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Changed reactor warning and meltdown behaviour
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@ -1,5 +1,5 @@
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--Reactors melt down if:
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--temperature is at 1000°C and health is 0 or they are picked up
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--temperature is at 1000°C and health is 0 or reactor is picked up
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--
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--a reactors loses 2 damage per second at 1000°C
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@ -63,12 +63,12 @@ local function check_reactors()
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last_reactor_warning = game.tick
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end
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if reactor.temperature == 1000 then
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reactor.health = reactor.health - 120
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if reactor.health == 0 and (not global.wastelands[reactor.position.x .. "/" .. reactor.position.y]) then
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reactor.surface.create_entity{name="atomic-rocket", position=reactor.position, target=reactor, speed=1}
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spawn_wasteland(reactor.surface, reactor.position)
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global.wastelands[reactor.position.x .. "/" .. reactor.position.y] = {position = reactor.position, surface_id = reactor.surface.index, creation_time = game.tick}
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end
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reactor.surface.create_entity{name="atomic-rocket", position=reactor.position, target=reactor, speed=1}
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spawn_wasteland(reactor.surface, reactor.position)
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global.wastelands[reactor.position.x .. "/" .. reactor.position.y] = {position = reactor.position, surface_id = reactor.surface.index, creation_time = game.tick}
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table.remove(global.reactors, i)
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else
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reactor.health = 500 - (reactor.temperature - 800) * 2.5
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end
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else
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table.remove(global.reactors, i)
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@ -81,7 +81,9 @@ end
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local function check_wastelands()
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for index,wl in pairs(global.wastelands) do
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local age = game.tick - wl.creation_time
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if age % 900 == 0 then
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wl.last_checked = wl.last_checked or 0
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if (game.tick - wl.last_checked) > 899 then
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wl.last_checked = game.tick
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spawn_wasteland(game.surfaces[wl.surface_id], wl.position)
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if age > wasteland_duration_seconds * 60 - 1 then
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global.wastelands[index] = nil
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