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https://github.com/Refactorio/RedMew.git
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Migrate collision layers
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parent
37b06d39e0
commit
78a9ae41c1
@ -22,7 +22,7 @@ local floor = math.floor
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local ceil = math.ceil
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local fast_remove = table.fast_remove
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local collision_mask = {'floor-layer', 'object-layer', 'resource-layer'}
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local collision_mask = {'floor', 'object', 'resource'}
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local whitelist = defines.deconstruction_item.tile_filter_mode.whitelist
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local entity_whitelist = defines.deconstruction_item.entity_filter_mode.whitelist
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@ -93,9 +93,9 @@ local function run_terrain_module(x, y, world)
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if
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math.floor(terrain_D) % 5 == 1 and math.random(1, 70) == 1 and
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surface.can_place_entity {name = 'rock-big', position = pos}
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surface.can_place_entity {name = 'big-rock', position = pos}
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then
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surface.create_entity {name = 'rock-big', position = pos}
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surface.create_entity {name = 'big-rock', position = pos}
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end
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else
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if terrain_D >= 20 then
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@ -68,7 +68,7 @@ local function spawn_ores_on_death(event)
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ore_type = found_ores[math.random(1,#found_ores)].name
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end
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if surface.get_tile(position).collides_with("ground-tile") then
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if surface.get_tile(position).collides_with("ground_tile") then
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surface.create_entity{name = ore_type, position = position, amount = ore_amount_to_add}
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end
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--return since we might have changed found_ores
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@ -70,7 +70,7 @@ local function drop_meteors()
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local map_position = {x = chunk_position.x * 32 + rand_x, y = chunk_position.y * 32 + rand_y}
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-- Spawn Rock
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if surface.get_tile(map_position).collides_with('ground-tile') then
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if surface.get_tile(map_position).collides_with('ground_tile') then
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surface.create_entity({name = 'huge-rock', position = map_position, move_stuck_players = true,})
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surface.create_entity({name = 'massive-explosion', position = map_position,})
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end
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@ -113,7 +113,7 @@ local function drop_meteors()
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if b < a then
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ore_amount = math.random(b * ORE_DENSITY - b * (ORE_DENSITY - 8), b * ORE_DENSITY + b * (ORE_DENSITY - 8))
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end
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if surface.get_tile(map_position.x + x, map_position.y + y).collides_with('ground-tile') then
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if surface.get_tile(map_position.x + x, map_position.y + y).collides_with('ground_tile') then
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if ores == 'mixed' then
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ore_type = BASIC_ORES[math.random(1, #BASIC_ORES)]
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end
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@ -130,7 +130,7 @@ local function drop_meteors()
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local biter_position = {
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map_position.x + math.random(-METEOR_SIZE, METEOR_SIZE),
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map_position.y + math.random(-METEOR_SIZE, METEOR_SIZE)}
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if surface.get_tile(biter_position).collides_with('ground-tile') then
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if surface.get_tile(biter_position).collides_with('ground_tile') then
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surface.create_entity{
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name = biters[unit_index],
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position = biter_position,
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@ -64,7 +64,7 @@ local function on_built_miner(event)
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if rand >= MAX_RAND*(1 - extra_percent) then
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local rand_ore = table.get_random_weighted(ORES)
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if (rand_ore ~= ore.name) and surface.get_tile(ore.position.x, ore.position.y).collides_with('ground-tile') then
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if (rand_ore ~= ore.name) and surface.get_tile(ore.position.x, ore.position.y).collides_with('ground_tile') then
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local amount = ore.amount
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local ore_position = ore.position
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ore.destroy()
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@ -184,7 +184,7 @@ local function create_collapse_template(positions, surface)
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end
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local function create_collapse_alert(surface, position)
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local target = surface.create_entity({ position = position, name = 'rock-big' })
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local target = surface.create_entity({ position = position, name = 'big-rock' })
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for _, player in pairs(game.connected_players) do
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player.add_custom_alert(target, collapse_alert, { 'diggy.cave_collapse' }, true)
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end
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@ -174,19 +174,19 @@ end
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Template.diggy_rocks = {
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'rock-huge-volcanic',
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'rock-big-volcanic',
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'big-rock-volcanic',
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'rock-huge-black',
