1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

Update chat_triggers.lua

- Changed font size and line_to_live slightly on feedback from nibu and diffie
- Added check for if player is dead. Assume that if they're dead they're probably not distracted and will pay attention to chat.
- Removed us of game.get player and replaced with player.name
This commit is contained in:
Jayefuu 2021-01-21 14:46:18 +00:00
parent 476b07a2ab
commit 75df3186b8

View File

@ -101,10 +101,14 @@ local function mentions(event)
break
end
p.print({'chat_triggers.mention_success_target', prefix, game.get_player(event.player_index).name}, Color.yellow)
--p.print({'chat_triggers.mention_success_target', prefix, game.get_player(event.player_index).name}, Color.yellow)
p.print({'chat_triggers.mention_success_target', prefix, player.name}, Color.yellow)
p.play_sound {path = 'utility/new_objective', volume_modifier = 1}
local message = {'chat_triggers.mention_success_target_floating', game.get_player(event.player_index).name}
rendering.draw_text({text = message, target_offset = {0,-3},surface = p.surface, target = p.character, time_to_live = 180, alignment="center", scale=2, players={p.name}, color= {1, 1, 1, 1}})
if p.character and p.character.valid then -- If player is dead and they don't have a character then they won't get the hovering notification.
--local message = {'chat_triggers.mention_success_target_floating', game.get_player(event.player_index).name}
local message = {'chat_triggers.mention_success_target_floating', player.name}
rendering.draw_text({text = message, target_offset = {0,-3},surface = p.surface, target = p.character, time_to_live = 360, alignment="center", scale=3, players={p.name}, color= {1, 1, 1, 1}})
end
success = true
if _DEBUG then
player.print(prefix .. 'Successful mentioned ' .. p.name, Color.red)