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Merge pull request #617 from iltar/fish-market-new-gui
Fish market with new GUI and stack limit
This commit is contained in:
commit
75274a8c87
13
config.lua
13
config.lua
@ -16,6 +16,14 @@ global.config = {
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-- New Scenario Features, appears in the "What's new" tab
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-- New Scenario Features, appears in the "What's new" tab
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new_info_key = 'Nothing is new. The world is at peace',
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new_info_key = 'Nothing is new. The world is at peace',
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},
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},
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-- saves players' lives if they have a small-plane in their inventory, also adds the small-plane to the market and must therefor be loaded first
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train_saviour = {
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enabled = true,
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},
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-- Adds the infinite storage chest to the market and adds a custom GUI to it. Also has to be loaded first due to adding a market item
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infinite_storage_chest = {
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enabled = false,
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},
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-- adds a command to scale UPS and movement speed. Use with caution as it might break scenarios that modify movement speed
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-- adds a command to scale UPS and movement speed. Use with caution as it might break scenarios that modify movement speed
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performance = {
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performance = {
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enabled = true,
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enabled = true,
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@ -52,7 +60,6 @@ global.config = {
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-- adds a fish market
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-- adds a fish market
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fish_market = {
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fish_market = {
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enabled = true,
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enabled = true,
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market_item = market_item,
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},
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},
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-- adds anti-nuke griefing
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-- adds anti-nuke griefing
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nuke_control = {
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nuke_control = {
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@ -181,10 +188,6 @@ global.config = {
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donator_messages = {
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donator_messages = {
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enabled = true,
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enabled = true,
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},
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},
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-- saves players' lives if they have a small-plane in their inventory, also adds the small-plan to the market
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train_saviour = {
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enabled = true,
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},
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player_colors = {
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player_colors = {
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enabled = true,
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enabled = true,
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},
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},
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@ -17,6 +17,12 @@ require 'features.player_create'
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require 'features.user_groups'
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require 'features.user_groups'
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-- Feature modules, each can be disabled safely
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-- Feature modules, each can be disabled safely
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if config.train_saviour.enabled then
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require 'features.train_saviour'
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end
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if config.infinite_storage_chest.enabled then
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require 'features.infinite_storage_chest'
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end
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if config.autodeconstruct.enabled then
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if config.autodeconstruct.enabled then
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require 'features.autodeconstruct'
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require 'features.autodeconstruct'
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end
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end
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@ -35,9 +41,6 @@ end
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if config.donator_messages.enabled then
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if config.donator_messages.enabled then
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require 'features.donator_messages'
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require 'features.donator_messages'
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end
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end
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if config.train_saviour.enabled then
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require 'features.train_saviour'
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end
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if config.fish_market.enabled then
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if config.fish_market.enabled then
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require 'features.fish_market'
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require 'features.fish_market'
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end
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end
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@ -1,24 +1,30 @@
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--[[
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Hello there script explorer!
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With this you can add a "Fish Market" to your World
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You can earn fish by killing alot of biters or by mining wood, ores, rocks.
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To spawn the market, do "/market" in your chat ingame as the games host.
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It will spawn a few tiles north of the current position where your character is.
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---MewMew---
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--]]
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local Event = require 'utils.event'
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local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Task = require 'utils.task'
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local PlayerStats = require 'features.player_stats'
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local PlayerStats = require 'features.player_stats'
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local Game = require 'utils.game'
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local Game = require 'utils.game'
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local Command = require 'utils.command'
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local Command = require 'utils.command'
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local Retailer = require 'features.retailer'
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local Market_items = require 'resources.market_items'
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local market_items = require 'resources.market_items'
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local market_item = Market_items.market_item
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local fish_market_bonus_message = require 'resources.fish_messages'
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local fish_market_bonus_message = require 'resources.fish_messages'
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local pairs = pairs
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local random = math.random
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local format = string.format
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local get_random = table.get_random
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local running_speed_boost_messages = {
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'%s found the lost Dragon Scroll and got a lv.1 speed boost!',
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'Guided by Master Oogway, %s got a lv.2 speed boost!',
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'Kung Fu Master %s defended the village and was awarded a lv.3 speed boost!',
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'Travelled at the speed of light. %s saw a black hole. Oops.',
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}
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local mining_speed_boost_messages = {
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'%s is going on a tree harvest!',
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'In search of a sharper axe, %s got a lv.2 mining boost!',
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'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
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'Better learn to control that saw, %s, chopped off their legs. Oops.',
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}
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local function spawn_market(_, player)
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local function spawn_market(_, player)
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local surface = player.surface
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local surface = player.surface
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@ -27,29 +33,24 @@ local function spawn_market(_, player)
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local pos = player.position
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local pos = player.position
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pos.y = pos.y - 4
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pos.y = pos.y - 4
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local market = surface.create_entity {name = 'market', position = pos}
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local market = surface.create_entity({name = 'market', position = pos})
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market.destructible = false
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market.destructible = false
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player.print("Market added. To remove it, highlight it with your cursor and run the command /sc game.player.selected.destroy()")
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player.print("Market added. To remove it, highlight it with your cursor and run the command /sc game.player.selected.destroy()")
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for _, item in ipairs(Market_items) do
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Retailer.add_market('fish_market', market)
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market.add_market_item(item)
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for _, prototype in pairs(market_items) do
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Retailer.set_item('fish_market', prototype)
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end
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end
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force.add_chart_tag(
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force.add_chart_tag(surface, {icon = {type = 'item', name = 'coin'}, position = pos, text = 'Market'})
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surface,
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{
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icon = {type = 'item', name = market_item},
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position = pos,
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text = 'Market'
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}
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)
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end
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end
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local function fish_earned(event, amount)
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local function fish_earned(event, amount)
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local player_index = event.player_index
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local player_index = event.player_index
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local player = Game.get_player_by_index(player_index)
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local player = Game.get_player_by_index(player_index)
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local stack = {name = market_item, count = amount}
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local stack = {name = 'coin', count = amount}
