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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00

Current status, messing with decoratives

This commit is contained in:
TWLTriston 2017-11-12 18:56:26 -05:00
parent 53f55aba22
commit 707f90255d
6 changed files with 253 additions and 86 deletions

View File

@ -67,11 +67,64 @@ function oval_builder(x_radius, y_radius)
end
end
function picture_builder(data, width, height)
local tile_map =
{
[1] = false,
[2] = true,
[3] = "concrete",
[4] = "deepwater",
[5] = "deepwater-green",
[6] = "dirt",
[7] = "dirt-dark",
[8] = "grass",
[9] = "grass-dry",
[10] = "grass-medium",
[11] = "lab-dark-1",
[12] = "lab-dark-2",
[13] = "out-of-map",
[14] = "red-desert",
[15] = "red-desert-dark",
[16] = "sand",
[17] = "sand-dark",
[18] = "stone-path",
[19] = "water",
[20] = "water-green",
}
function decompress(pic)
local data = pic.data
local width = pic.width
local height = pic.height
local uncompressed = {}
for y = 1, height do
local row = data[y]
local u_row = {}
uncompressed[y] = u_row
local x = 1
for index = 1, #row, 2 do
local pixel = tile_map[row[index]]
local count = row[index + 1]
for i = 1, count do
u_row[x] = pixel
x = x + 1
end
end
end
return {width = width, height = height, data = uncompressed}
end
function picture_builder(pic)
local data = pic.data
local width = pic.width
local height = pic.height
-- the plus one is because lua tables are one based.
local half_width = math.floor(width / 2) + 1
local half_height = math.floor(height / 2) + 1
return function(x, y)
x = math.floor(x)
y = math.floor(y)
@ -79,12 +132,7 @@ function picture_builder(data, width, height)
local y2 = y + half_height
if y2 > 0 and y2 <= height and x2 > 0 and x2 <= width then
local pixel = "out-of-map"
if data[y2] ~= nil then
if data[y2][x2] ~= nil then
pixel = data[y2][x2]
end
end
local pixel = data[y2][x2]
return pixel
else
return false
@ -171,6 +219,26 @@ function invert(builder)
end
end
function throttle_x(builder, x_in, x_size)
return function(x, y, world_x, world_y)
if x % x_size < x_in then
return builder(x, y, world_x, world_y)
else
return false
end
end
end
function throttle_y(builder, y_in, y_size)
return function(x, y, world_x, world_y)
if y % y_size < y_in then
return builder(x, y, world_x, world_y)
else
return false
end
end
end
function throttle_xy(builder, x_in, x_size, y_in, y_size)
return function(x, y, world_x, world_y)
if x % x_size < x_in and y % y_size < y_in then
@ -377,7 +445,7 @@ function change_map_gen_tile(builder, old_tile, new_tile)
return function (local_x, local_y, world_x, world_y )
local tile, entity = builder(local_x, local_y, world_x, world_y)
if type(tile) == "boolean" and tile then
local gen_tile = MAP_GEN_SURFACE.get_tile(world_x, world_y)
local gen_tile = MAP_GEN_SURFACE.get_tile(world_x, world_y).name
if old_tile == gen_tile then
tile = new_tile
end

View File

@ -1,24 +1,24 @@
local tile_types = {
"concrete",
"deepwater",
"deepwater-green",
"dirt",
"dirt-dark",
"grass",
"grass-dry",
"grass-medium",
"hazard-concrete-left",
"hazard-concrete-right",
"lab-dark-1",
"lab-dark-2",
"red-desert",
"red-desert-dark",
"sand",
"sand-dark",
"stone-path",
"water",
"water-green",
"out-of-map",
"deepwater",
"deepwater-green",
"dirt",
"dirt-dark",
"grass",
"grass-medium",
"grass-dry",
"hazard-concrete-left",
"hazard-concrete-right",
"lab-dark-1",
"lab-dark-2",
"red-desert",
"red-desert-dark",
"sand",
"sand-dark",
"stone-path",
"water",
"water-green",
"out-of-map",
}
local cols = 5
local rows = 20 / cols