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'rock-big-black',
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'big-rock-black',
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'rock-huge-grey',
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'rock-big-grey',
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'big-rock-grey',
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'rock-huge-red',
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'rock-big-red',
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'big-rock-red',
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'rock-huge-white',
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'rock-big-white',
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'big-rock-white',
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'rock-huge-brown',
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'rock-big-brown',
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'big-rock-brown',
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'rock-huge-dustyrose',
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'rock-big-dustyrose',
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'big-rock-dustyrose',
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}
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Template.diggy_rocks_map = util.list_to_map(Template.diggy_rocks)
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@ -46,13 +46,13 @@ Event.on_init(function()
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game.forces.player.technologies['laser-shooting-speed-5'].enabled = false
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game.forces.player.technologies['laser-shooting-speed-6'].enabled = false
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game.forces.player.technologies['laser-shooting-speed-7'].enabled = false
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game.forces.player.technologies['energy-weapons-damage-1'].enabled = false
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game.forces.player.technologies['energy-weapons-damage-2'].enabled = false
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game.forces.player.technologies['energy-weapons-damage-3'].enabled = false
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game.forces.player.technologies['energy-weapons-damage-4'].enabled = false
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game.forces.player.technologies['energy-weapons-damage-5'].enabled = false
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game.forces.player.technologies['energy-weapons-damage-6'].enabled = false
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game.forces.player.technologies['energy-weapons-damage-7'].enabled = false
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game.forces.player.technologies['laser-weapons-damage-1'].enabled = false
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game.forces.player.technologies['laser-weapons-damage-2'].enabled = false
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game.forces.player.technologies['laser-weapons-damage-3'].enabled = false
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game.forces.player.technologies['laser-weapons-damage-4'].enabled = false
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game.forces.player.technologies['laser-weapons-damage-5'].enabled = false
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game.forces.player.technologies['laser-weapons-damage-6'].enabled = false
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game.forces.player.technologies['laser-weapons-damage-7'].enabled = false
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game.forces.player.technologies['distractor'].enabled = false
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game.forces.player.technologies['destroyer'].enabled = false
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end)
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@ -216,7 +216,7 @@ return function(_, _, world) -- luacheck: ignore 561
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end
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if noise_trees < -0.5 and (tile_to_insert == 'sand-3' or tile_to_insert == 'sand-1') and random(15) == 1 then
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insert(entities, {name = 'rock-big'})
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insert(entities, {name = 'big-rock'})
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end
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local noise_water_1 = perlin.noise(((world.x + seed) / 200), ((world.y + seed) / 200), 0)
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@ -182,7 +182,7 @@ local function cutscene_function(player_index, waypoint_index, params)
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local radius = 10
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local entity
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repeat
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entity = RS.get_surface().find_entities_filtered {position = {0, 0}, radius = radius, name = 'rock-big', limit = 1}
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entity = RS.get_surface().find_entities_filtered {position = {0, 0}, radius = radius, name = 'big-rock', limit = 1}
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if radius <= 10 then
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radius = 0
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end
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@ -141,7 +141,7 @@ local function create_collapse_template(positions, surface)
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end
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local function create_collapse_alert(surface, position)
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local target = surface.create_entity({position = position, name = 'rock-big'})
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local target = surface.create_entity({position = position, name = 'big-rock'})
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for _, player in pairs(game.connected_players) do
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player.add_custom_alert(target, collapse_alert, {'diggy.cave_collapse'}, true)
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end
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@ -215,7 +215,7 @@ local function on_collapse_triggered(event)
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local x_t = new_tile_map[x]
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if x_t and x_t[y] then
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template_insert(surface, {}, {{position = position, name = 'rock-big'}})
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template_insert(surface, {}, {{position = position, name = 'big-rock'}})
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return
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end
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spawn_collapse_text(surface, position)
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@ -76,7 +76,7 @@ local function update_robot_mining_damage()
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robot_mining.damage = old_modifier + robot_mining.active_modifier
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end
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---Triggers a diggy diggy hole for a given big-rock, rock-big or huge-rock.
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---Triggers a diggy diggy hole for a given big-rock, big-rock or huge-rock.