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local inserted = player.insert(stack)
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local inserted = player.insert(stack)
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local diff = amount - inserted
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local diff = amount - inserted
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@ -58,29 +59,23 @@ local function fish_earned(event, amount)
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player.surface.spill_item_stack(player.position, stack, true)
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player.surface.spill_item_stack(player.position, stack, true)
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end
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end
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local fish = PlayerStats.get_coin_earned(player_index)
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PlayerStats.change_coin_earned(player_index, amount)
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fish = fish + amount
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PlayerStats.set_coin_earned(player_index, fish)
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if fish % 70 == 0 then
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if PlayerStats.get_coin_earned(player_index) % 70 == 0 and player and player.valid then
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if player and player.valid then
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local message = get_random(fish_market_bonus_message, true)
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local message = table.get_random(fish_market_bonus_message, true)
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player.print(message)
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player.print(message)
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end
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end
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end
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end
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end
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local function pre_player_mined_item(event)
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local function pre_player_mined_item(event)
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if event.entity.type == 'simple-entity' then -- Cheap check for rock, may have other side effects
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local type = event.entity.type
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if type == 'simple-entity' then -- Cheap check for rock, may have other side effects
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fish_earned(event, 10)
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fish_earned(event, 10)
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return
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return
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end
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end
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if event.entity.type == 'tree' then
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if type == 'tree' and random(1, 4) == 1 then
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local x = math.random(1, 4)
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fish_earned(event, 4)
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if x == 1 then
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fish_earned(event, 4)
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end
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end
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end
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end
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end
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@ -92,13 +87,9 @@ local entity_drop_amount = {
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['big-worm-turret'] = {low = 10, high = 20}
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['big-worm-turret'] = {low = 10, high = 20}
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}
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}
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local spill_items =
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local spill_items = Token.register(function(data)
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Token.register(
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data.surface.spill_item_stack(data.position, {name = 'coin', count = data.count}, true)
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function(data)
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end)
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local stack = {name = market_item, count = data.count}
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data.surface.spill_item_stack(data.position, stack, true)
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end
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)
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local function fish_drop_entity_died(event)
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local function fish_drop_entity_died(event)
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local entity = event.entity
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local entity = event.entity
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@ -111,20 +102,19 @@ local function fish_drop_entity_died(event)
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return
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return
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end
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end
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local count = math.random(bounds.low, bounds.high)
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local count = random(bounds.low, bounds.high)
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if count > 0 then
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if count > 0 then
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Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position})
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Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position})
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end
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end
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end
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end
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local function reset_player_running_speed(player)
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local function reset_player_running_speed(player)
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player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier
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player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier
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global.player_speed_boost_records[player.index] = nil
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global.player_speed_boost_records[player.index] = nil
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end
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end
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local function boost_player_running_speed(player, market)
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local function boost_player_running_speed(player)
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if global.player_speed_boost_records == nil then
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if global.player_speed_boost_records == nil then
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global.player_speed_boost_records = {}
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global.player_speed_boost_records = {}
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end
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end
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@ -133,26 +123,21 @@ local function boost_player_running_speed(player, market)
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global.player_speed_boost_records[player.index] = {
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global.player_speed_boost_records[player.index] = {
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start_tick = game.tick,
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start_tick = game.tick,
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pre_boost_modifier = player.character_running_speed_modifier,
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pre_boost_modifier = player.character_running_speed_modifier,
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boost_lvl = 0
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boost_lvl = 0,
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}
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}
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end
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end
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local boost_msg = {
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[1] = '%s found the lost Dragon Scroll and got a lv.1 speed boost!',
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[2] = 'Guided by Master Oogway, %s got a lv.2 speed boost!',
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[3] = 'Kungfu Master %s defended the village and was awarded a lv.3 speed boost!',
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[4] = 'Travelled at the speed of light. %s saw a blackhole. Oops.'
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}
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global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl
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global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl
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player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
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player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
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if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
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if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
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game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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game.print(format(running_speed_boost_messages[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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reset_player_running_speed(player)
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reset_player_running_speed(player)
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player.character.die(player.force, market)
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player.character.die(player.force, player.character)
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return
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return
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end
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end
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player.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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player.print(format(running_speed_boost_messages[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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end
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end
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local function reset_player_mining_speed(player)
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local function reset_player_mining_speed(player)
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@ -160,7 +145,7 @@ local function reset_player_mining_speed(player)
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global.player_mining_boost_records[player.index] = nil
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global.player_mining_boost_records[player.index] = nil
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end
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end
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local function boost_player_mining_speed(player, market)
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local function boost_player_mining_speed(player)
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if global.player_mining_boost_records == nil then
|
if global.player_mining_boost_records == nil then
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global.player_mining_boost_records = {}
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global.player_mining_boost_records = {}
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end
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end
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@ -169,62 +154,33 @@ local function boost_player_mining_speed(player, market)
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global.player_mining_boost_records[player.index] = {
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global.player_mining_boost_records[player.index] = {
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start_tick = game.tick,
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start_tick = game.tick,
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pre_mining_boost_modifier = player.character_mining_speed_modifier,
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pre_mining_boost_modifier = player.character_mining_speed_modifier,
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boost_lvl = 0
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boost_lvl = 0,
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}
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}
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end
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end
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local boost_msg = {
|
|
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[1] = '%s is going on a tree harvest!',
|
|
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[2] = 'In search of a sharper axe, %s got a lv.2 mining boost!',
|
|
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[3] = 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
|
|
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[4] = 'Better learn to control that saw, %s, chopped off their legs. Oops.'
