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Merge pull request #702 from SimonFlapse/Train-AntiGrief
Added anti grief for trains
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commit
74c11132a8
@ -2,19 +2,62 @@ local Event = require 'utils.event'
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local Rank = require 'features.rank_system'
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local Utils = require 'utils.core'
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local Game = require 'utils.game'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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local Global = require 'utils.global'
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local Server = require 'features.server'
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local Report = require 'features.report'
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local Popup = require 'features.gui.popup'
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local Ranks = require 'resources.ranks'
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local format = string.format
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local match = string.match
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local function allowed_to_nuke(player)
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local players_warned = {}
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local entities_allowed_to_bomb = {
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['stone-wall'] = true,
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['transport-belt'] = true,
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['fast-transport-belt'] = true,
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['express-transport-belt'] = true,
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['construction-robot'] = true,
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['player'] = true,
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['gun-turret'] = true,
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['laser-turret'] = true,
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['flamethrower-turret'] = true,
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['rail'] = true,
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['rail-chain-signal'] = true,
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['rail-signal'] = true,
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['tile-ghost'] = true,
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['entity-ghost'] = true,
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['gate'] = true,
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['electric-pole'] = true,
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['small-electric-pole'] = true,
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['medium-electric-pole'] = true,
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['big-electric-pole'] = true,
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['logistic-robot'] = true,
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['defender'] = true,
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['destroyer'] = true,
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['distractor'] = true
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}
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Global.register(
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{
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players_warned = players_warned,
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entities_allowed_to_bomb = entities_allowed_to_bomb
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},
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function(tbl)
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players_warned = tbl.players_warned
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entities_allowed_to_bomb = tbl.entities_allowed_to_bomb
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end
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)
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local function is_trusted(player)
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return Rank.equal_or_greater_than(player.name, Ranks.auto_trusted)
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end
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local function ammo_changed(event)
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local player = Game.get_player_by_index(event.player_index)
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if allowed_to_nuke(player) then
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if is_trusted(player) then
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return
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end
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local nukes = player.remove_item({name = 'atomic-bomb', count = 1000})
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@ -35,7 +78,7 @@ end
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local function on_player_deconstructed_area(event)
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local player = Game.get_player_by_index(event.player_index)
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if allowed_to_nuke(player) then
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if is_trusted(player) then
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return
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end
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player.remove_item({name = 'deconstruction-planner', count = 1000})
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@ -76,37 +119,6 @@ local function item_not_sanctioned(item)
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return (name:find('capsule') or name == 'cliff-explosives' or name == 'raw-fish' or name == 'discharge-defense-remote')
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end
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global.nuke_control = {
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entities_allowed_to_bomb = {
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['stone-wall'] = true,
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['transport-belt'] = true,
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['fast-transport-belt'] = true,
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['express-transport-belt'] = true,
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['construction-robot'] = true,
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['player'] = true,
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['gun-turret'] = true,
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['laser-turret'] = true,
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['flamethrower-turret'] = true,
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['rail'] = true,
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['rail-chain-signal'] = true,
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['rail-signal'] = true,
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['tile-ghost'] = true,
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['entity-ghost'] = true,
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['gate'] = true,
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['electric-pole'] = true,
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['small-electric-pole'] = true,
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['medium-electric-pole'] = true,
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['big-electric-pole'] = true,
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['logistic-robot'] = true,
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['defender'] = true,
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['destroyer'] = true,
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['distractor'] = true
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},
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players_warned = {}
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}
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local entities_allowed_to_bomb = global.nuke_control.entities_allowed_to_bomb
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local players_warned = global.nuke_control.players_warned
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local function entity_allowed_to_bomb(entity)
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return entities_allowed_to_bomb[entity.name]
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end
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@ -137,7 +149,7 @@ local function on_capsule_used(event)
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return
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end
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if not allowed_to_nuke(player) then
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if not is_trusted(player) then
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local area = {{event.position.x - 5, event.position.y - 5}, {event.position.x + 5, event.position.y + 5}}
