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updates
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@ -212,3 +212,6 @@ Gui.on_custom_close(
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event.element.destroy()
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end
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)
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local market_items = require 'resources.market_items'
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table.insert(market_items, {price = {{'raw-fish', 100}}, offer = {type = 'give-item', item = 'infinity-chest'}})
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@ -80,4 +80,6 @@ local map = b.any {b.translate(water_shape, 64, -32), sand_shape, grass}
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map = b.choose(bounds, map, b.empty_shape)
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map = b.translate(map, 0, -64)
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return map
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@ -128,13 +128,14 @@ end
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if shape then
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local surfaces = {
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['nauvis'] = shape,
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['nauvis'] = shape,
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}
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--require('map_gen.shared.generate')({surfaces = surfaces, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick})
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require ("map_gen.shared.generate_not_threaded")({surfaces = surfaces, regen_decoratives = regen_decoratives})
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require('map_gen.shared.generate')({surfaces = surfaces, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick})
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--require ("map_gen.shared.generate_not_threaded")({surfaces = surfaces, regen_decoratives = regen_decoratives})
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end
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local Event = require 'utils.event'
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Event.add(
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defines.events.on_player_built_tile,
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function(event)
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