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---@param entity LuaEntity
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local function diggy_hole(entity)
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local tiles = {}
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@ -115,7 +115,7 @@ local function diggy_hole(entity)
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if predicted < 0.2 then
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rocks[i] = {name = 'huge-rock', position = void_position}
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elseif predicted < 0.6 then
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rocks[i] = {name = 'rock-big', position = void_position}
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rocks[i] = {name = 'big-rock', position = void_position}
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else
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rocks[i] = {name = 'big-rock', position = void_position}
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end
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@ -208,7 +208,7 @@ local function on_player_mined_entity(event)
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local exp = 0
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if name == 'big-rock' then
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exp = sand_rock_xp + floor(level / 5)
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elseif name == 'rock-big' then
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elseif name == 'big-rock' then
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exp = rock_big_xp + floor(level / 5)
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elseif name == 'huge-rock' then
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exp = rock_huge_xp + floor(level / 5)
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@ -294,7 +294,7 @@ local function on_entity_died(event)
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local level = get_force_data(force).current_level
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if entity_name == 'big-rock' then
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exp = floor((sand_rock_xp + level * 0.2) * 0.5)
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elseif entity_name == 'rock-big' then
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elseif entity_name == 'big-rock' then
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exp = floor((rock_big_xp + level * 0.2) * 0.5)
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elseif entity_name == 'huge-rock' then
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exp = floor((rock_huge_xp + level * 0.2) * 0.5)
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@ -613,7 +613,7 @@ function Experience.register(cfg)
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-- Prevents table lookup thousands of times
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sand_rock_xp = config.XP['big-rock']
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rock_big_xp = config.XP['rock-big']
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rock_big_xp = config.XP['big-rock']
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rock_huge_xp = config.XP['huge-rock']
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end
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@ -63,7 +63,7 @@ function StartingZone.register(config)
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end
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if (distance > rock_range) then
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insert(rocks, {name = 'rock-big', position = {x = x, y = y}})
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insert(rocks, {name = 'big-rock', position = {x = x, y = y}})
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end
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-- hack to avoid starting area from collapsing
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@ -93,7 +93,7 @@ local config = {
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['nuclear-reactor'] = 4,
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['stone-wall'] = 3,
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['big-rock'] = 2,
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['rock-big'] = 2,
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['big-rock'] = 2,
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['huge-rock'] = 2.5,
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['out-of-map'] = 1,
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['stone-path'] = 0.03,
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@ -359,7 +359,7 @@ local config = {
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mining_speed_productivity_multiplier = 5,
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XP = {
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['big-rock'] = 5,
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['rock-big'] = 5,
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['big-rock'] = 5,
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['huge-rock'] = 10,
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['rocket_launch'] = 0.05, -- XP reward in percentage of total experience when a rocket launches (Diggy default: 0.05 which equals 5%)
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['rocket_launch_max'] = 500000, -- Max XP reward from rocket launches (Diggy default: 500000)
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@ -93,7 +93,7 @@ local config = {
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['nuclear-reactor'] = 4,
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['stone-wall'] = 3,
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['big-rock'] = 2,
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['rock-big'] = 2,
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['big-rock'] = 2,
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['huge-rock'] = 2.5,
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['out-of-map'] = 1,
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['stone-path'] = 0.03,
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@ -359,7 +359,7 @@ local config = {
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mining_speed_productivity_multiplier = 5,
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XP = {
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['big-rock'] = 5,
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['rock-big'] = 5,
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['big-rock'] = 5,
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['huge-rock'] = 10,
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['rocket_launch'] = 0.05, -- XP reward in percentage of total experience when a rocket launches (Diggy default: 0.05 which equals 5%)
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['rocket_launch_max'] = 500000, -- Max XP reward from rocket launches (Diggy default: 500000)
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@ -483,13 +483,13 @@ local config = {
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'laser-turret',
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'personal-laser-defense-equipment',
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'discharge-defense-equipment',
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'energy-weapons-damage-1',
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'energy-weapons-damage-2',
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'energy-weapons-damage-3',
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'energy-weapons-damage-4',
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'energy-weapons-damage-5',
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'energy-weapons-damage-6',
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'energy-weapons-damage-7',
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'laser-weapons-damage-1',
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'laser-weapons-damage-2',
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'laser-weapons-damage-3',
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'laser-weapons-damage-4',
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'laser-weapons-damage-5',
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'laser-weapons-damage-6',
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'laser-weapons-damage-7',
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'laser-shooting-speed-1',
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'laser-shooting-speed-2',
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'laser-shooting-speed-3',
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@ -93,7 +93,7 @@ local config = {
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['nuclear-reactor'] = 4,
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['stone-wall'] = 3,
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['big-rock'] = 2,
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['rock-big'] = 2,
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['big-rock'] = 2,
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['huge-rock'] = 2.5,
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['out-of-map'] = 1,
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['stone-path'] = 0.03,
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@ -359,7 +359,7 @@ local config = {
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mining_speed_productivity_multiplier = 5,
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XP = {
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['big-rock'] = 5,
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['rock-big'] = 5,
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['big-rock'] = 5,
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['huge-rock'] = 10,
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['rocket_launch'] = 0.05, -- XP reward in percentage of total experience when a rocket launches (Diggy default: 0.05 which equals 5%)
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['rocket_launch_max'] = 500000, -- Max XP reward from rocket launches (Diggy default: 500000)
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@ -182,12 +182,12 @@ function Template.resources(surface, resources)
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end
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end
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Template.diggy_rocks = {'big-rock', 'rock-big', 'huge-rock'}
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Template.diggy_rocks = {'big-rock', 'big-rock', 'huge-rock'}
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---Returns true if the entity name is that of a diggy rock.
