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mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-17 21:08:08 +02:00

Add quality of life features (#625)

* Add quality of life features: random train colors, restrict chests, backer_names, ghost_ttl

* Expand ghost_ttl

* Make val smile
This commit is contained in:
Matthew 2019-01-12 08:43:41 -05:00 committed by Valansch
parent 3cbc7c4553
commit 746d31dc14
4 changed files with 229 additions and 46 deletions

View File

@ -192,10 +192,6 @@ global.config = {
player_colors = {
enabled = true,
},
-- checks the list of players for train station names
train_station_names = {
enabled = true,
},
-- adds a command that switches a player to the enemy force and teleports them far away for some time to calm down
walkabout = {
enabled = true,
@ -208,6 +204,18 @@ global.config = {
camera = {
enabled = true,
},
-- adds small quality of life tweaks for multiplayer play
redmew_qol = {
enabled = true,
-- restricts placed chests to 1 square of inventory
restrict_chest = false,
-- gives entities with backer names a chance to be named after a player or redmew regular
backer_name = true,
-- gives locos placed a random color
random_train_color = true,
-- gives players entity ghosts (from destruction like biter attacks) before the required research is complete
ghosts_before_research = true,
},
}
return global.config

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@ -54,9 +54,6 @@ end
if config.reactor_meltdown.enabled then
require 'features.reactor_meltdown'
end
if config.train_station_names.enabled then
require 'features.train_station_names'
end
if config.walkabout.enabled then
require 'features.walkabout'
end
@ -66,6 +63,9 @@ end
if config.hail_hydra.enabled then
require 'features.hail_hydra'
end
if config.redmew_qol.enabled then
require 'features.redmew_qol'
end
-- GUIs the order determines the order they appear from left to right.
-- These can be safely disabled if you want less GUI items.

