mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-03-05 15:05:57 +02:00
commit
708f991778
@ -170,7 +170,6 @@ global.config = {
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start_with_power_armor = true,
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-- adds additional items to the player when _CHEATS is true
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starting_items = {
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{name = 'steel-axe', count = 10},
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{name = 'submachine-gun', count = 1},
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{name = 'uranium-rounds-magazine', count = 200},
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{name = 'construction-robot', count = 250},
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@ -54,7 +54,7 @@ if global.config.market.enabled then
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for i = #market_items, 1, -1 do
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local name = market_items[i].name
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-- cleanup items we don't need, construction bot has to be replaced for convenience
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if name == 'temporary-mining-speed-bonus' or name == 'construction-robot' or name == 'steel-axe' then
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if name == 'temporary-mining-speed-bonus' or name == 'construction-robot' then
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remove(market_items, i)
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end
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end
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@ -64,20 +64,6 @@ if global.config.market.enabled then
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end
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end
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-- disable pickaxes from the start
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Event.on_init(function ()
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local recipes = game.forces.player.recipes
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recipes['iron-axe'].enabled = false
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recipes['steel-axe'].enabled = false
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end)
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-- ensure the recipes are disabled all the time
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Event.add(defines.events.on_research_finished, function (event)
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local recipes = event.research.force.recipes
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recipes['iron-axe'].enabled = false
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recipes['steel-axe'].enabled = false
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end)
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-- players cannot build anything, just place ghosts
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Event.add(defines.events.on_built_entity, function(event)
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local entity = event.created_entity
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@ -218,13 +218,12 @@ local item_pool = {
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{name = 'land-mine', count = 100, weight = 250},
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{name = 'shotgun-shell', count = 200, weight = 1250},
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{name = 'piercing-rounds-magazine', count = 200, weight = 833.3333},
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{name = 'science-pack-1', count = 200, weight = 100},
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{name = 'science-pack-2', count = 200, weight = 100},
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{name = 'automation-science-pack', count = 200, weight = 100},
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{name = 'logistic-science-pack', count = 200, weight = 100},
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{name = 'grenade', count = 100, weight = 500},
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{name = 'defender-capsule', count = 50, weight = 500},
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{name = 'railgun-dart', count = 100, weight = 500},
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{name = 'piercing-shotgun-shell', count = 200, weight = 312.5},
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{name = 'steel-axe', count = 5, weight = 166.6667},
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{name = 'submachine-gun', count = 1, weight = 166.6667},
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{name = 'shotgun', count = 1, weight = 166.6667},
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{name = 'uranium-rounds-magazine', count = 200, weight = 166.6667},
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@ -234,7 +233,7 @@ local item_pool = {
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{name = 'railgun', count = 1, weight = 100},
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{name = 'flamethrower-ammo', count = 50, weight = 100},
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{name = 'military-science-pack', count = 200, weight = 100},
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{name = 'science-pack-3', count = 200, weight = 100},
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{name = 'chemical-science-pack', count = 200, weight = 100},
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{name = 'explosive-rocket', count = 100, weight = 100},
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{name = 'explosive-cannon-shell', count = 100, weight = 100},
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{name = 'cluster-grenade', count = 100, weight = 100},
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@ -264,7 +263,7 @@ local item_pool = {
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{name = 'power-armor', count = 1, weight = 33.3333},
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{name = 'fusion-reactor-equipment', count = 1, weight = 33.3333},
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{name = 'production-science-pack', count = 200, weight = 100},
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{name = 'high-tech-science-pack', count = 200, weight = 100},
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{name = 'utility-science-pack', count = 200, weight = 100},
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{name = 'artillery-turret', count = 1, weight = 2.5},
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{name = 'artillery-wagon-cannon', count = 1, weight = 1},
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{name = 'atomic-bomb', count = 1, weight = 1},
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@ -701,18 +701,18 @@ local function init()
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upgrade_rate = 0.5,
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upgrade_base_cost = 500,
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upgrade_cost_base = 2,
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{name = 'raw-wood', price = 1},
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{name = 'wood', price = 1},
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{name = 'iron-plate', price = 2},
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{name = 'stone', price = 2},
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{name = 'coal', price = 1.25},
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{name = 'raw-fish', price = 4},
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{name = 'firearm-magazine', price = 5},
