entity)
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end
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end
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end
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if entity then
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table.insert(entities, entity)
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end
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for _, e in pairs(surface.find_entities_filtered{area=area, type="simple-entity"}) do
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e.destroy()
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end
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end
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-- set tiles.
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surface.set_tiles(tiles, false)
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Thread.queue_action("run_init", {} )
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-- set entities
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for _, entity in ipairs(entities) do
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if surface.can_place_entity {name=entity.name, position=entity.position} then
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surface.create_entity {name=entity.name, position=entity.position}
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end
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end
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Thread.queue_action("run_calc_items", {surface = event.surface, top_x = top_x, top_y = top_y})
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for _,deco in pairs(decoratives) do
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if deco ~= nil then
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surface.create_decoratives({check_collision=true, decoratives={deco}})
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end
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end
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Thread.queue_action("run_place_tiles", {surface = event.surface})
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Thread.queue_action("run_place_items", {surface = event.surface})
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Thread.queue_action("run_chart_update", {area = event.area, surface = event.surface} )
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end
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@ -92,15 +137,46 @@ local decorative_options = {
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{"green-asterisk", 25},
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{"green-bush-mini", 7},
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},
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["grass-dry"] = {},
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["grass-medium"] = {},
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["grass-medium"] = {
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{"green-carpet-grass", 12},
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{"green-hairy-grass", 28},
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{"green-bush-mini", 40},
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{"green-pita", 24},
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{"green-small-grass", 48},
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{"green-asterisk", 100},
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{"green-bush-mini", 28},
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},
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["grass-dry"] = {
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{"green-carpet-grass", 24},
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{"green-hairy-grass", 56},
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{"green-bush-mini", 80},
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{"green-pita", 48},
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{"green-small-grass", 96},
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{"green-asterisk", 200},
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{"green-bush-mini", 56},
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},
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["hazard-concrete-left"] = {},
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["hazard-concrete-right"] = {},
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["lab-dark-1"] = {},
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["lab-dark-2"] = {},
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["red-desert"] = {},
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["red-desert-dark"] = {},
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["sand"] = {},
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["red-desert"] = {
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{"brown-carpet-grass", 35},
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{"orange-coral-mini", 45},
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{"red-asterisk", 45},
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{"red-desert-bush", 12},
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{"red-desert-rock-medium", 375},
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{"red-desert-rock-small", 200},
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{"red-desert-rock-tiny", 30},
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},
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["red-desert-dark"] = {
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{"brown-carpet-grass", 70},
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{"orange-coral-mini", 90},
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{"red-asterisk", 90},
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{"red-desert-bush", 35},
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{"red-desert-rock-medium", 375},
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{"red-desert-rock-small", 200},
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{"red-desert-rock-tiny", 150},
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},
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["sand-dark"] = {},
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["stone-path"] = {},
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["water"] = {},
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@ -143,8 +219,30 @@ local entity_options = {
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["hazard-concrete-right"] = {},
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["lab-dark-1"] = {},
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["lab-dark-2"] = {},
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["red-desert"] = {},
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["red-desert-dark"] = {},
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["red-desert"] = {
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{"dry-tree", 400},
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{"dry-hairy-tree", 400},
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{"tree-06", 500},
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{"tree-06", 500},
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{"tree-01", 500},
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{"tree-02", 500},
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{"tree-03", 500},
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{"red-desert-rock-big-01", 200},
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{"red-desert-rock-huge-01", 400},
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{"red-desert-rock-huge-02", 400},
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},
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["red-desert-dark"] = {
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{"dry-tree", 400},
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{"dry-hairy-tree", 400},
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{"tree-06", 500},
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{"tree-06", 500},
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{"tree-01", 500},
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{"tree-02", 500},
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{"tree-03", 500},
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{"red-desert-rock-big-01", 200},
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{"red-desert-rock-huge-01", 400},
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{"red-desert-rock-huge-02", 400},
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},
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["sand"] = {},
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["sand-dark"] = {},
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["stone-path"] = {},
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@ -1,6 +1,6 @@
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require "locale.gen_combined.grilledham_map_gen.map_gen"
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require "locale.gen_combined.grilledham_map_gen.builders"
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map_gen_decoratives = true
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local pic = require "locale.gen_combined.grilledham_map_gen.data.GoT"
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local pic = decompress(pic)
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@ -4,7 +4,7 @@ map_gen_decoratives = true
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local pic = require "locale.gen_combined.grilledham_map_gen.data.biome_test"
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local shape = picture_builder(pic.data, pic.width, pic.height)
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local shape = picture_builder(pic)
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--shape = change_tile(shape, false, "out-of-map")
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@ -24,6 +24,7 @@ in this file and your run_*type*_module(event) function will be called.
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--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.maori"
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--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.goat"
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MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.biome_test"
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--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.GoT"
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--shapes--
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--require "locale.gen_shape.left"
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