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local count = 0
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local entities = player.surface.find_entities_filtered {force = player.force, area = area}
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@ -168,8 +180,78 @@ local function on_player_joined(event)
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end
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end
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local train_to_manual =
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Token.register(
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function(train)
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if train.valid then
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train.manual_mode = true
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end
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end
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)
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local function on_entity_died(event)
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-- We only care if a train is killed by a member of its own force
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local entity = event.entity
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if (not entity or not entity.valid) or not entity.train or (event.force ~= entity.force) then
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return
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end
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-- Check that an entity did the killing
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local cause = event.cause
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if not cause or not cause.valid then
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return
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end
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-- Check that the entity was a train and in manual
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local train = cause.train
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if not train or not train.manual_mode then
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return
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end
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-- Check if the train has passengers
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local passengers = train.passengers
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local num_passengers = #passengers
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if num_passengers == 0 then
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train.manual_mode = false -- if the train is in manual and has no passengers, stop it
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Task.set_timeout_in_ticks(30, train_to_manual, train)
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return
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end
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-- Go through the passengers and punish any guests involved
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local player_punished
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local player_unpunished
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local name_list = {}
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for i = 1, num_passengers do
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local player = passengers[i]
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if player.valid then
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if is_trusted(player) then
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player_unpunished = true
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name_list[#name_list + 1] = player.name
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else
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-- If they aren't allowed to nuke, stop the train and act accordingly.
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player_punished = true
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name_list[#name_list + 1] = player.name
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player.driving = false
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train.manual_mode = false
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Task.set_timeout_in_ticks(30, train_to_manual, train)
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if players_warned[player.index] and num_passengers == 1 then -- jail for later offenses if they're solely guilty
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Report.jail(player)
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Utils.print_admins({'nuke_control.train_jailing', player.name})
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else -- warn for first offense or if there's someone else in the train
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players_warned[player.index] = true
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Utils.print_admins({'nuke_control.train_warning', player.name})
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Popup.player(player, {'nuke_control.train_player_warning'})
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end
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end
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end
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end
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-- If there was a passenger who was unpunished along with a punished passenger, let the admins know
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if player_punished and player_unpunished then
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local name_string = table.concat(name_list, ', ')
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Utils.print_admins({'nuke_control.multiple_passengers', num_passengers, name_string})
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end
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end
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Event.add(defines.events.on_player_ammo_inventory_changed, ammo_changed)
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Event.add(defines.events.on_player_joined_game, on_player_joined)
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Event.add(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
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--Event.add(defines.events.on_player_mined_entity, on_player_mined_item)
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Event.add(defines.events.on_player_used_capsule, on_capsule_used)
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Event.add(defines.events.on_entity_died, on_entity_died)
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@ -38,3 +38,12 @@ toast_message=The end times are here. The four biters of the apocalypse have bee
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[toast]
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toast_all=__1__ sent a toast to all players.
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toast_player=__1__ sent a toast to __2__.
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[nuke_control]
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train_warning=__1__ used a train to destroy another train and has been warned.
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train_player_warning=You have destroyed another train with yours.\nRepeated infractions will be punished.
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train_jailing=__1__ used a train to destroy another train and has been jailed.
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multiple_passengers=Note: There were __1__ players in the train and any could have been controlling it: __2__
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[utils_core]
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print_admins=__1__(ADMIN) __2__: __3__
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@ -65,8 +65,8 @@ function Module.print_admins(msg, source)
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source_name = 'Server'
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chat_color = Color.yellow
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end
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local formatted_msg = format('%s(ADMIN) %s: %s', prefix, source_name, msg) -- to the server
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print(formatted_msg)
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local formatted_msg = {'utils_core.print_admins',prefix, source_name, msg}
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log(formatted_msg)
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for _, p in pairs(game.connected_players) do
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if p.admin then
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p.print(formatted_msg, chat_color)
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