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A deconstruction planner control to easily group spiders to follow a leader (#1304)

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Jayefuu 2022-03-20 19:49:03 +00:00 committed by GitHub
parent a14a16e481
commit 71c8e7b9ff
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7 changed files with 159 additions and 3 deletions

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@ -433,6 +433,9 @@ global.config = {
print_to_force = true, -- print a message to force chat when that force finishes a new research.
print_to_discord = true, -- print a message to the discord channel when the player force finishes a new research.
ignore_script = false -- ignore researches unlocked by commands or by code.
},
spidertron_group_control = {
enabled = true
}
}

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@ -114,6 +114,9 @@ end
if config.research_printer.enabled then
require 'features.research_printer'
end
if config.spidertron_group_control.enabled then
require 'features.spidertron_group_control'
end
-- GUIs
-- The order determines the order they appear from left to right.
@ -156,7 +159,6 @@ end
if config.radio.enabled or _DEBUG then
require 'features.gui.radio'
end
if config.score.enabled then
require 'features.gui.score'
end

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@ -0,0 +1,125 @@
-- Functions to allow players to select a group of spidertrons with a deconstruction planner and then assign them to follow another spidertron
local Event = require 'utils.event'
local Global = require 'utils.global'
local spider_army = {}
Global.register(
{spider_army = spider_army},
function(tbl)
spider_army = tbl.spider_army
end
)
local function is_targetting_deconstruction_planner(cursor_stack)
if not cursor_stack or not cursor_stack.valid or not cursor_stack.valid_for_read then
return false
end
if cursor_stack.name ~= "deconstruction-planner" then
return false
end
if cursor_stack.tile_selection_mode ~= defines.deconstruction_item.tile_selection_mode.never then
return false
end
local filters = cursor_stack.entity_filters
if #filters ~= 1 or filters[1] ~= 'sand-rock-big' then
return false
end
-- check if the player has given the decon planner an icon. This is how we will determine their intention
if not cursor_stack.blueprint_icons or not cursor_stack.blueprint_icons[1] or not cursor_stack.blueprint_icons[1].signal.name then
return false
end
local icon_name = cursor_stack.blueprint_icons[1].signal.name
if icon_name ~= "spidertron" then
return false
end
return true
end
Event.add(defines.events.on_player_deconstructed_area , function(event)
local player = game.get_player(event.player_index)
local cursor_stack = player.cursor_stack
if not player or not player.valid then
return
end
-- check they actually have a decon planner in their cursor that is setup to be a targetting deconstruction planner.
if not is_targetting_deconstruction_planner(cursor_stack) then
return
end
local left_top = event.area.left_top
local right_bottom = event.area.right_bottom
local width = math.abs(left_top.x - right_bottom.x)
local height = math.abs(left_top.y - right_bottom.y)
-- A single (small area) click is interpretted as instruction to assign a group of spiders to follow a spider
if width <= 1 and height <= 1 then
local spidertrons = spider_army[player.name]
if not spidertrons then
player.surface.create_entity {
name = 'flying-text',
text = {'spidertron_group_control.none_selected'},
position = left_top,
render_player_index = player.index
}
return
end
local target_spider = player.surface.find_entities_filtered{name="spidertron", area={{left_top.x-1,left_top.y-1}, {right_bottom.x+1,right_bottom.y+1}}, limit=1}
if #target_spider == 1 then
for i, spidertron in pairs(spidertrons) do
if spidertron and spidertron.valid then
spidertron.follow_target = target_spider[1]
end
end
spider_army[player.name] = {} -- clear spidertrons from table once they've been assigned to follow another spidey lad
cursor_stack.label = "No [img=item.spidertron] selected. Drag the planner over [img=item.spidertron] you own."
else
player.surface.create_entity {
name = 'flying-text',
text = {'spidertron_group_control.none_found'},
position = left_top,
render_player_index = player.index
}
end
else -- else the area is bigger than 1x1 and so we assume the player is selecting which spiders to assign
local spidertrons = player.surface.find_entities_filtered{area = {left_top, right_bottom}, name="spidertron"}
local spidertrons_valid = {}
if #spidertrons > 0 then
for i, spidertron in pairs(spidertrons) do
if spidertron.last_user.name == player.name then
spidertrons_valid[#spidertrons_valid + 1] = spidertron
-- Draw a circle over the spidertron's body to show it's part of the selection.
rendering.draw_circle {
color = {r = 0.5, g = 0, b = 0, a = 1},
radius = 0.5,
width = 3,
filled = false,
target = {spidertron.position.x,spidertron.position.y-2},
surface = spidertron.surface,
time_to_live = 60*4,
players = {player.name}
}
end
end
spider_army[player.name] = spidertrons_valid
cursor_stack.label = #spidertrons_valid..' selected. Click a spidertron for them to follow.'
else
cursor_stack.label = "Select a group of spidertrons that belong to you! 0 selected."
end
-- Flying text to appear at top left of selection area showing player how many spidertrons they selected
player.surface.create_entity {
name = 'flying-text',
text = {'spidertron_group_control.spidertrons_selected',#spidertrons_valid},
position = left_top,
render_player_index = player.index
}
end
end)

