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Late game ore balancing for tendrils_impure.lua
Lowered impurity amounts in iron and copper veins as there was little or no need to seek out stone or coal veins later in the game. Purity went from about 82% to 86%. Standardized ore weights for each cluster to add up to 1000 so that percentage of each ore = weight / 10. Coal and stone veins effectively the same since players can tap them or not. Kept ore percentages scattered fragments the same since the stone and coal in them is useful early game, but doesn't affect late game much since the scattered fragments are low yield overall.
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@ -20,8 +20,8 @@
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-- zero: does nothing with this source
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-- one: adds the weight directly to the noise calculation
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--
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-- weights: recommend having resource weights for each cluster add up to 100
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-- so that the weights = percentage of each ore type
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-- weights: recommend having resource weights for each cluster add up to 1000
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-- so that it is apparent that every 10 weight = 1%. eg. weight 860 (86%) + weight 80 (8%) + weight 60 (6%) = 100%
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return {
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{ -- tendril medium large impure iron
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@ -40,9 +40,9 @@ return {
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}
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},
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weights = {
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['iron-ore'] = 80,
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['coal'] = 10,
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['stone'] = 8,
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['iron-ore'] = 860,
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['coal'] = 80,
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['stone'] = 60,
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},
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distances = {
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['coal'] = 16,
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@ -66,9 +66,9 @@ return {
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}
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},
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weights = {
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['copper-ore'] = 80,
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['coal'] = 10,
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['stone'] = 8,
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['copper-ore'] = 860,
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['coal'] = 80,
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['stone'] = 60,
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},
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distances = {
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['coal'] = 16,
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@ -92,9 +92,9 @@ return {
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},
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},
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weights = {
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['coal'] = 80,
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['iron-ore'] = 16,
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['stone'] = 5,
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['coal'] = 790,
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['iron-ore'] = 160,
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['stone'] = 50,
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},
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distances = {
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['coal'] = 16,
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@ -118,9 +118,9 @@ return {
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}
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},
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weights = {
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['stone'] = 80,
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['copper-ore'] = 14,
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['coal'] = 7,
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['stone'] = 790,
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['copper-ore'] = 140,
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['coal'] = 70,
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},
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distances = {
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['coal'] = 16,
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@ -173,10 +173,10 @@ return {
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},
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},
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weights = {
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['coal'] = 130,
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['copper-ore'] = 280,
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['iron-ore'] = 395,
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['stone'] = 105,
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['coal'] = 143,
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['copper-ore'] = 307,
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['iron-ore'] = 435,
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['stone'] = 115,
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},
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distances = {
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['coal'] = 16,
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