View File

@ -1,4 +1,89 @@
require("locale.gen_combined.grilledham_map_gen.builders")
local Thread = require "locale.utils.Thread"
function run_init(params)
global._tiles_hold = {}
global._decoratives_hold = {}
global._entities_hold = {}
end
function run_place_tiles(params)
local surface = params.surface
surface.set_tiles(global._tiles_hold)
end
function run_place_items(params)
local surface = params.surface
for _,deco in pairs(global._decoratives_hold) do
surface.create_decoratives{check_collision=false, decoratives={deco}}
end
for _,deco in pairs(global._decoratives_hold) do
surface.create_decoratives{check_collision=false, decoratives={deco}}
end
for _, entity in ipairs(global._entities_hold) do
if surface.can_place_entity {name=entity.name, position=entity.position} then
surface.create_entity {name=entity.name, position=entity.position}
end
end
end
function run_calc_items(params)
local top_x = params.top_x
local top_y = params.top_y
for y = top_y, top_y + 31 do
for x = top_x, top_x + 31 do
-- local coords need to be 'centered' to allow for correct rotation and scaling.
local tile, entity = MAP_GEN(x + 0.5, y + 0.5, x, y)
if type(tile) == "boolean" and not tile then
table.insert( global._tiles_hold, {name = "out-of-map", position = {x, y}} )
elseif type(tile) == "string" then
table.insert( global._tiles_hold, {name = tile, position = {x, y}} )
if tile == "water" or tile == "deepwater" or tile == "water-green" or tile == "deepwater-green" then
local a = x + 1
table.insert(global._tiles_hold, {name = tile, position = {a,y}})
local a = y + 1
table.insert(global._tiles_hold, {name = tile, position = {x,a}})
local a = x - 1
table.insert(global._tiles_hold, {name = tile, position = {a,y}})
local a = y - 1
table.insert(global._tiles_hold, {name = tile, position = {x,a}})
end
if map_gen_decoratives then
tile_decoratives = check_decorative(tile, x, y)
for _,tbl in ipairs(tile_decoratives) do
table.insert(global._decoratives_hold, tbl)
end
tile_entities = check_entities(tile, x, y)
for _,entity in ipairs(tile_entities) do
table.insert(global._entities_hold, entity)
end
end
end
if entity then
table.insert(global._entities_hold, entity)
end
end
end
end
function run_chart_update(params)
local x = params.area.left_top.x / 32
local y = params.area.left_top.y / 32
if game.forces.player.is_chunk_charted(params.surface, {x,y} ) then
-- Don't use full area, otherwise adjacent chunks get charted
game.forces.player.chart(params.surface, {{ params.area.left_top.x, params.area.left_top.y}, { params.area.left_top.x+30, params.area.left_top.y+30} } )
end
end
function run_combined_module(event)
@ -10,70 +95,30 @@ function run_combined_module(event)
local area = event.area
local surface = event.surface
MAP_GEN_SURFACE = surface
local tiles = {}
local entities = {}
local decoratives = {}
local top_x = area.left_top.x
local top_y = area.left_top.y
if map_gen_decoratives then
for _, e in pairs(surface.find_entities_filtered{area=area, type="simple-entity"}) do
for _, e in pairs(surface.find_entities_filtered{area=area, type="decorative"}) do
e.destroy()
end
for _, e in pairs(surface.find_entities_filtered{area=area, type="tree"}) do
e.destroy()
end
end
for y = top_y, top_y + 31 do
for x = top_x, top_x + 31 do
-- local coords need to be 'centered' to allow for correct rotation and scaling.
local tile, entity = MAP_GEN(x + 0.5, y + 0.5, x, y)
if type(tile) == "boolean" and not tile then
table.insert( tiles, {name = "out-of-map", position = {x, y}} )
elseif type(tile) == "string" then
table.insert( tiles, {name = tile, position = {x, y}} )
if map_gen_decoratives then
tile_decoratives = check_decorative(tile, x, y)
for _,tbl in ipairs(tile_decoratives) do
table.insert(decoratives, tbl)
end
tile_entities = check_entities(tile, x, y)
for _,entity in ipairs(tile_entities) do
table.insert(entities, entity)
end
end
end
if entity then
