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Next map's tweaks
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@ -27,7 +27,7 @@ local function player_joined(event)
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player.insert { name = "raw-fish", count = 4 }
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player.insert { name = "iron-gear-wheel", count = 8 }
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player.insert { name = "iron-plate", count = 16 }
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player.print("Welcome to our Server. You can join our Discord at: discord.me/redmew")
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player.print("Welcome to our Server. You can join our Discord at: redmew.com/discord")
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player.print("And remember.. Keep Calm And Spaghetti!")
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end
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@ -54,10 +54,10 @@ function hodor(event)
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end
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end
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end
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if message:match("discord") then
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if message:match("discord") then
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if game.player then
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game.player.print("Did you ask about our discord server?")
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game.player.print("You can find it here: www.discord.me/redmew")
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game.player.print("You can find it here: redmew/discord")
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end
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end
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end
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@ -1,6 +1,6 @@
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rso_debug_enabled = false
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region_size = 4 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks
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region_size = 6 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks
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-- each region is region_size*region_size chunks
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-- each chunk is 32*32 tiles
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@ -29,7 +29,7 @@ local function fillVanillaConfig()
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config["copper-ore"] = {
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type="resource-ore",
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allotment=100,
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allotment=90,
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spawns_per_region={min=1, max=2},
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richness=11000,
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size={min=20, max=50},
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@ -5,7 +5,7 @@ function run_shape_module(event)
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top_left = area.left_top --make a more direct reference
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if top_left.x < -75 or top_left.y > 32 or top_left.y < -400 then
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if top_left.x < -150 or top_left.y > 32 or top_left.y < -568 then
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for x = top_left.x-1, top_left.x + 32 do
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for y = top_left.y-1, top_left.y + 32 do
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table.insert(tiles, {name = "out-of-map", position = {x,y}})
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