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{name = 'science-pack-1', price = 10},
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{name = 'science-pack-2', price = 25},
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{name = 'automation-science-pack', price = 10},
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{name = 'logistic-science-pack', price = 25},
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{name = 'military-science-pack', price = 50},
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{name = 'science-pack-3', price = 75},
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{name = 'chemical-science-pack', price = 75},
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{name = 'production-science-pack', price = 100},
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{name = 'high-tech-science-pack', price = 125},
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{name = 'utility-science-pack', price = 125},
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{
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price = 100,
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name = 'small-plane',
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@ -4,12 +4,12 @@ local Token = require 'utils.token'
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local loot = {
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{weight = 10},
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{stack = {name = 'coin', count = 250, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'science-pack-1', count = 200, distance_factor = 1 / 10}, weight = 2},
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{stack = {name = 'science-pack-2', count = 100, distance_factor = 1 / 10}, weight = 2},
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{stack = {name = 'automation-science-pack', count = 200, distance_factor = 1 / 10}, weight = 2},
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{stack = {name = 'logistic-science-pack', count = 100, distance_factor = 1 / 10}, weight = 2},
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{stack = {name = 'military-science-pack', count = 75, distance_factor = 1 / 10}, weight = 3},
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{stack = {name = 'science-pack-3', count = 75, distance_factor = 1 / 10}, weight = 3},
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{stack = {name = 'chemical-science-pack', count = 75, distance_factor = 1 / 10}, weight = 3},
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{stack = {name = 'production-science-pack', count = 50, distance_factor = 1 / 10}, weight = 5},
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{stack = {name = 'high-tech-science-pack', count = 50, distance_factor = 1 / 10}, weight = 5}
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{stack = {name = 'utility-science-pack', count = 50, distance_factor = 1 / 10}, weight = 5}
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}
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local weights = ob.prepare_weighted_loot(loot)
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@ -32,8 +32,8 @@ local factory = {
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local factory_b = {
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callback = ob.magic_item_crafting_callback,
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data = {
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recipe = 'high-tech-science-pack',
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output = {min_rate = 0.0625 / 60, distance_factor = 0.0625 / 60 / 512, item = 'high-tech-science-pack'}
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recipe = 'utility-science-pack',
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output = {min_rate = 0.0625 / 60, distance_factor = 0.0625 / 60 / 512, item = 'utility-science-pack'}
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}
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}
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@ -45,13 +45,13 @@ local market = {
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upgrade_base_cost = 500,
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upgrade_cost_base = 2,
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{
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name = 'science-pack-1',
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name = 'automation-science-pack',
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price = 10,
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distance_factor = 5 / 512,
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min_price = 1
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},
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{
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name = 'science-pack-2',
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name = 'logistic-science-pack',
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price = 20,
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distance_factor = 10 / 512,
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min_price = 2
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@ -63,7 +63,7 @@ local market = {
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min_price = 4
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},
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{
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name = 'science-pack-3',
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name = 'chemical-science-pack',
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price = 60,
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distance_factor = 30 / 512,
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min_price = 4
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@ -75,7 +75,7 @@ local market = {
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min_price = 4
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},
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{
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name = 'high-tech-science-pack',
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name = 'utility-science-pack',
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price = 180,
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distance_factor = 90 / 512,
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min_price = 4
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@ -4,10 +4,10 @@ local Token = require 'utils.token'
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local loot = {
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{weight = 10},
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{stack = {name = 'coin', count = 75, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'science-pack-1', count = 100, distance_factor = 1 / 10}, weight = 5},
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{stack = {name = 'science-pack-2', count = 50, distance_factor = 1 / 10}, weight = 5},
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{stack = {name = 'automation-science-pack', count = 100, distance_factor = 1 / 10}, weight = 5},
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{stack = {name = 'logistic-science-pack', count = 50, distance_factor = 1 / 10}, weight = 5},
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{stack = {name = 'military-science-pack', count = 25, distance_factor = 1 / 10}, weight = 5},
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{stack = {name = 'science-pack-3', count = 25, distance_factor = 1 / 10}, weight = 5}
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{stack = {name = 'chemical-science-pack', count = 25, distance_factor = 1 / 10}, weight = 5}