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---@param entity_name string
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function Template.is_diggy_rock(entity_name)
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return entity_name == 'big-rock' or entity_name == 'rock-big' or entity_name == 'huge-rock'
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return entity_name == 'big-rock' or entity_name == 'big-rock' or entity_name == 'huge-rock'
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end
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return Template
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@ -243,7 +243,7 @@ function Terrain.rich_rocks(surface, area)
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end
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for _ = 1, this.rock_richness do
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local rock_name = math_random() < 0.4 and 'huge-rock' or 'rock-big'
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local rock_name = math_random() < 0.4 and 'huge-rock' or 'big-rock'
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place_rock(rock_name)
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end
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end
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@ -444,24 +444,24 @@ function Terrain.clear_area(args)
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y = position.y + cb.right_bottom.y,
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}
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}
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for _, e in pairs(surface.find_entities_filtered{ area = area, collision_mask = {'player-layer', 'object-layer'}}) do
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for _, e in pairs(surface.find_entities_filtered{ area = area, collision_mask = {'player', 'object'}}) do
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e.destroy()
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end
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local tiles = {}
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for _, t in pairs(surface.find_tiles_filtered{ area = area }) do
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if t.collides_with('item-layer') then
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if t.collides_with('item_layer') then
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tiles[#tiles +1] = { name = 'nuclear-ground', position = t.position }
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end
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end
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surface.set_tiles(tiles, true)
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return true
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elseif args.radius then
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for _, e in pairs(surface.find_entities_filtered{ position = position, radius = args.radius, collision_mask = {'player-layer', 'object-layer'}}) do
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for _, e in pairs(surface.find_entities_filtered{ position = position, radius = args.radius, collision_mask = {'player', 'object'}}) do
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e.destroy()
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end
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local tiles = {}
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for _, t in pairs(surface.find_tiles_filtered{ position = position, radius = args.radius }) do
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if t.collides_with('item-layer') then
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if t.collides_with('item_layer') then
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tiles[#tiles +1] = { name = 'nuclear-ground', position = t.position }
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end
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end
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@ -479,12 +479,12 @@ function Terrain.clear_area(args)
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y = position.y + size,
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}
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}