|
|
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}
|
|
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global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl
|
global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl
|
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player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
|
player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
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|
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if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
|
if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
|
||||||
game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
|
game.print(format(mining_speed_boost_messages[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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||||||
reset_player_mining_speed(player)
|
reset_player_mining_speed(player)
|
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player.character.die(player.force, market)
|
player.character.die(player.force, player.character)
|
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return
|
return
|
||||||
end
|
end
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|
|
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player.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
|
player.print(format(mining_speed_boost_messages[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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end
|
end
|
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|
|
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local function market_item_purchased(event)
|
local function on_market_purchase(event)
|
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local market = event.market
|
local item_name = event.item.name
|
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if not market or not market.valid then
|
if item_name == 'temporary-running-speed-bonus' then
|
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|
boost_player_running_speed(event.player)
|
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return
|
return
|
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end
|
end
|
||||||
|
|
||||||
local offer_index = event.offer_index
|
if item_name == 'temporary-mining-speed-bonus' then
|
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local player_index = event.player_index
|
boost_player_mining_speed(event.player)
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|
return
|
||||||
-- cost
|
|
||||||
local market_item = market.get_market_items()[offer_index]
|
|
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local fish_cost = market_item.price[1].amount * event.count
|
|
||||||
|
|
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PlayerStats.change_coin_spent(player_index, fish_cost)
|
|
||||||
|
|
||||||
if event.offer_index == 1 then -- Temporary speed bonus
|
|
||||||
local player = Game.get_player_by_index(player_index)
|
|
||||||
boost_player_running_speed(player, market)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if event.offer_index == 2 then -- Temporary mining bonus
|
|
||||||
local player = Game.get_player_by_index(player_index)
|
|
||||||
boost_player_mining_speed(player, market)
|
|
||||||
end
|
|
||||||
|
|
||||||
if event.offer_index == 3 then -- train saviour item
|
|
||||||
local player = Game.get_player_by_index(player_index)
|
|
||||||
local train_savior_item = Market_items[offer_index].item
|
|
||||||
player.insert {name = train_savior_item, count = event.count}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if not global.pet_command_rotation then
|
|
||||||
global.pet_command_rotation = 1
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function on_180_ticks()
|
local function on_180_ticks()
|
||||||
@ -255,8 +211,7 @@ local function on_180_ticks()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function fish_player_crafted_item(event)
|
local function fish_player_crafted_item(event)
|
||||||
local x = math.random(1, 50)
|
if random(1, 50) == 1 then
|
||||||
if x == 1 then
|
|
||||||
fish_earned(event, 1)
|
fish_earned(event, 1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -269,26 +224,17 @@ local function player_created(event)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local count = global.config.player_rewards.info_player_reward and 1 or 10
|
local count = global.config.player_rewards.info_player_reward and 1 or 10
|
||||||
player.insert {name = market_item, count = count}
|
player.insert({name = 'coin', count = count})
|
||||||
end
|
end
|
||||||
|
|
||||||
local function init()
|
Command.add('market', {
|
||||||
Command.add(
|
description = 'Places a market near you.',
|
||||||
'market',
|
admin_only = true,
|
||||||
{
|
}, spawn_market)
|
||||||
description = 'Places a market near you.',
|
|
||||||
admin_only = true
|
|
||||||
},
|
|
||||||
spawn_market
|
|
||||||
)
|
|
||||||
|
|
||||||
Event.on_nth_tick(180, on_180_ticks)
|
Event.on_nth_tick(180, on_180_ticks)
|
||||||
Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
|
Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
|
||||||
Event.add(defines.events.on_entity_died, fish_drop_entity_died)
|
Event.add(defines.events.on_entity_died, fish_drop_entity_died)
|
||||||
Event.add(defines.events.on_market_item_purchased, market_item_purchased)
|
Event.add(Retailer.events.on_market_purchase, on_market_purchase)
|
||||||
Event.add(defines.events.on_player_crafted_item, fish_player_crafted_item)
|
Event.add(defines.events.on_player_crafted_item, fish_player_crafted_item)
|
||||||
Event.add(defines.events.on_player_created, player_created)
|
Event.add(defines.events.on_player_created, player_created)
|
||||||
end
|
|
||||||
|
|
||||||
Event.on_init(init)
|
|
||||||
Event.on_load(init)
|
|
||||||
|
@ -250,4 +250,4 @@ Gui.on_custom_close(
|
|||||||
)
|
)
|
||||||
|
|
||||||
local market_items = require 'resources.market_items'
|
local market_items = require 'resources.market_items'
|
||||||
table.insert(market_items, {price = {{market_items.market_item, 100}}, offer = {type = 'give-item', item = 'infinity-chest'}})
|
table.insert(market_items, {price = 100, name = 'infinity-chest', description = 'Stores unlimited quantity of items for up to 48 different item types'})
|
@ -93,10 +93,8 @@ local memory = {
|
|||||||
market_gui_refresh_scheduled = {},
|
market_gui_refresh_scheduled = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
Global.register({
|
Global.register(memory, function (tbl)
|
||||||
memory = memory,
|
memory = tbl
|
||||||
}, function (tbl)
|
|
||||||
memory = tbl.memory
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function schedule_market_gui_refresh(group_name)
|
local function schedule_market_gui_refresh(group_name)
|
||||||
@ -165,10 +163,12 @@ local function redraw_market_items(data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
for i, item in pairs(market_items) do
|
for i, item in pairs(market_items) do
|
||||||
|
local stack_limit = item.stack_limit
|
||||||
|
local stack_count = stack_limit ~= -1 and stack_limit < count and item.stack_limit or count
|
||||||
local price = item.price
|
local price = item.price
|
||||||
local tooltip = {'', item.name_label, format('\nprice: %.2f', price)}
|