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}
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local weights = ob.prepare_weighted_loot(loot)
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@ -30,8 +30,8 @@ local factory = {
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local factory_b = {
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callback = ob.magic_item_crafting_callback,
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data = {
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recipe = 'science-pack-3',
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output = {min_rate = 0.125 / 60, distance_factor = 0.125 / 60 / 512, item = 'science-pack-3'}
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recipe = 'chemical-science-pack',
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output = {min_rate = 0.125 / 60, distance_factor = 0.125 / 60 / 512, item = 'chemical-science-pack'}
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}
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}
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@ -43,13 +43,13 @@ local market = {
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upgrade_base_cost = 500,
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upgrade_cost_base = 2,
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{
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name = 'science-pack-1',
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name = 'automation-science-pack',
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price = 10,
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distance_factor = 5 / 512,
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min_price = 1
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},
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{
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name = 'science-pack-2',
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name = 'logistic-science-pack',
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price = 20,
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distance_factor = 10 / 512,
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min_price = 2
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@ -61,7 +61,7 @@ local market = {
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min_price = 4
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},
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{
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name = 'science-pack-3',
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name = 'chemical-science-pack',
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price = 60,
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distance_factor = 30 / 512,
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min_price = 6
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@ -4,8 +4,8 @@ local Token = require 'utils.token'
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local loot = {
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{weight = 10},
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{stack = {name = 'coin', count = 50, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'science-pack-1', count = 37, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'science-pack-2', count = 25, distance_factor = 1 / 20}, weight = 5}
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{stack = {name = 'automation-science-pack', count = 37, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'logistic-science-pack', count = 25, distance_factor = 1 / 20}, weight = 5}
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}
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local weights = ob.prepare_weighted_loot(loot)
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@ -20,15 +20,15 @@ local loot_callback =
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local factory_loot = {
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{
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stack = {
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recipe = 'science-pack-1',
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output = {item = 'science-pack-1', min_rate = 1 / 5 / 60, distance_factor = 1 / 5 / 60 / 512}
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recipe = 'automation-science-pack',
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output = {item = 'automation-science-pack', min_rate = 1 / 5 / 60, distance_factor = 1 / 5 / 60 / 512}
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},
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weight = 5
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},
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{
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stack = {
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recipe = 'science-pack-2',
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output = {item = 'science-pack-2', min_rate = 1 / 6 / 60, distance_factor = 1 / 6 / 60 / 512}
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recipe = 'logistic-science-pack',
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output = {item = 'logistic-science-pack', min_rate = 1 / 6 / 60, distance_factor = 1 / 6 / 60 / 512}
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},
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weight = 5
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}
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@ -5,7 +5,7 @@ local loot = {
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{weight = 10},
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{stack = {name = 'coin', count = 75, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'military-science-pack', count = 12, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'science-pack-3', count = 12, distance_factor = 1 / 20}, weight = 5}
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{stack = {name = 'chemical-science-pack', count = 12, distance_factor = 1 / 20}, weight = 5}
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}
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local weights = ob.prepare_weighted_loot(loot)
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@ -27,8 +27,8 @@ local factory_loot = {
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},
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{
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stack = {
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recipe = 'science-pack-3',
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output = {item = 'science-pack-3', min_rate = 1 / 12 / 60, distance_factor = 1 / 12 / 60 / 512}
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recipe = 'chemical-science-pack',
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output = {item = 'chemical-science-pack', min_rate = 1 / 12 / 60, distance_factor = 1 / 12 / 60 / 512}
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},
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weight = 5
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}
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@ -5,7 +5,7 @@ local loot = {
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{weight = 10},
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{stack = {name = 'coin', count = 250, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'production-science-pack', count = 25, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'high-tech-science-pack', count = 25, distance_factor = 1 / 20}, weight = 5}
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{stack = {name = 'utility-science-pack', count = 25, distance_factor = 1 / 20}, weight = 5}
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}