214
features/redmew_qol.lua Normal file
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@ -0,0 +1,214 @@
-- Assorted quality of life improvements that are restricted in scope. Similar to redmew_commands but event-based rather than command-based.
-- This file has each module in 3 parts.
-- The local functions (including at least 1 tokenized function) are located below the "Local functions" comment
-- The functions which register and remove the events (allowing for runtime enabling/disabling of features) are located below the "Event registers" comment
-- Lastly the public get/set functions are located after the "Getters/setters" comment
-- Dependencies
local Token = require 'utils.token'
local Event = require 'utils.event'
local Utils = require 'utils.core'
local Global = require 'utils.global'
local config = global.config.redmew_qol
-- Localized functions
local get_random = table.get_random
-- Local vars
local Public = {}
-- Global registers
local enabled = {}
Global.register(
{
enabled = enabled
},
function(tbl)
enabled = tbl.enabled
end
)
-- Local functions
--- When placed, locomotives will get a random color
local random_train_color =
Token.register(
function(event)
local entity = event.created_entity
if entity and entity.name == 'locomotive' then
entity.color = Utils.random_RGB()
end
end
)
local function on_init()
-- Set player force's ghost_time_to_live to an hour. Giving the players ghosts before the research of robots is a nice QOL improvement.
if config.ghosts_before_research then
Public.set_ghost_ttl()
end
end
--- If a newly placed entity is a provider or non-logi chest, set it to only have 1 slot available.
-- If placed from a bp and the bp has restrictions on the chest, it takes priority.
local restrict_chest =
Token.register(
function(event)
local entity = event.created_entity
if entity and (entity.name == 'logistic-chest-passive-provider' or entity.type == 'container') then
local chest_inventory = entity.get_inventory(defines.inventory.chest)
if #chest_inventory + 1 == chest_inventory.getbar() then
chest_inventory.setbar(2)
end
end
end
)
--- Selects a name from the entity backer name, game.players, and regulars
local function pick_name()
-- Create a weight table comprised of the backer name, a player's name, and a regular's name
local random_player = get_random(game.players, true)
if not random_player then
return
end
local regulars = global.regulars
local reg
if table.size(regulars) == 0 then
reg = nil
else
reg = {table.get_random(regulars, false, true), 1}
end
local name_table = {
{false, 8},
{random_player.name, 1},
reg
}
return table.get_random_weighted(name_table)
end
--- Changes the backer name on an entity that supports having a backer name.
local change_backer_name =
Token.register(
function(event)
local entity = event.created_entity
if entity and entity.backer_name then
entity.backer_name = pick_name() or entity.backer_name
end
end
)
-- Event registers
local function register_random_train_color()
if enabled.random_train_color then
return false -- already registered
end
enabled.random_train_color = true
Event.add_removable(defines.events.on_built_entity, random_train_color)
return true
end
local function register_restrict_chest()
if enabled.restrict_chest then
return false -- already registered
end
enabled.restrict_chest = true
Event.add_removable(defines.events.on_built_entity, restrict_chest)
Event.add_removable(defines.events.on_robot_built_entity, restrict_chest)
return true
end
local function register_change_backer_name()
if enabled.change_backer_name then
return false -- already registered
end
enabled.change_backer_name = true
Event.add_removable(defines.events.on_built_entity, change_backer_name)
Event.add_removable(defines.events.on_robot_built_entity, change_backer_name)
return true
end
Event.on_init(on_init)
-- Public functions
--- Sets a ghost_time_to_live as a quality of life feature: now ghosts
-- are created on death of entities before robot research
-- @param force_name string with name of force
-- @param time number of ticks for ghosts to live
function Public.set_ghost_ttl(force_name, time)
force_name = force_name or 'player'
time = time or (30 * 60 * 60)
game.forces[force_name].ghost_time_to_live = time
end
--- Sets random_train_color on or off.
-- @param enable <boolean> true to toggle on, false for off
-- @return <boolean> Success/failure of command
function Public.set_random_train_color(enable)
if enable then
return register_random_train_color()
end
Event.remove_removable(defines.events.on_built_entity, random_train_color)
enabled.random_train_color = false
return true
end
--- Return status of restrict_chest
function Public.get_random_train_color()
return enabled.random_train_color or false
end
--- Sets restrict_chest on or off.
-- @param enable <boolean> true to toggle on, false for off
-- @return <boolean> Success/failure of command
function Public.set_restrict_chest(enable)
if enable then
return register_restrict_chest()
else
Event.remove_removable(defines.events.on_built_entity, restrict_chest)
Event.remove_removable(defines.events.on_robot_built_entity, restrict_chest)
enabled.restrict_chest = false
return true
end
end
--- Return status of restrict_chest
function Public.get_restrict_chest()
return enabled.restrict_chest or false
end
--- Sets backer_name on or off.
-- @param enable <boolean> true to toggle on, false for off
-- @return <boolean> Success/failure of command
function Public.set_backer_name(enable)
if enable then
return register_change_backer_name()
else
Event.remove_removable(defines.events.on_built_entity, change_backer_name)
Event.remove_removable(defines.events.on_robot_built_entity, change_backer_name)
enabled.change_backer_name = false
return true
end
end
--- Return status of backer_name
function Public.get_backer_name()
return enabled.change_backer_name or false
end
-- Initial event setup
if config.random_train_color then
register_random_train_color()
end
if config.restrict_chest then
register_restrict_chest()
end
if config.backer_name then
register_change_backer_name()
end
return Public

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@ -1,39 +0,0 @@
local Event = require 'utils.event'
local function pick_name()
-- Create a weight table comprised of the backer name, a player's name, and a regular's name
local random_player = table.get_random(game.players, true)
if not random_player then
return
end
local regulars = global.regulars
local reg
if table.size(regulars) == 0 then
reg = nil
else
reg = {table.get_random(regulars, false, true), 1}
end
local name_table = {
{false, 8},
{random_player.name, 1},
reg
}
return table.get_random_weighted(name_table)
end
local function player_built_entity(event)
local entity = event.created_entity
if not entity or not entity.valid then
return
end
if entity.name == 'train-stop' then
entity.backer_name = pick_name() or entity.backer_name
end
end
Event.add(defines.events.on_built_entity, player_built_entity)
Event.add(defines.events.on_robot_built_entity, player_built_entity)