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for _, e in pairs(surface.find_entities_filtered{ area = area, collision_mask = {'player-layer', 'object-layer'}}) do
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for _, e in pairs(surface.find_entities_filtered{ area = area, collision_mask = {'player', 'object'}}) do
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e.destroy()
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end
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local tiles = {}
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for _, t in pairs(surface.find_tiles_filtered{ area = area }) do
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if t.collides_with('item-layer') then
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if t.collides_with('item_layer') then
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tiles[#tiles +1] = { name = 'nuclear-ground', position = t.position }
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end
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end
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@ -91,7 +91,7 @@ local function sprinkle(_, _, world)
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}
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end
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local rock_names = {'rock-big', 'huge-rock', 'big-rock'}
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local rock_names = {'big-rock', 'huge-rock', 'big-rock'}
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local function rocks_func()
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local rock = rock_names[math.random(#rock_names)]
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return {name = rock}
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@ -27,7 +27,7 @@ local oil =
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b.resource(b.throttle_world_xy(ore_shape, 1, 8, 1, 8), 'crude-oil', value(150000, 5, 1.05), true)
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)
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local tree = b.apply_entity(b.full_shape, b.entity(ore_shape, 'tree-01'))
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local rock = b.apply_entity(b.full_shape, b.entity(ore_shape, 'rock-big'))
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local rock = b.apply_entity(b.full_shape, b.entity(ore_shape, 'big-rock'))
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||||
|
||||
local walk_spiral1 = b.circular_spiral_n_threads(3, 512, 8)
|
||||
walk_spiral1 = b.flip_x(walk_spiral1)
|
||||
|
@ -154,12 +154,12 @@ local function map(x, y, world)
|
||||
|
||||
if tile_to_insert == 'sand-1' or tile_to_insert == 'sand-3' then
|
||||
if random(1, 200) == 1 then
|
||||
entities[#entities + 1] = {name = 'rock-big'}
|
||||
entities[#entities + 1] = {name = 'big-rock'}
|
||||
end
|
||||
end
|
||||
if tile_to_insert == 'grass-1' or tile_to_insert == 'grass-2' or tile_to_insert == 'grass-3' then
|
||||
if random(1, 2000) == 1 then
|
||||
entities[#entities + 1] = {name = 'rock-big'}
|
||||
entities[#entities + 1] = {name = 'big-rock'}
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -127,7 +127,7 @@ start_circle = b.translate(start_circle, 0, -32)
|
||||
|
||||
map = b.any{start_circle, map}
|
||||
|
||||
map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1")
|
||||
map = b.change_map_gen_collision_tile(map, "water_tile", "grass-1")
|
||||
|
||||
map = b.rotate(map, degrees(90))
|
||||
map = b.scale(map, 3, 3)
|
||||
|
@ -353,7 +353,7 @@ local function quadrants(x, y)
|
||||
end
|
||||
|
||||
if (abs_x <= 200 and abs_y <= 200) then
|
||||
if game.surfaces[2].get_tile(x, y).collides_with('water-tile') then
|
||||
if game.surfaces[2].get_tile(x, y).collides_with('water_tile') then
|
||||
game.surfaces[2].set_tiles({{name = 'grass-1', position = {x, y}}}, true)
|
||||
end
|
||||
local entities = game.surfaces[2].find_entities({{x - 0.5, y - 0.5}, {x + 0.5, y + 0.5}})
|
||||
|
@ -6,7 +6,7 @@ local spawn_position = {x = 20, y = 20}
|
||||
|
||||
local function is_not_water_tile(_, _, world)
|
||||
local gen_tile = world.surface.get_tile(world.x, world.y)
|
||||
return not gen_tile.collides_with('water-tile')
|
||||
return not gen_tile.collides_with('water_tile')