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local weights = ob.prepare_weighted_loot(loot)
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@ -27,8 +27,8 @@ local factory_loot = {
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},
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{
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stack = {
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recipe = 'high-tech-science-pack',
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output = {item = 'high-tech-science-pack', min_rate = 2 / 14 / 60, distance_factor = 1 / 14 / 60 / 512}
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recipe = 'utility-science-pack',
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output = {item = 'utility-science-pack', min_rate = 2 / 14 / 60, distance_factor = 1 / 14 / 60 / 512}
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},
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weight = 5
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}
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@ -4,8 +4,8 @@ local Token = require 'utils.token'
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local loot = {
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{weight = 10},
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{stack = {name = 'coin', count = 50, distance_factor = 1 / 20}, weight = 5},
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{stack = {name = 'science-pack-1', count = 50, distance_factor = 1 / 10}, weight = 5},
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{stack = {name = 'science-pack-2', count = 25, distance_factor = 1 / 10}, weight = 5}
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{stack = {name = 'automation-science-pack', count = 50, distance_factor = 1 / 10}, weight = 5},
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{stack = {name = 'logistic-science-pack', count = 25, distance_factor = 1 / 10}, weight = 5}
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}
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local weights = ob.prepare_weighted_loot(loot)
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@ -20,16 +20,16 @@ local loot_callback =
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local factory = {
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callback = ob.magic_item_crafting_callback,
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data = {
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recipe = 'science-pack-1',
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output = {min_rate = 0.175 / 60, distance_factor = 0.175 / 60 / 512, item = 'science-pack-1'}
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recipe = 'automation-science-pack',
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output = {min_rate = 0.175 / 60, distance_factor = 0.175 / 60 / 512, item = 'automation-science-pack'}
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}
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}
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local factory_b = {
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callback = ob.magic_item_crafting_callback,
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data = {
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recipe = 'science-pack-2',
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output = {min_rate = 0.175 / 60, distance_factor = 0.175 / 60 / 512, item = 'science-pack-2'}
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recipe = 'logistic-science-pack',
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output = {min_rate = 0.175 / 60, distance_factor = 0.175 / 60 / 512, item = 'logistic-science-pack'}
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}
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}
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@ -41,13 +41,13 @@ local market = {
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upgrade_base_cost = 350,
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upgrade_cost_base = 2,
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{
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name = 'science-pack-1',
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name = 'automation-science-pack',
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price = 10,
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distance_factor = 5 / 512,
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min_price = 1
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},
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{
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name = 'science-pack-2',
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name = 'logistic-science-pack',
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price = 20,
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distance_factor = 10 / 512,
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min_price = 2
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|
@ -26,7 +26,6 @@ local Config = {
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setup_player = {
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enabled = true,
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starting_items = {
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{name = 'iron-axe', count = 2},
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{name = 'stone-wall', count = 12},
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{name = 'iron-gear-wheel', count = 8},
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{name = 'iron-plate', count = 16},
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@ -147,7 +146,6 @@ local Config = {
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treasure_chest_raffle = {
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['coin'] = {chance = 1.00, min = 20, max = 255},
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['steel-axe'] = {chance = 0.55, min = 1, max = 3},
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['stone'] = {chance = 0.20, min = 15, max = 40},
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['copper-ore'] = {chance = 0.25, min = 30, max = 60},
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['copper-plate'] = {chance = 0.10, min = 12, max = 25},
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@ -370,12 +368,12 @@ local Config = {
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['rock-big'] = 5,
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['rock-huge'] = 10,
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['rocket_launch'] = 0.01, -- XP reward in percentage of total experience when a rocket launches (Diggy default: 0.01 which equals 1%)
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['science-pack-1'] = 4,
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['science-pack-2'] = 8,
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['science-pack-3'] = 15,
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['automation-science-pack'] = 4,
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['logistic-science-pack'] = 8,
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['chemical-science-pack'] = 15,
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['military-science-pack'] = 12,
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['production-science-pack'] = 25,
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['high-tech-science-pack'] = 50,
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['utility-science-pack'] = 50,
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['space-science-pack'] = 10,
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['enemy_killed'] = 10, -- Base XP for killing biters and spitters.
