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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-04 09:42:30 +02:00

Gave the player_create feature the same as diggy SetupPlayer

This commit is contained in:
Lynn 2018-12-08 21:52:40 +01:00
parent 0a076b5e1f
commit 7800fab345
3 changed files with 153 additions and 76 deletions

View File

@ -14,6 +14,8 @@ global.config = {
-- New Scenario Features, appears in the "What's new" tab
new_info_key = 'Nothing is new. The world is at peace',
-- Adds a command to scale UPS and movement speed. Use with caution
-- as it might break scenarios that modify movement speed
performance = {
enabled = true,
},
@ -97,6 +99,66 @@ global.config = {
mentions = {
enabled = true,
},
player_create = {
enabled = true,
-- items automatically inserted into the player inventory
starting_items = {
{name = 'iron-gear-wheel', count = 8},
{name = 'iron-plate', count = 16},
},
-- opens the scenario popup when the player joins
show_info_at_start = true,
-- prints messages when the player joins
join_messages = {
'Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord',
'Click the question mark in the top left corner for server information and map details.',
},
-- format is a table: {{message, weight}, {message, weight}}, where a higher weight has more chance to be shown
random_join_message_set = require 'resources.join_messages',
-- applied when cheat_mode is set to true
cheats = {
-- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it
-- to 0.5 would make it 50% faster than the base speed.
manual_mining_speed_modifier = 1000,
-- increase the amount of inventory slots for the player force
character_inventory_slots_bonus = 0,
-- increases the run speed of all characters for the player force
character_running_speed_modifier = 5,
-- a flat health bonus to the player force
character_health_bonus = 1000000,
-- unlock all research by default, only useful when testing
unlock_all_research = true,
-- starts with a fully slotted power armor mk2
start_with_power_armor = true,
-- adds additional items to the player when _CHEATS is true
starting_items = {
{name = 'steel-axe', count = 10},
{name = 'submachine-gun', count = 1},
{name = 'uranium-rounds-magazine', count = 200},
{name = 'construction-robot', count = 250},
{name = 'electric-energy-interface', count = 50},
{name = 'substation', count = 50},
{name = 'roboport', count = 10},
{name = 'infinity-chest', count = 10},
{name = 'small-plane', count = 2},
{name = 'coin', count = 20000},
{name = 'rocket-part', count = 2},
{name = 'computer', count = 2},
},
},
},
}
return global.config