local tooltip = {'', item.name_label, format('\nprice: %.2f', price)}
|
||||||
local description = item.description
|
local description = item.description
|
||||||
local total_price = ceil(price * count)
|
local total_price = ceil(price * stack_count)
|
||||||
local disabled = item.disabled == true
|
local disabled = item.disabled == true
|
||||||
local message
|
local message
|
||||||
if total_price == 1 then
|
if total_price == 1 then
|
||||||
@ -187,19 +187,19 @@ local function redraw_market_items(data)
|
|||||||
if disabled then
|
if disabled then
|
||||||
insert(tooltip, '\n\n' .. (item.disabled_reason or 'Not available'))
|
insert(tooltip, '\n\n' .. (item.disabled_reason or 'Not available'))
|
||||||
elseif is_missing_coins then
|
elseif is_missing_coins then
|
||||||
insert(tooltip, '\n\n' .. format('Missing %d coins to buy %d', missing_coins, count))
|
insert(tooltip, '\n\n' .. format('Missing %d coins to buy %d', missing_coins, stack_count))
|
||||||
end
|
end
|
||||||
|
|
||||||
local button = grid.add({type = 'flow'}).add({
|
local button = grid.add({type = 'flow'}).add({
|
||||||
type = 'sprite-button',
|
type = 'sprite-button',
|
||||||
name = item_button_name,
|
name = item_button_name,
|
||||||
sprite = item.sprite,
|
sprite = item.sprite,
|
||||||
number = count,
|
number = stack_count,
|
||||||
tooltip = tooltip,
|
tooltip = tooltip,
|
||||||
})
|
})
|
||||||
button.style = 'slot_button'
|
button.style = 'slot_button'
|
||||||
|
|
||||||
Gui.set_data(button, {index = i, data = data})
|
Gui.set_data(button, {index = i, data = data, stack_count = stack_count})
|
||||||
|
|
||||||
local label = grid.add({type = 'label', caption = message})
|
local label = grid.add({type = 'label', caption = message})
|
||||||
local label_style = label.style
|
local label_style = label.style
|
||||||
@ -406,6 +406,7 @@ Gui.on_click(item_button_name, function (event)
|
|||||||
local element = event.element
|
local element = event.element
|
||||||
local button_data = Gui.get_data(element)
|
local button_data = Gui.get_data(element)
|
||||||
local data = button_data.data
|
local data = button_data.data
|
||||||
|
local stack_count = button_data.stack_count
|
||||||
|
|
||||||
local item = data.market_items[button_data.index]
|
local item = data.market_items[button_data.index]
|
||||||
|
|
||||||
@ -421,9 +422,8 @@ Gui.on_click(item_button_name, function (event)
|
|||||||
|
|
||||||
local name = item.name
|
local name = item.name
|
||||||
local price = item.price
|
local price = item.price
|
||||||
local count = data.count
|
|
||||||
|
|
||||||
local cost = ceil(price * count)
|
local cost = ceil(price * stack_count)
|
||||||
local coin_count = player.get_item_count('coin')
|
local coin_count = player.get_item_count('coin')
|
||||||
|
|
||||||
if cost > coin_count then
|
if cost > coin_count then
|
||||||
@ -432,8 +432,8 @@ Gui.on_click(item_button_name, function (event)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if item.type == 'item' then
|
if item.type == 'item' then
|
||||||
local inserted = player.insert({name = name, count = count})
|
local inserted = player.insert({name = name, count = stack_count})
|
||||||
if inserted < count then
|
if inserted < stack_count then
|
||||||
player.print('Insufficient inventory space')
|
player.print('Insufficient inventory space')
|
||||||
if inserted > 0 then
|
if inserted > 0 then
|
||||||
player.remove_item({name = name, count = inserted})
|
player.remove_item({name = name, count = inserted})
|
||||||
@ -451,7 +451,7 @@ Gui.on_click(item_button_name, function (event)
|
|||||||
|
|
||||||
raise_event(Retailer.events.on_market_purchase, {
|
raise_event(Retailer.events.on_market_purchase, {
|
||||||
item = item,
|
item = item,
|
||||||
count = count,
|
count = stack_count,
|
||||||
player = player,
|
player = player,
|
||||||
})
|
})
|
||||||
end)
|
end)
|
||||||
@ -483,6 +483,10 @@ function Retailer.set_item(group_name, prototype)
|
|||||||
prototype.sprite = prototype.sprite or 'item/' .. item_name
|
prototype.sprite = prototype.sprite or 'item/' .. item_name
|
||||||
prototype.type = prototype.type or 'item'
|
prototype.type = prototype.type or 'item'
|
||||||
|
|
||||||
|
if not prototype.stack_limit then
|
||||||
|
prototype.stack_limit = -1
|
||||||
|
end
|
||||||
|
|
||||||
memory.items[group_name][item_name] = prototype
|
memory.items[group_name][item_name] = prototype
|
||||||
|
|
||||||
schedule_market_gui_refresh(group_name)
|
schedule_market_gui_refresh(group_name)
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
local Event = require 'utils.event'
|
local Event = require 'utils.event'
|
||||||
local Market_items = require 'resources.market_items'
|
local market_items = require 'resources.market_items'
|
||||||
local Global = require 'utils.global'
|
local Global = require 'utils.global'
|
||||||
local Donators = require 'resources.donators'
|
local Donators = require 'resources.donators'
|
||||||
local UserGroups = require 'features.user_groups'
|
local UserGroups = require 'features.user_groups'
|
||||||
@ -9,17 +9,19 @@ local train_perk_flag = Donators.donator_perk_flags.train
|
|||||||
local saviour_token_name = 'small-plane' -- item name for what saves players
|
local saviour_token_name = 'small-plane' -- item name for what saves players
|
||||||
local saviour_timeout = 180 -- number of ticks players are train immune after getting hit (roughly)
|
local saviour_timeout = 180 -- number of ticks players are train immune after getting hit (roughly)
|
||||||
|
|
||||||
table.insert(Market_items, 3, {price = {{Market_items.market_item, 100}}, offer = {type = 'nothing', effect_description = 'Train Immunity (+1 ' .. saviour_token_name .. ')\nEach ' .. saviour_token_name .. ' in your inventory will save you\nfrom being killed by a train once\n\nPrice: 100 ' .. Market_items.market_item .. 's'}, item = saviour_token_name})
|
table.insert(market_items, 3, {
|
||||||
|
price = 100,
|
||||||
|
name = saviour_token_name,
|
||||||
|
name_label = 'Train Immunity (1x use)',
|
||||||
|
description = 'Each ' .. saviour_token_name .. ' in your inventory will save you from being killed by a train once.',
|
||||||
|
})
|
||||||
|
|
||||||
local remove_stack = {name = saviour_token_name, count = 1}
|
local remove_stack = {name = saviour_token_name, count = 1}
|
||||||
|
|
||||||
local saved_players = {}
|
local saved_players = {}
|
||||||
Global.register(
|
|
||||||
saved_players,
|
Global.register(saved_players, function(tbl)
|
||||||
function(tbl)
|
saved_players = tbl
|
||||||
saved_players = tbl
|
end)
|
||||||
end
|
|
||||||
)
|
|
||||||
|
|
||||||
local train_names = {
|
local train_names = {
|
||||||
['locomotive'] = true,
|
['locomotive'] = true,
|
||||||
@ -80,17 +82,8 @@ local function on_pre_death(event)
|
|||||||
|
|
||||||
player.remove_item(remove_stack)
|
player.remove_item(remove_stack)
|
||||||
saved_players[player_index] = game_tick
|
saved_players[player_index] = game_tick
|
||||||
|
|
||||||
save_player(player)
|
save_player(player)
|
||||||
|
game.print(player_name .. ' has been saved from a train death. One of their Train Immunity items has been consumed.')
|
||||||
game.print(
|
|
||||||
table.concat {
|
|
||||||
player_name,
|
|
||||||
' has been saved from a train death. Their ',
|
|
||||||
saviour_token_name,
|
|
||||||
' survival item has been consumed.'