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['death-penalty'] = 0.0035, -- XP deduct in percentage of total experience when a player dies (Diggy default: 0.0035 which equals 0.35%)
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@ -393,8 +391,7 @@ local Config = {
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-- add or remove a table entry to add or remove a unlockable item from the market.
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unlockables = {
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{level = 1, price = 5, name = 'iron-axe'},
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{level = 2, price = 4, name = 'raw-wood'},
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{level = 2, price = 4, name = 'wood'},
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{level = 3, price = 5, name = 'stone-wall'},
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{level = 4, price = 20, name = 'pistol'},
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{level = 4, price = 5, name = 'firearm-magazine'},
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@ -405,7 +402,6 @@ local Config = {
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{level = 10, price = 85, name = 'shotgun'},
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{level = 10, price = 4, name = 'shotgun-shell'},
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{level = 12, price = 200, name = 'heavy-armor'},
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{level = 13, price = 30, name = 'steel-axe'},
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{level = 14, price = 35, name = 'landfill'},
|
||||
{level = 15, price = 85, name = 'submachine-gun'},
|
||||
{level = 18, price = 10, name = 'piercing-rounds-magazine'},
|
||||
|
@ -72,7 +72,7 @@ local function on_player_created(event)
|
||||
Game.get_player_by_index(event.player_index).gui.top.add({
|
||||
name = 'Diggy.CoinGathering.Button',
|
||||
type = 'sprite-button',
|
||||
sprite = 'item/steel-axe',
|
||||
sprite = 'item/coin',
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -323,7 +323,6 @@ local function on_init()
|
||||
Retailer.set_item('items', {price = 15, name = 'train-stop'})
|
||||
Retailer.set_item('items', {price = 75, name = 'locomotive'})
|
||||
Retailer.set_item('items', {price = 30, name = 'cargo-wagon'})
|
||||
Retailer.set_item('items', {price = 15, name = 'steel-axe'})
|
||||
Retailer.set_item('items', {price = 15, name = 'submachine-gun'})
|
||||
Retailer.set_item('items', {price = 15, name = 'shotgun'})
|
||||
Retailer.set_item('items', {price = 250, name = 'combat-shotgun'})
|
||||
|
@ -12,7 +12,6 @@ local config = global.config
|
||||
|
||||
local enemy_seed = 420420
|
||||
|
||||
table.insert(config.player_create.starting_items, {name = 'steel-axe', count = 2})
|
||||
config.market.create_standard_market = false -- stop standard market from spawning
|
||||
global.config.hail_hydra.enabled = true
|
||||
|
||||
@ -58,7 +57,7 @@ RecipeLocker.lock_recipes(
|
||||
{
|
||||
'military-science-pack',
|
||||
'production-science-pack',
|
||||
'high-tech-science-pack'
|
||||
'utility-science-pack'
|
||||
}
|
||||
)
|
||||
|
||||
@ -104,7 +103,7 @@ local function on_init()
|
||||
Retailer.set_item('items', {price = 2, name = 'raw-fish'})
|
||||
Retailer.set_item('items', {price = 25, name = 'military-science-pack'})
|
||||
Retailer.set_item('items', {price = 50, name = 'production-science-pack'})
|
||||
Retailer.set_item('items', {price = 125, name = 'high-tech-science-pack'})
|
||||
