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inventory.player -> inventory.character
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parent
1fa07225dd
commit
7516c2f8bc
@ -52,12 +52,12 @@ local function teleport(event, quadrant)
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local toggle_status = toggle_chest_status[player.index]
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if
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(abs(player.position.x) <= 4 and abs(player.position.y) <= 4) or
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(player.get_inventory(defines.inventory.player_main).is_empty() and
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player.get_inventory(defines.inventory.player_trash).is_empty()) or
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(player.get_inventory(defines.inventory.character_main).is_empty() and
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player.get_inventory(defines.inventory.character_trash).is_empty()) or
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((abs(player.position.x) >= 23 and (abs(player.position.y) >= 23)) and toggle_status and
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Item_to_chest.transfer_inventory(
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player.index,
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{defines.inventory.player_main, defines.inventory.player_trash}
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{defines.inventory.character_main, defines.inventory.character_trash}
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))
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then
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local pos =
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@ -48,8 +48,8 @@ local function clear_inventory_train(event)
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end
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player.clean_cursor()
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if
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player.get_inventory(defines.inventory.player_main).is_empty() and
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player.get_inventory(defines.inventory.player_trash).is_empty()
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player.get_inventory(defines.inventory.character_main).is_empty() and
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player.get_inventory(defines.inventory.character_trash).is_empty()
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then
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return true
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end
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@ -59,13 +59,13 @@ local function clear_inventory_train(event)
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if distance1 <= distance2 then
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Item_to_chest.transfer_inventory(
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event.player_index,
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{defines.inventory.player_main, defines.inventory.player_trash},
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{defines.inventory.character_main, defines.inventory.character_trash},
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rail_location[1]
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)
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else
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Item_to_chest.transfer_inventory(
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event.player_index,
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{defines.inventory.player_main, defines.inventory.player_trash},
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{defines.inventory.character_main, defines.inventory.character_trash},
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rail_location[2]
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)
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end
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