table.insert(entities, entity)
end
for _, e in pairs(surface.find_entities_filtered{area=area, type="simple-entity"}) do
e.destroy()
end
end
-- set tiles.
surface.set_tiles(tiles, false)
Thread.queue_action("run_init", {} )
-- set entities
for _, entity in ipairs(entities) do
if surface.can_place_entity {name=entity.name, position=entity.position} then
surface.create_entity {name=entity.name, position=entity.position}
end
end
Thread.queue_action("run_calc_items", {surface = event.surface, top_x = top_x, top_y = top_y})
for _,deco in pairs(decoratives) do
if deco ~= nil then
surface.create_decoratives({check_collision=true, decoratives={deco}})
end
end
Thread.queue_action("run_place_tiles", {surface = event.surface})
Thread.queue_action("run_place_items", {surface = event.surface})
Thread.queue_action("run_chart_update", {area = event.area, surface = event.surface} )
end
@ -92,15 +137,46 @@ local decorative_options = {
{"green-asterisk", 25},
{"green-bush-mini", 7},
},
["grass-dry"] = {},
["grass-medium"] = {},
["grass-medium"] = {
{"green-carpet-grass", 12},
{"green-hairy-grass", 28},
{"green-bush-mini", 40},
{"green-pita", 24},
{"green-small-grass", 48},
{"green-asterisk", 100},
{"green-bush-mini", 28},
},
["grass-dry"] = {
{"green-carpet-grass", 24},
{"green-hairy-grass", 56},
{"green-bush-mini", 80},
{"green-pita", 48},
{"green-small-grass", 96},
{"green-asterisk", 200},
{"green-bush-mini", 56},
},
["hazard-concrete-left"] = {},
["hazard-concrete-right"] = {},
["lab-dark-1"] = {},
["lab-dark-2"] = {},
["red-desert"] = {},
["red-desert-dark"] = {},
["sand"] = {},
["red-desert"] = {
{"brown-carpet-grass", 35},
{"orange-coral-mini", 45},
{"red-asterisk", 45},
{"red-desert-bush", 12},
{"red-desert-rock-medium", 375},
{"red-desert-rock-small", 200},
{"red-desert-rock-tiny", 30},
},
["red-desert-dark"] = {
{"brown-carpet-grass", 70},
{"orange-coral-mini", 90},
{"red-asterisk", 90},
{"red-desert-bush", 35},
{"red-desert-rock-medium", 375},
{"red-desert-rock-small", 200},
{"red-desert-rock-tiny", 150},
},
["sand-dark"] = {},
["stone-path"] = {},
["water"] = {},
@ -143,8 +219,30 @@ local entity_options = {
["hazard-concrete-right"] = {},
["lab-dark-1"] = {},
["lab-dark-2"] = {},
["red-desert"] = {},
["red-desert-dark"] = {},
["red-desert"] = {
{"dry-tree", 400},
{"dry-hairy-tree", 400},
{"tree-06", 500},
{"tree-06", 500},
{"tree-01", 500},
{"tree-02", 500},
{"tree-03", 500},
{"red-desert-rock-big-01", 200},
{"red-desert-rock-huge-01", 400},
{"red-desert-rock-huge-02", 400},
},
["red-desert-dark"] = {
{"dry-tree", 400},
{"dry-hairy-tree", 400},
{"tree-06", 500},
{"tree-06", 500},
{"tree-01", 500},
{"tree-02", 500},
{"tree-03", 500},
{"red-desert-rock-big-01", 200},
{"red-desert-rock-huge-01", 400},
{"red-desert-rock-huge-02", 400},
},
["sand"] = {},
["sand-dark"] = {},
["stone-path"] = {},

View File

@ -1,6 +1,6 @@
require "locale.gen_combined.grilledham_map_gen.map_gen"
require "locale.gen_combined.grilledham_map_gen.builders"
map_gen_decoratives = true
local pic = require "locale.gen_combined.grilledham_map_gen.data.GoT"
local pic = decompress(pic)

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@ -4,7 +4,7 @@ map_gen_decoratives = true
local pic = require "locale.gen_combined.grilledham_map_gen.data.biome_test"
local shape = picture_builder(pic.data, pic.width, pic.height)
local shape = picture_builder(pic)
--shape = change_tile(shape, false, "out-of-map")

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@ -24,6 +24,7 @@ in this file and your run_*type*_module(event) function will be called.
--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.maori"
--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.goat"
MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.biome_test"
--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.GoT"
--shapes--
--require "locale.gen_shape.left"