View File

@ -1,71 +1,99 @@
local Game = require 'utils.game'
local Event = require 'utils.event'
local Global = require 'utils.global'
local Info = require 'features.gui.info'
local get_random_weighted = table.get_random_weighted
local info = require 'features.gui.info'
local join_msgs = require 'resources.join_messages'
local memory = {
forces_initialized = {
player = false, -- default force for everyone
}
}
Global.register({
memory = memory,
}, function (tbl)
memory = tbl.memory
end)
local function player_created(event)
local config = global.config.player_create
local player = Game.get_player_by_index(event.player_index)
if not player or not player.valid then
return
end
player.insert {name = 'iron-gear-wheel', count = 8}
player.insert {name = 'iron-plate', count = 16}
player.print('Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord')
player.print('Click the question mark in the top left corner for server information and map details.')
player.print(table.get_random_weighted(join_msgs, 1, 2))
local force = player.force
-- ensure the top menu is correctly styled
local gui = player.gui
gui.top.style = 'slot_table_spacing_horizontal_flow'
gui.left.style = 'slot_table_spacing_vertical_flow'
if info ~= nil then
info.show_info({player = player})
local player_insert = player.insert
for _, item in pairs(config.starting_items) do
player_insert(item)
end
local p = player.print
for _, message in pairs(config.join_messages) do
p(message)
end
local random_messages = config.random_join_message_set
if #random_messages > 0 then
p(get_random_weighted(random_messages, 1, 2))
end
if config.show_info_at_start then
if Info ~= nil then
Info.show_info({player = player})
end
end
if _CHEATS then
local force = player.force
local i = player.insert
i {name = 'power-armor-mk2', count = 1}
local p_armor = player.get_inventory(5)[1].grid
local p = p_armor.put
p({name = 'fusion-reactor-equipment'})
p({name = 'fusion-reactor-equipment'})
p({name = 'fusion-reactor-equipment'})
p({name = 'fusion-reactor-equipment'})
p({name = 'personal-roboport-mk2-equipment'})
p({name = 'personal-roboport-mk2-equipment'})
p({name = 'personal-laser-defense-equipment'})
p({name = 'personal-laser-defense-equipment'})
p({name = 'energy-shield-mk2-equipment'})
p({name = 'energy-shield-mk2-equipment'})
p({name = 'night-vision-equipment'})
p({name = 'battery-mk2-equipment'})
p({name = 'battery-mk2-equipment'})
p({name = 'battery-mk2-equipment'})
p({name = 'belt-immunity-equipment'})
p({name = 'solar-panel-equipment'})
i {name = 'steel-axe', count = 10}
i {name = 'submachine-gun', count = 1}
i {name = 'uranium-rounds-magazine', count = 1000}
i {name = 'construction-robot', count = 250}
i {name = 'electric-energy-interface', count = 50}
i {name = 'substation', count = 50}
i {name = 'roboport', count = 10}
i {name = 'infinity-chest', count = 10}
i {name = 'small-plane', count = 2}
i {name = 'coin', count = 20000}
i {name = 'rocket-part', count = 2}
i {name = 'computer', count = 2}
player.cheat_mode = true
force.manual_mining_speed_modifier = 10
force.character_running_speed_modifier = 5
force.character_health_bonus = 100000
local cheats = config.cheats
if cheats.start_with_power_armor then
player_insert({name = 'power-armor-mk2', count = 1})
local armor_put = player.get_inventory(5)[1].grid.put
armor_put({name = 'fusion-reactor-equipment'})
armor_put({name = 'fusion-reactor-equipment'})
armor_put({name = 'fusion-reactor-equipment'})
armor_put({name = 'fusion-reactor-equipment'})
armor_put({name = 'personal-roboport-mk2-equipment'})
armor_put({name = 'personal-roboport-mk2-equipment'})
armor_put({name = 'personal-laser-defense-equipment'})
armor_put({name = 'personal-laser-defense-equipment'})
armor_put({name = 'energy-shield-mk2-equipment'})
armor_put({name = 'energy-shield-mk2-equipment'})
armor_put({name = 'night-vision-equipment'})
armor_put({name = 'battery-mk2-equipment'})
armor_put({name = 'battery-mk2-equipment'})
armor_put({name = 'battery-mk2-equipment'})
armor_put({name = 'belt-immunity-equipment'})
armor_put({name = 'solar-panel-equipment'})
end
for _, item in pairs(cheats.starting_items) do
player_insert(item)
end
if not memory.forces_initialized[force.name] then
force.manual_mining_speed_modifier = cheats.manual_mining_speed_modifier
force.character_inventory_slots_bonus = cheats.character_inventory_slots_bonus
force.character_running_speed_modifier = cheats.character_running_speed_modifier
force.character_health_bonus = cheats.character_health_bonus
if cheats.unlock_all_research then
force.research_all_technologies()
end
end
end
memory.forces_initialized[force.name] = true
end
Event.add(defines.events.on_player_created, player_created)

View File

@ -1,33 +1,19 @@
--[[-- info
Provides the ability to setup a player when first joined.
]]
-- dependencies
local Event = require 'utils.event'
local Debug = require 'map_gen.Diggy.Debug'
local Game = require 'utils.game'
-- this
local SetupPlayer = {}
global.SetupPlayer = {
first_player_spawned = false,
}
--[[--
Registers all event handlers.
]]
function SetupPlayer.register(config)
Event.add(defines.events.on_player_created, function (event)
local player = Game.get_player_by_index(event.player_index)
local force = player.force
local player_insert = player.insert
local position = {0, 0}
local surface = player.surface
for _, item in pairs(config.starting_items) do
player_insert(item)
end
local redmew_player_create = global.config.player_create
if global.SetupPlayer.first_player_spawned then
position = surface.find_non_colliding_position('player', position, 3, 0.1)
@ -35,23 +21,24 @@ function SetupPlayer.register(config)
global.SetupPlayer.first_player_spawned = true
end
if #config.starting_items > 0 then
redmew_player_create.starting_items = config.starting_items
end
force.set_spawn_position(position, surface)
player.teleport(position)
Debug.cheat(function()
local cheats = config.cheats
force.manual_mining_speed_modifier = cheats.manual_mining_speed_modifier
force.character_inventory_slots_bonus = cheats.character_inventory_slots_bonus
force.character_running_speed_modifier = cheats.character_running_speed_modifier
force.character_health_bonus = cheats.character_health_bonus
if cheats.unlock_all_research then
force.research_all_technologies()
end
local cheats = config.cheats
local redmew_cheats = redmew_player_create.cheats
redmew_cheats.manual_mining_speed_modifier = cheats.manual_mining_speed_modifier
redmew_cheats.character_inventory_slots_bonus = cheats.character_inventory_slots_bonus
redmew_cheats.character_running_speed_modifier = cheats.character_running_speed_modifier
redmew_cheats.character_health_bonus = cheats.character_health_bonus
redmew_cheats.unlock_all_research = cheats.unlock_all_research
for _, item in pairs(cheats.starting_items) do
player_insert(item)
end
end)
if #cheats.starting_items > 0 then
redmew_cheats.starting_items = cheats.starting_items
end
end)
end