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implemented debug outout and enable/disable for nuke_control.on_player_mined
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@ -14,6 +14,7 @@ global.magic_chests = {}
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global.last_tp = {}
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global.teleport_cooldown = 3
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global.portal_radius = 2.5
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local function get_nice_surface_name(surface)
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@ -45,7 +46,7 @@ end
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local function teleport_nearby_players(portal)
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for _,player in pairs(game.players) do
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if player.connected and player.surface == portal.source then
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if distance(portal.position, player.position) < 2.5 then
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if distance(portal.position, player.position) < global.portal_radius then
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if not global.last_tp[player.name] or global.last_tp[player.name] + global.teleport_cooldown * 60 < game.tick then
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player.teleport(portal.target, portal.target_surface)
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global.last_tp[player.name] = game.tick
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@ -29,18 +29,35 @@ local function on_player_deconstructed_area(event)
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end
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end
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local init = true
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local function log_on_player_mined_entity(str, event)
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game.write_file("on_plalyer_mined_entity_debug", game.tick .. " (" .. game.players[event.player_index].name .. ") " .. str .. "\n", true, 1)
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end
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global.on_player_mined_item_enabled = true
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global.on_player_mined_item_init = true
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local function on_player_mined_item(event)
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if init then
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game.forces.enemy.research_all_technologies() --avoids losing logstics slot configuration on force toggle
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init = false
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end
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if event.entity.force.name ~= "enemy" and event.entity.force.name ~= "neutral" and event.entity.name ~= "entity-ghost" then
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local entity_name = event.entity.name
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if entity_name == "pipe-to-ground" then entity_name = "pipe" end
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local ghost = event.entity.surface.create_entity{name = "entity-ghost", position = event.entity.position, inner_name = entity_name, expires = false, force = "enemy", direction = event.entity.direction}
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ghost.last_user = event.player_index
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log_on_player_mined_entity("nuke_control.on_player_mined_item: entry", event)
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if global.on_player_mined_item_enabled then
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log_on_player_mined_entity("nuke_control.on_player_mined_item: enabled", event)
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if global.on_player_mined_item_init then
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log_on_player_mined_entity("nuke_control.on_player_mined_item: init", event)
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game.forces.enemy.research_all_technologies() --avoids losing logstics slot configuration on force toggle
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global.on_player_mined_item_init = false
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end
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local entity = event.entity
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if entity.force.name ~= "enemy" and entity.force.name ~= "neutral" and entity.name ~= "entity-ghost" and entity.type ~= "logistic-robot" and entity.type ~= "construction-robot" then
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log_on_player_mined_entity("nuke_control.on_player_mined_item: in body", event)
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local entity_name = entity.name
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if entity_name == "pipe-to-ground" then entity_name = "pipe" end
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log_on_player_mined_entity("nuke_control.on_player_mined_item: before ghost placement", event)
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local ghost = event.entity.surface.create_entity{name = "entity-ghost", position = event.entity.position, inner_name = entity_name, expires = false, force = "enemy", direction = event.entity.direction}
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log_on_player_mined_entity("nuke_control.on_player_mined_item: ghost placed", event)
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ghost.last_user = event.player_index
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log_on_player_mined_entity("nuke_control.on_player_mined_item: last user set", event)
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end
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end
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log_on_player_mined_entity("nuke_control.on_player_mined_item: exit", event)
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end
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Event.register(defines.events.on_player_ammo_inventory_changed, ammo_changed)
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