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@ -45,6 +45,8 @@ crash_site_barrage_radius_upgrade_success=__1__ has updgraded Rocket Barrage Rad
crash_site_rocket_tanks_name_label=Rocket Tanks Fire Interval __1__
crash_site_rocket_tank_upgrade_success=__1__ has upgraded Rocket Tank interval to level __2__
crash_site_rocket_tanks_description= Upgrade the rocket tank firing interval to reduce the time between rockets.\n\nPlace rockets in the tank inventory to have them automatically target enemy worms and nests.
crash_site_spider_army_decon_label= Spidertron Army Grouping Planner
crash_site_spider_army_decon_description=Use this deconstruction planner to quickly group spidertrons into an army. First, group select an area containing your spidertrons. Second, single left click a target spidertron for your group to follow.
max_level=(MAX LEVEL)
dataset_copy=Copies a dataset
dataset_move=Moves a dataset

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@ -190,4 +190,9 @@ banned_inventory_location=[color=blue][Corpse][/color] __1__ has been banned. Th
[landfill_remover]
rank_too_low=You must be auto trusted or above to use the deconstruction planner on landfill.
missing_research=[technology=landfill] required before landfill can be removed with the deconstruction planner.
missing_research=[technology=landfill] required before landfill can be removed with the deconstruction planner.
[spidertron_group_control]
none_found=No [img=item.spidertron] found
none_selected=No [img=item.spidertron] selected. Drag the planner over [img=item.spidertron] you own.
spidertrons_selected=+__1__ [img=item.spidertron]

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@ -603,7 +603,7 @@ function Public.control(config)
end
local item = event.item
if item.type ~= 'airstrike' and item.type~= 'barrage' then
if item.type ~= 'airstrike' and item.type~= 'barrage' and item.type~= 'spidertron' then
return
end
@ -724,6 +724,16 @@ function Public.control(config)
cursor_stack.entity_filters = {'sand-rock-big'}
end
end
if item.type == 'spidertron' and item.name=='spidertron_planner' then
local player = event.player
player.clear_cursor()
local cursor_stack = player.cursor_stack
cursor_stack.set_stack({name = 'deconstruction-planner'})
cursor_stack.label = "Select a group of spidertrons that belong to you! 0 selected."
cursor_stack.blueprint_icons = {{index = 1, signal = {type = 'item', name = 'spidertron'}}}
cursor_stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.never
cursor_stack.entity_filters = {'sand-rock-big'}
end
end)
Command.add('spy', {

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@ -835,6 +835,15 @@ local function init(config)
sprite = 'virtual-signal/signal-R',
description = {'command_description.crash_site_rocket_tanks_description'}
},
{
price = 0,
stack_limit = 1,
type = 'spidertron',
name = 'spidertron_planner',
name_label = {'command_description.crash_site_spider_army_decon_label', 1},
sprite = 'virtual-signal/signal-S',
description = {'command_description.crash_site_spider_army_decon_description'}
},
{name = 'wood', price = 1},
{name = 'coal', price = 1.25},
{name = 'stone', price = 2},