|
|
||||||
}
|
|
||||||
)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
Event.add(defines.events.on_pre_player_died, on_pre_death)
|
Event.add(defines.events.on_pre_player_died, on_pre_death)
|
||||||
|
@ -1,228 +0,0 @@
|
|||||||
local Event = require 'utils.event'
|
|
||||||
local Token = require 'utils.token'
|
|
||||||
local Task = require 'utils.task'
|
|
||||||
local PlayerStats = require 'features.player_stats'
|
|
||||||
local Game = require 'utils.game'
|
|
||||||
local Utils = require 'utils.core'
|
|
||||||
local Command = require 'utils.command'
|
|
||||||
|
|
||||||
local market_items = require 'resources.market_items'
|
|
||||||
|
|
||||||
for _, item in ipairs(market_items) do
|
|
||||||
local price = item.price[1]
|
|
||||||
price[1] = 'raw-wood'
|
|
||||||
price[2] = price[2] * 4
|
|
||||||
end
|
|
||||||
|
|
||||||
market_items[1].offer.effect_description = 'Temporary speed bonus - Price 40 Wood'
|
|
||||||
market_items[2].offer.effect_description = 'Temporary mining bonus - Price 40 Wood'
|
|
||||||
|
|
||||||
table.insert(market_items, {price = {{'raw-wood', 4}}, offer = {type = 'give-item', item = 'raw-fish'}})
|
|
||||||
|
|
||||||
local function spawn_market(_, player)
|
|
||||||
local surface = game.player.surface
|
|
||||||
local force = player.force
|
|
||||||
|
|
||||||
local pos = player.position
|
|
||||||
pos.y = pos.y - 4
|
|
||||||
|
|
||||||
local market = surface.create_entity {name = 'market', position = pos}
|
|
||||||
market.destructible = false
|
|
||||||
|
|
||||||
for _, item in ipairs(market_items) do
|
|
||||||
market.add_market_item(item)
|
|
||||||
end
|
|
||||||
|
|
||||||
force.add_chart_tag(
|
|
||||||
surface,
|
|
||||||
{
|
|
||||||
icon = {type = 'item', name = 'raw-wood'},
|
|
||||||
position = pos,
|
|
||||||
text = 'Market'
|
|
||||||
}
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
local entity_drop_amount = {
|
|
||||||
--[[['small-biter'] = {low = -62, high = 1},
|
|
||||||
['small-spitter'] = {low = -62, high = 1},
|
|
||||||
['medium-biter'] = {low = -14, high = 1},
|
|
||||||
['medium-spitter'] = {low = -14, high = 1},
|
|
||||||
['big-biter'] = {low = -2, high = 1},
|
|
||||||
['big-spitter'] = {low = -2, high = 1},
|
|
||||||
['behemoth-biter'] = {low = 1, high = 1},
|
|
||||||
['behemoth-spitter'] = {low = 1, high = 1}, ]]
|
|
||||||
['biter-spawner'] = {low = 5, high = 15},
|
|
||||||
['spitter-spawner'] = {low = 5, high = 15},
|
|
||||||
['small-worm-turret'] = {low = 2, high = 8},
|
|
||||||
['medium-worm-turret'] = {low = 5, high = 15},
|
|
||||||
['big-worm-turret'] = {low = 10, high = 20}
|
|
||||||
}
|
|
||||||
|
|
||||||
local spill_items =
|
|
||||||
Token.register(
|
|
||||||
function(data)
|
|
||||||
local stack = {name = 'raw-wood', count = data.count * 4}
|
|
||||||
data.surface.spill_item_stack(data.position, stack, true)
|
|
||||||
end
|
|
||||||
)
|
|
||||||
|
|
||||||
local function wood_drop_entity_died(event)
|
|
||||||
local entity = event.entity
|
|
||||||
if not entity or not entity.valid then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local bounds = entity_drop_amount[entity.name]
|
|
||||||
if not bounds then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local count = math.random(bounds.low, bounds.high)
|
|
||||||
|
|
||||||
if count > 0 then
|
|
||||||
Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function reset_player_runningspeed(player)
|
|
||||||
player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier
|
|
||||||
global.player_speed_boost_records[player.index] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local function boost_player_runningspeed(player, market)
|
|
||||||
if global.player_speed_boost_records == nil then
|
|
||||||
global.player_speed_boost_records = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
if global.player_speed_boost_records[player.index] == nil then
|
|
||||||
global.player_speed_boost_records[player.index] = {
|
|
||||||
start_tick = game.tick,
|
|
||||||
pre_boost_modifier = player.character_running_speed_modifier,
|
|
||||||
boost_lvl = 0
|
|
||||||
}
|
|
||||||
end
|
|
||||||
local boost_msg = {
|
|
||||||
[1] = '%s found the lost Dragon Scroll and got a lv.1 speed boost!',
|
|
||||||
[2] = 'Guided by Master Oogway, %s got a lv.2 speed boost!',
|
|
||||||
[3] = 'Kungfu Master %s defended the village and was awarded a lv.3 speed boost!',
|
|
||||||
[4] = 'Travelled at the speed of light. %s saw a blackhole. Oops.'
|
|
||||||
}
|
|
||||||
global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl
|
|
||||||
player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
|
|
||||||
game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
|
|
||||||
if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
|
|
||||||
reset_player_runningspeed(player)
|
|
||||||
player.character.die(player.force, market)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function reset_player_miningspeed(player)
|
|
||||||
player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier
|
|
||||||
global.player_mining_boost_records[player.index] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local function boost_player_miningspeed(player, market)
|
|
||||||
if global.player_mining_boost_records == nil then
|
|
||||||
global.player_mining_boost_records = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
if global.player_mining_boost_records[player.index] == nil then
|
|
||||||
global.player_mining_boost_records[player.index] = {
|
|
||||||
start_tick = game.tick,
|
|
||||||
pre_mining_boost_modifier = player.character_mining_speed_modifier,
|
|
||||||
boost_lvl = 0
|
|
||||||
}
|
|
||||||
end
|
|
||||||
local boost_msg = {
|
|
||||||
[1] = '%s is going on a tree harvest!',
|
|
||||||
[2] = 'In search of a sharper axe, %s got a lv.2 mining boost!',
|
|
||||||
[3] = 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
|
|
||||||
[4] = 'Better learn to control that saw, %s, chopped off their legs. Oops.'