|
||||
end
|
||||
|
||||
local station_length = 40
|
||||
|
@ -148,7 +148,7 @@ local function on_built_pumpjack(event)
|
||||
if entity.name == 'pumpjack' then
|
||||
for x = center_x - size, center_x + size do
|
||||
for y = center_y - size, center_y + size do
|
||||
if entity.surface.get_tile(x, y).collides_with("ground-tile") then
|
||||
if entity.surface.get_tile(x, y).collides_with("ground_tile") then
|
||||
entity.surface.create_entity({name="stone", amount=density, position={x, y}})
|
||||
end
|
||||
end
|
||||
|
@ -1904,40 +1904,40 @@ function Builders.set_hidden_tile(shape, hidden_tile)
|
||||
end
|
||||
|
||||
local collision_map = {
|
||||
['concrete'] = 'ground-tile',
|
||||
['deepwater-green'] = 'water-tile',
|
||||
['deepwater'] = 'water-tile',
|
||||
['dirt-1'] = 'ground-tile',
|
||||
['dirt-2'] = 'ground-tile',
|
||||
['dirt-3'] = 'ground-tile',
|
||||
['dirt-4'] = 'ground-tile',
|
||||
['dirt-5'] = 'ground-tile',
|
||||
['dirt-6'] = 'ground-tile',
|
||||
['dirt-7'] = 'ground-tile',
|
||||
['dry-dirt'] = 'ground-tile',
|
||||
['grass-1'] = 'ground-tile',
|
||||
['grass-2'] = 'ground-tile',
|
||||
['grass-3'] = 'ground-tile',
|
||||
['grass-4'] = 'ground-tile',
|
||||
['hazard-concrete-left'] = 'ground-tile',
|
||||
['hazard-concrete-right'] = 'ground-tile',
|
||||
['lab-dark-1'] = 'ground-tile',
|
||||
['lab-dark-2'] = 'ground-tile',
|
||||
['lab-white'] = 'ground-tile',
|
||||
['concrete'] = 'ground_tile',
|
||||
['deepwater-green'] = 'water_tile',
|
||||
['deepwater'] = 'water_tile',
|
||||
['dirt-1'] = 'ground_tile',
|
||||
['dirt-2'] = 'ground_tile',
|
||||
['dirt-3'] = 'ground_tile',
|
||||
['dirt-4'] = 'ground_tile',
|
||||
['dirt-5'] = 'ground_tile',
|
||||
['dirt-6'] = 'ground_tile',
|
||||
['dirt-7'] = 'ground_tile',
|
||||
['dry-dirt'] = 'ground_tile',
|
||||
['grass-1'] = 'ground_tile',
|
||||
['grass-2'] = 'ground_tile',
|
||||
['grass-3'] = 'ground_tile',
|
||||
['grass-4'] = 'ground_tile',
|
||||
['hazard-concrete-left'] = 'ground_tile',
|
||||
['hazard-concrete-right'] = 'ground_tile',
|
||||
['lab-dark-1'] = 'ground_tile',
|
||||
['lab-dark-2'] = 'ground_tile',
|
||||
['lab-white'] = 'ground_tile',
|
||||
['out-of-map'] = false,
|
||||
['red-desert-0'] = 'ground-tile',
|
||||
['red-desert-1'] = 'ground-tile',
|
||||
['red-desert-2'] = 'ground-tile',
|
||||
['red-desert-3'] = 'ground-tile',
|
||||
['sand-1'] = 'ground-tile',
|
||||
['sand-2'] = 'ground-tile',
|
||||
['sand-3'] = 'ground-tile',
|
||||
['stone-path'] = 'ground-tile',
|
||||
['water-green'] = 'water-tile',
|
||||
['water'] = 'water-tile',
|
||||
['refined-concrete'] = 'ground-tile',
|
||||
['refined-hazard-concrete-left'] = 'ground-tile',
|
||||
['refined-hazard-concrete-right'] = 'ground-tile'
|
||||
['red-desert-0'] = 'ground_tile',
|
||||
['red-desert-1'] = 'ground_tile',
|
||||
['red-desert-2'] = 'ground_tile',
|
||||
['red-desert-3'] = 'ground_tile',
|
||||
['sand-1'] = 'ground_tile',
|
||||
['sand-2'] = 'ground_tile',
|
||||
['sand-3'] = 'ground_tile',
|
||||
['stone-path'] = 'ground_tile',
|
||||
['water-green'] = 'water_tile',
|
||||
['water'] = 'water_tile',
|
||||
['refined-concrete'] = 'ground_tile',
|
||||
['refined-hazard-concrete-left'] = 'ground_tile',
|
||||
['refined-hazard-concrete-right'] = 'ground_tile'
|
||||
}
|
||||
|
||||
--- Docs: https://github.com/Refactorio/RedMew/wiki/Using-the-Builders#builderschange_collision_tile
|
||||
@ -2096,7 +2096,7 @@ function Builders.overlay_tile_land(shape, tile_shape)
|
||||
return function(x, y, world)
|
||||
local function handle_tile(tile)
|
||||
if type(tile) == 'boolean' then
|
||||
return tile and not world.surface.get_tile(world.x, world.y).collides_with('water-tile')
|
||||
return tile and not world.surface.get_tile(world.x, world.y).collides_with('water_tile')
|
||||
else
|
||||
return not bad_tiles[tile]
|
||||
end
|
||||
@ -2136,7 +2136,7 @@ function Builders.fish(shape, spawn_rate)
|
||||
return {name = 'fish'}
|
||||
end
|
||||
elseif tile then
|
||||
if world.surface.get_tile(world.x, world.y).collides_with('water-tile') and spawn_rate >= random() then
|
||||
if world.surface.get_tile(world.x, world.y).collides_with('water_tile') and spawn_rate >= random() then
|
||||
return {name = 'fish'}
|
||||
end
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user