Retailer.set_item('items', {price = 125, name = 'utility-science-pack'})
|
||||
Retailer.set_item('items', {price = 1, name = 'rail'})
|
||||
Retailer.set_item('items', {price = 2, name = 'rail-signal'})
|
||||
Retailer.set_item('items', {price = 2, name = 'rail-chain-signal'})
|
||||
@ -117,7 +116,6 @@ local function on_init()
|
||||
Retailer.set_item('items', {price = 3, name = 'arithmetic-combinator'})
|
||||
Retailer.set_item('items', {price = 3, name = 'constant-combinator'})
|
||||
Retailer.set_item('items', {price = 7, name = 'programmable-speaker'})
|
||||
Retailer.set_item('items', {price = 15, name = 'steel-axe'})
|
||||
Retailer.set_item('items', {price = 15, name = 'submachine-gun'})
|
||||
Retailer.set_item('items', {price = 15, name = 'shotgun'})
|
||||
Retailer.set_item('items', {price = 250, name = 'combat-shotgun'})
|
||||
|
@ -201,13 +201,12 @@ local item_pool = {
|
||||
{name = 'land-mine', count = 100, weight = 250},
|
||||
{name = 'shotgun-shell', count = 200, weight = 1250},
|
||||
{name = 'piercing-rounds-magazine', count = 200, weight = 833.3333},
|
||||
{name = 'science-pack-1', count = 200, weight = 100},
|
||||
{name = 'science-pack-2', count = 200, weight = 100},
|
||||
{name = 'automation-science-pack', count = 200, weight = 100},
|
||||
{name = 'logistic-science-pack', count = 200, weight = 100},
|
||||
{name = 'grenade', count = 100, weight = 500},
|
||||
{name = 'defender-capsule', count = 50, weight = 500},
|
||||
{name = 'railgun-dart', count = 100, weight = 500},
|
||||
{name = 'piercing-shotgun-shell', count = 200, weight = 312.5},
|
||||
{name = 'steel-axe', count = 5, weight = 166.6667},
|
||||
{name = 'submachine-gun', count = 1, weight = 166.6667},
|
||||
{name = 'shotgun', count = 1, weight = 166.6667},
|
||||
{name = 'uranium-rounds-magazine', count = 200, weight = 166.6667},
|
||||
@ -217,7 +216,7 @@ local item_pool = {
|
||||
{name = 'railgun', count = 1, weight = 100},
|
||||
{name = 'flamethrower-ammo', count = 50, weight = 100},
|
||||
{name = 'military-science-pack', count = 200, weight = 100},
|
||||
{name = 'science-pack-3', count = 200, weight = 100},
|
||||
{name = 'chemical-science-pack', count = 200, weight = 100},
|
||||
{name = 'explosive-rocket', count = 100, weight = 100},
|
||||
{name = 'explosive-cannon-shell', count = 100, weight = 100},
|
||||
{name = 'cluster-grenade', count = 100, weight = 100},
|
||||
@ -247,7 +246,7 @@ local item_pool = {
|
||||
{name = 'power-armor', count = 1, weight = 33.3333},
|
||||
{name = 'fusion-reactor-equipment', count = 1, weight = 33.3333},
|
||||
{name = 'production-science-pack', count = 200, weight = 100},
|
||||
{name = 'high-tech-science-pack', count = 200, weight = 100},
|
||||
{name = 'utility-science-pack', count = 200, weight = 100},
|
||||
{name = 'artillery-turret', count = 1, weight = 2.5},
|
||||
{name = 'artillery-wagon-cannon', count = 1, weight = 1},
|
||||
{name = 'atomic-bomb', count = 1, weight = 1},
|
||||
|
@ -10,7 +10,6 @@ local item_pool = {
|
||||
{name = 'defender-capsule', count = 50, weight = 500},
|
||||
{name = 'railgun-dart', count = 100, weight = 500},
|
||||
{name = 'piercing-shotgun-shell', count = 200, weight = 312.5},
|
||||
{name = 'steel-axe', count = 5, weight = 166.6667},
|
||||
{name = 'submachine-gun', count = 1, weight = 166.6667},
|
||||
{name = 'shotgun', count = 1, weight = 166.6667},
|
||||
{name = 'uranium-rounds-magazine', count = 200, weight = 166.6667},
|
||||
|
Loading…
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Reference in New Issue
Block a user