|
|
||||||
}
|
|
||||||
global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl
|
|
||||||
player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
|
|
||||||
game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
|
|
||||||
if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
|
|
||||||
reset_player_miningspeed(player)
|
|
||||||
player.character.die(player.force, market)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function market_item_purchased(event)
|
|
||||||
local market = event.market
|
|
||||||
if not market or not market.valid then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local offer_index = event.offer_index
|
|
||||||
local player_index = event.player_index
|
|
||||||
|
|
||||||
-- cost
|
|
||||||
local market_item = market.get_market_items()[offer_index]
|
|
||||||
local cost = market_item.price[1].amount * event.count
|
|
||||||
|
|
||||||
PlayerStats.change_fish_spent(player_index, cost)
|
|
||||||
|
|
||||||
if event.offer_index == 1 then -- Temporary speed bonus
|
|
||||||
local player = Game.get_player_by_index(player_index)
|
|
||||||
boost_player_runningspeed(player, market)
|
|
||||||
end
|
|
||||||
|
|
||||||
if event.offer_index == 2 then -- Temporary mining bonus
|
|
||||||
local player = Game.get_player_by_index(player_index)
|
|
||||||
boost_player_miningspeed(player, market)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if not global.pet_command_rotation then
|
|
||||||
global.pet_command_rotation = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
local function on_180_ticks()
|
|
||||||
if game.tick % 900 == 0 then
|
|
||||||
if global.player_speed_boost_records then
|
|
||||||
for k, v in pairs(global.player_speed_boost_records) do
|
|
||||||
if game.tick - v.start_tick > 3000 then
|
|
||||||
reset_player_runningspeed(Game.get_player_by_index(k))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if global.player_mining_boost_records then
|
|
||||||
for k, v in pairs(global.player_mining_boost_records) do
|
|
||||||
if game.tick - v.start_tick > 6000 then
|
|
||||||
reset_player_miningspeed(Game.get_player_by_index(k))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function player_mined_entity(event)
|
|
||||||
local buffer = event.buffer
|
|
||||||
|
|
||||||
if not buffer or not buffer.valid then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local count = buffer.get_item_count('raw-wood')
|
|
||||||
|
|
||||||
if count > 0 then
|
|
||||||
PlayerStats.change_fish_earned(event.player_index, count)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
Command.add(
|
|
||||||
'market',
|
|
||||||
{
|
|
||||||
description = 'Places a market near you.',
|
|
||||||
admin_only = true
|
|
||||||
},
|
|
||||||
spawn_market
|
|
||||||
)
|
|
||||||
|
|
||||||
Event.on_nth_tick(180, on_180_ticks)
|
|
||||||
|
|
||||||
Event.add(defines.events.on_entity_died, wood_drop_entity_died)
|
|
||||||
Event.add(defines.events.on_market_item_purchased, market_item_purchased)
|
|
||||||
Event.add(defines.events.on_player_mined_entity, player_mined_entity)
|
|
@ -3,6 +3,8 @@ local Perlin = require 'map_gen.shared.perlin_noise'
|
|||||||
local Event = require 'utils.event'
|
local Event = require 'utils.event'
|
||||||
local Global = require 'utils.global'
|
local Global = require 'utils.global'
|
||||||
local math = require "utils.math"
|
local math = require "utils.math"
|
||||||
|
local match = string.match
|
||||||
|
local remove = table.remove
|
||||||
|
|
||||||
local oil_seed
|
local oil_seed
|
||||||
local uranium_seed
|
local uranium_seed
|
||||||
@ -34,8 +36,11 @@ Global.register_init(
|
|||||||
)
|
)
|
||||||
|
|
||||||
local market_items = require 'resources.market_items'
|
local market_items = require 'resources.market_items'
|
||||||
table.remove(market_items, 13)
|
for i = #market_items, 1, -1 do
|
||||||
table.remove(market_items, 9)
|
if match(market_items[i].name, 'flamethrower') then
|
||||||
|
remove(market_items, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
Event.add(
|
Event.add(
|
||||||
defines.events.on_research_finished,
|
defines.events.on_research_finished,
|
||||||
|
@ -1,11 +1,17 @@
|
|||||||
local b = require 'map_gen.shared.builders'
|
local b = require 'map_gen.shared.builders'
|
||||||
local Event = require 'utils.event'
|
local Event = require 'utils.event'
|
||||||
local Perlin = require 'map_gen.shared.perlin_noise'
|
local Perlin = require 'map_gen.shared.perlin_noise'
|
||||||
|
local match = string.match
|
||||||
|
local remove = table.remove
|
||||||
|
|
||||||
local enemy_seed = 420420
|
local enemy_seed = 420420
|
||||||
|
|
||||||
local market_items = require 'resources.market_items'
|
local market_items = require 'resources.market_items'
|
||||||
table.remove(market_items, 8)
|
for i = #market_items, 1, -1 do
|
||||||
|
if match(market_items[i].name, 'flamethrower') then
|
||||||
|
remove(market_items, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
Event.add(
|
Event.add(
|
||||||
defines.events.on_research_finished,
|
defines.events.on_research_finished,
|
||||||
|
@ -144,7 +144,6 @@ local terrain_modules = {
|
|||||||
--require 'map_gen.misc.terraforming' -- prevents players from building on non-terraformed tiles
|
--require 'map_gen.misc.terraforming' -- prevents players from building on non-terraformed tiles
|
||||||
--require 'map_gen.misc.car_body' -- gives players cars instead of characters
|
--require 'map_gen.misc.car_body' -- gives players cars instead of characters
|
||||||
--require 'map_gen.misc.naughty_words' -- admonishes players for cursing
|
--require 'map_gen.misc.naughty_words' -- admonishes players for cursing
|
||||||
--require 'map_gen.misc.infinite_storage_chest'
|
|
||||||
|
|
||||||
if #entity_modules > 0 then
|
if #entity_modules > 0 then
|
||||||
shape = shape or b.full_shape
|
shape = shape or b.full_shape
|
||||||
|
@ -1,111 +1,84 @@
|
|||||||
local market_item = global.config.fish_market.market_item or 'coin'
|
|
||||||
|
|
||||||
return {
|
return {
|
||||||
market_item = market_item,
|
|
||||||
{
|
{
|
||||||
price = {{market_item, 10}},
|
name = 'temporary-running-speed-bonus',
|
||||||
offer = {type = 'nothing', effect_description = 'Temporary speed bonus \nIncreases running speed by one level \nfor a short period \n\nPrice: 10 ' .. market_item..'s'}
|
name_label = 'Temporary running speed bonus',
|
||||||
|
type = 'temporary-buff',
|
||||||
|
description = 'Increases running speed by one level for a short period',
|
||||||
|
sprite = 'technology/exoskeleton-equipment',
|
||||||
|
stack_limit = 1,
|
||||||
|
price = 10,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
price = {{market_item, 10}},
|
name = 'temporary-mining-speed-bonus',
|
||||||
offer = {type = 'nothing', effect_description = 'Temporary mining bonus \nIncreases manual mining speed by one level \nfor a short period \n\nPrice: 10 ' .. market_item..'s'}
|
name_label = 'Temporary mining speed bonus',
|
||||||
|
type = 'temporary-buff',
|
||||||
|
description = 'Increases manual mining speed by one level for a short period',
|
||||||
|
sprite = 'technology/mining-productivity-1',
|
||||||
|
stack_limit = 1,
|
||||||
|
price = 10,
|
||||||
},
|
},
|
||||||
{price = {{market_item, 2}}, offer = {type = 'give-item', item = 'raw-fish'}},
|
{price = 2, name = 'raw-fish'},
|
||||||
{price = {{market_item, 1}}, offer = {type = 'give-item', item = 'rail', count = 2}},
|
{price = 0.95, name = 'rail'},
|
||||||
{price = {{market_item, 2}}, offer = {type = 'give-item', item = 'rail-signal'}},
|
{price = 2, name = 'rail-signal'},
|
||||||
{price = {{market_item, 2}}, offer = {type = 'give-item', item = 'rail-chain-signal'}},
|
{price = 2, name = 'rail-chain-signal'},
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'train-stop'}},
|
{price = 15, name = 'train-stop'},
|
||||||
{price = {{market_item, 75}}, offer = {type = 'give-item', item = 'locomotive'}},
|
{price = 75, name = 'locomotive'},
|
||||||
{price = {{market_item, 30}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
|
{price = 30, name = 'cargo-wagon'},
|
||||||
{price = {{market_item, 1}}, offer = {type = 'give-item', item = 'red-wire', count = 2}},
|
{price = 0.95, name = 'red-wire'},
|
||||||
{price = {{market_item, 1}}, offer = {type = 'give-item', item = 'green-wire', count = 2}},
|
{price = 0.95, name = 'green-wire'},
|
||||||
{price = {{market_item, 3}}, offer = {type = 'give-item', item = 'decider-combinator'}},
|
{price = 3, name = 'decider-combinator'},
|
||||||
{price = {{market_item, 3}}, offer = {type = 'give-item', item = 'arithmetic-combinator'}},
|
{price = 3, name = 'arithmetic-combinator'},
|
||||||
{price = {{market_item, 3}}, offer = {type = 'give-item', item = 'constant-combinator'}},
|
{price = 3, name = 'constant-combinator'},
|
||||||
{price = {{market_item, 7}}, offer = {type = 'give-item', item = 'programmable-speaker'}},
|
{price = 7, name = 'programmable-speaker'},
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'steel-axe'}},
|
{price = 15, name = 'steel-axe'},
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'submachine-gun'}},
|
{price = 15, name = 'submachine-gun'},
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'shotgun'}},
|
{price = 15, name = 'shotgun'},
|
||||||
{price = {{market_item, 250}}, offer = {type = 'give-item', item = 'combat-shotgun'}},
|
{price = 250, name = 'combat-shotgun'},
|
||||||
{price = {{market_item, 25}}, offer = {type = 'give-item', item = 'railgun'}},
|
{price = 25, name = 'railgun'},
|
||||||
{price = {{market_item, 250}}, offer = {type = 'give-item', item = 'flamethrower'}},
|
{price = 250, name = 'flamethrower'},
|
||||||
{price = {{market_item, 175}}, offer = {type = 'give-item', item = 'rocket-launcher'}},
|
{price = 175, name = 'rocket-launcher'},
|
||||||
{price = {{market_item, 250}}, offer = {type = 'give-item', item = 'tank-cannon'}},
|
{price = 250, name = 'tank-cannon'},
|
||||||
{price = {{market_item, 750}}, offer = {type = 'give-item', item = 'tank-machine-gun'}},
|
{price = 750, name = 'tank-machine-gun'},
|
||||||
{price = {{market_item, 75}}, offer = {type = 'give-item', item = 'tank-flamethrower'}},
|
{price = 75, name = 'tank-flamethrower'},
|
||||||
{price = {{market_item, 2500}}, offer = {type = 'give-item', item = 'artillery-wagon-cannon'}},
|
{price = 2500, name = 'artillery-wagon-cannon'},
|
||||||
{price = {{market_item, 1}}, offer = {type = 'give-item', item = 'firearm-magazine'}},
|
{price = 1, name = 'firearm-magazine'},
|
||||||
{price = {{market_item, 5}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine'}},
|
{price = 5, name = 'piercing-rounds-magazine'},
|
||||||
{price = {{market_item, 20}}, offer = {type = 'give-item', item = 'uranium-rounds-magazine'}},
|
{price = 20, name = 'uranium-rounds-magazine'},
|
||||||
{price = {{market_item, 2}}, offer = {type = 'give-item', item = 'shotgun-shell'}},
|
{price = 2, name = 'shotgun-shell'},
|
||||||
{price = {{market_item, 10}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell'}},
|
{price = 10, name = 'piercing-shotgun-shell'},
|
||||||
{price = {{market_item, 5}}, offer = {type = 'give-item', item = 'railgun-dart'}},
|
{price = 5, name = 'railgun-dart'},
|
||||||
{price = {{market_item, 25}}, offer = {type = 'give-item', item = 'flamethrower-ammo'}},
|
{price = 25, name = 'flamethrower-ammo'},
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'rocket'}},
|
{price = 15, name = 'rocket'},
|
||||||
{price = {{market_item, 25}}, offer = {type = 'give-item', item = 'explosive-rocket'}},
|
{price = 25, name = 'explosive-rocket'},
|
||||||
{price = {{market_item, 2500}}, offer = {type = 'give-item', item = 'atomic-bomb'}},
|
{price = 2500, name = 'atomic-bomb'},
|
||||||
{price = {{market_item, 20}}, offer = {type = 'give-item', item = 'cannon-shell'}},
|
{price = 20, name = 'cannon-shell'},
|
||||||
{price = {{market_item, 30}}, offer = {type = 'give-item', item = 'explosive-cannon-shell'}},
|
{price = 30, name = 'explosive-cannon-shell'},
|
||||||
{price = {{market_item, 75}}, offer = {type = 'give-item', item = 'explosive-uranium-cannon-shell'}},
|
{price = 75, name = 'explosive-uranium-cannon-shell'},
|
||||||
{price = {{market_item, 100}}, offer = {type = 'give-item', item = 'artillery-shell'}},
|
{price = 100, name = 'artillery-shell'},
|
||||||
{price = {{market_item, 3}}, offer = {type = 'give-item', item = 'land-mine'}},
|
{price = 3, name = 'land-mine'},
|
||||||
{price = {{market_item, 5}}, offer = {type = 'give-item', item = 'grenade'}},
|
{price = 5, name = 'grenade'},
|
||||||
{price = {{market_item, 35}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
|
{price = 35, name = 'cluster-grenade'},
|
||||||
{price = {{market_item, 5}}, offer = {type = 'give-item', item = 'defender-capsule'}},
|
{price = 5, name = 'defender-capsule'},
|
||||||
--{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'distractor-capsule'}}, Removed so we dont have 51 items and they are useless anyways
|
{price = 75, name = 'destroyer-capsule'},
|
||||||
{price = {{market_item, 75}}, offer = {type = 'give-item', item = 'destroyer-capsule'}},
|
{price = 35, name = 'poison-capsule'},
|
||||||
{price = {{market_item, 35}}, offer = {type = 'give-item', item = 'poison-capsule'}},
|
{price = 35, name = 'slowdown-capsule'},
|
||||||
{price = {{market_item, 35}}, offer = {type = 'give-item', item = 'slowdown-capsule'}},
|
{price = 50, name = 'artillery-targeting-remote'},
|
||||||
{price = {{market_item, 50}}, offer = {type = 'give-item', item = 'artillery-targeting-remote'}},
|
{price = 1000, name = 'artillery-turret'},
|
||||||
{price = {{market_item, 1000}}, offer = {type = 'give-item', item = 'artillery-turret'}},
|
{price = 350, name = 'modular-armor'},
|
||||||
{price = {{market_item, 350}}, offer = {type = 'give-item', item = 'modular-armor'}},
|
{price = 875, name = 'power-armor'},
|
||||||
{price = {{market_item, 875}}, offer = {type = 'give-item', item = 'power-armor'}},
|
{price = 40, name = 'solar-panel-equipment'},
|
||||||
{price = {{market_item, 40}}, offer = {type = 'give-item', item = 'solar-panel-equipment'}},
|
{price = 875, name = 'fusion-reactor-equipment'},
|
||||||
{price = {{market_item, 875}}, offer = {type = 'give-item', item = 'fusion-reactor-equipment'}},
|
{price = 100, name = 'battery-equipment'},
|
||||||
{price = {{market_item, 100}}, offer = {type = 'give-item', item = 'battery-equipment'}},
|
{price = 625, name = 'battery-mk2-equipment'},
|
||||||
{price = {{market_item, 625}}, offer = {type = 'give-item', item = 'battery-mk2-equipment'}},
|
{price = 250, name = 'belt-immunity-equipment'},
|
||||||
{price = {{market_item, 250}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
|
{price = 100, name = 'night-vision-equipment'},
|
||||||
{price = {{market_item, 100}}, offer = {type = 'give-item', item = 'night-vision-equipment'}},
|
{price = 150, name = 'exoskeleton-equipment'},
|
||||||
{price = {{market_item, 150}}, offer = {type = 'give-item', item = 'exoskeleton-equipment'}},
|
{price = 250, name = 'personal-roboport-equipment'},
|
||||||
{price = {{market_item, 250}}, offer = {type = 'give-item', item = 'personal-roboport-equipment'}},
|
{price = 25, name = 'construction-robot'},
|
||||||
{price = {{market_item, 25}}, offer = {type = 'give-item', item = 'construction-robot'}},
|
{price = 350, name = 'energy-shield-equipment'},
|
||||||
{price = {{market_item, 350}}, offer = {type = 'give-item', item = 'energy-shield-equipment'}},
|
{price = 750, name = 'personal-laser-defense-equipment'},
|
||||||
{price = {{market_item, 750}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment'}},
|
{price = 1, name = 'refined-hazard-concrete'},
|
||||||
{price = {{market_item, 1}}, offer = {type = 'give-item', item = 'refined-hazard-concrete'}},
|
{price = 75, name = 'loader'},
|
||||||
{price = {{market_item, 75}}, offer = {type = 'give-item', item = 'loader'}},
|
{price = 150, name = 'fast-loader'},
|
||||||
{price = {{market_item, 150}}, offer = {type = 'give-item', item = 'fast-loader'}},
|
{price = 225, name = 'express-loader'},
|
||||||
{price = {{market_item, 225}}, offer = {type = 'give-item', item = 'express-loader'}}
|
|
||||||
--[[ {price = {{market_item, 5}}, offer = {type = 'give-item', item = 'science-pack-1'}},
|
|
||||||
{price = {{market_item, 10}}, offer = {type = 'give-item', item = 'science-pack-2'}},
|
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'science-pack-3'}},
|
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'military-science-pack'}},
|
|
||||||
{price = {{market_item, 20}}, offer = {type = 'give-item', item = 'production-science-pack'}},
|
|
||||||
{price = {{market_item, 25}}, offer = {type = 'give-item', item = 'high-tech-science-pack'}}, ]]
|
|
||||||
|
|
||||||
|
|
||||||
--[[ {price = {{market_item, 3}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine'}},
|
|
||||||
{price = {{market_item, 2}}, offer = {type = 'give-item', item = 'grenade'}},
|
|
||||||
{price = {{market_item, 1}}, offer = {type = 'give-item', item = 'land-mine'}},
|
|
||||||
{price = {{market_item, 1}}, offer = {type = 'give-item', item = 'solid-fuel'}},
|
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'steel-axe'}},
|
|
||||||
{price = {{market_item, 125}}, offer = {type = 'give-item', item = 'rocket-launcher'}},
|
|
||||||
{price = {{market_item, 15}}, offer = {type = 'give-item', item = 'rocket'}},
|
|
||||||
{price = {{market_item, 20}}, offer = {type = 'give-item', item = 'explosive-rocket'}},
|
|
||||||
{price = {{market_item, 2500}}, offer = {type = 'give-item', item = 'atomic-bomb'}},
|
|
||||||
{price = {{market_item, 25}}, offer = {type = 'give-item', item = 'railgun'}},
|
|
||||||
{price = {{market_item, 10}}, offer = {type = 'give-item', item = 'railgun-dart', count = 10}},
|
|
||||||
{price = {{market_item, 100}}, offer = {type = 'give-item', item = 'loader'}},
|
|
||||||
{price = {{market_item, 175}}, offer = {type = 'give-item', item = 'fast-loader'}},
|
|
||||||
{price = {{market_item, 250}}, offer = {type = 'give-item', item = 'express-loader'}},
|
|
||||||
{price = {{market_item, 500}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
|
|
||||||
{price = {{market_item, 100}}, offer = {type = 'give-item', item = 'night-vision-equipment'}},
|
|
||||||
{price = {{market_item, 200}}, offer = {type = 'give-item', item = 'modular-armor'}},
|
|
||||||
{price = {{market_item, 500}}, offer = {type = 'give-item', item = 'power-armor'}},
|
|
||||||
{price = {{market_item, 150}}, offer = {type = 'give-item', item = 'personal-roboport-equipment'}},
|
|
||||||
{price = {{market_item, 50}}, offer = {type = 'give-item', item = 'construction-robot', count = 10}},
|
|
||||||
{price = {{market_item, 50}}, offer = {type = 'give-item', item = 'solar-panel-equipment', count = 1}},
|
|
||||||
{price = {{market_item, 50}}, offer = {type = 'give-item', item = 'battery-equipment', count = 1}},
|
|
||||||
{price = {{market_item, 750}}, offer = {type = 'give-item', item = 'battery-mk2-equipment', count = 1}},
|
|
||||||
{price = {{market_item, 1000}}, offer = {type = 'give-item', item = 'fusion-reactor-equipment', count = 1}},
|
|
||||||
{price = {{market_item, 100}}, offer = {type = 'give-item', item = 'exoskeleton-equipment'}} ]]
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user