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changes to reactor_meltdown
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@ -448,17 +448,6 @@ local function pool()
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end
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end
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local function reactor_toggle()
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if not game.player or game.player.admin then
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global.reactors_enabled = not global.reactors_enabled
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if global.reactors_enabled then
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game.print("Reactor meltdown activated.")
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else
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game.print("Reactor meltdown deactivated.")
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end
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end
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end
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local old_add_command = commands.add_command
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commands.add_command = function(name, desc, func)
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old_add_command(name, desc, function(cmd)
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@ -491,4 +480,3 @@ commands.add_command("zoom", "<number> Sets your zoom.", zoom)
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commands.add_command("all-tech", "researches all technologies", function() if game.player and game.player.admin then game.player.force.research_all_technologies() end end)
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commands.add_command("hax", "Toggles your hax", function() if game.player and game.player.admin then game.player.cheat_mode = not game.player.cheat_mode end end)
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commands.add_command("pool", "Spawns a pool", pool)
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commands.add_command("meltdown", "Toggles if reactors blow up", reactor_toggle)
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@ -5,22 +5,25 @@
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local Event = require "utils.event"
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global.reactors_enabled = false
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global.wastelands = {}
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global.reactors = {}
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local wasteland_duration_seconds = 300
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local function entity_destroyed(event)
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if event.entity.name == "nuclear-reactor" then
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local reactor = event.entity
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if event.entity.temperature > 700 then
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reactor.surface.create_entity{name="atomic-rocket", position=reactor.position, target=reactor, speed=1}
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spawn_wasteland(reactor.surface, reactor.position)
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global.wastelands[reactor.position.x .. "/" .. reactor.position.y] = {position = reactor.position, surface_id = reactor.surface.index, creation_time = game.tick}
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end
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if not global.reactors_enabled or not event.entity.valid or not event.entity.name == "nuclear-reactor" then
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return
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end
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local reactor = event.entity
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if reactor.temperature > 700 then
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reactor.surface.create_entity{name="atomic-rocket", position=reactor.position, target=reactor, speed=1}
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spawn_wasteland(reactor.surface, reactor.position)
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global.wastelands[reactor.position.x .. "/" .. reactor.position.y] = {position = reactor.position, surface_id = reactor.surface.index, creation_time = game.tick}
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end
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end
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function spawn_wasteland(surface, position)
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local function spawn_wasteland(surface, position)
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local positions = {
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{0, 0},
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{0, 12},
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@ -102,7 +105,6 @@ local function check_wastelands()
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end
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end
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global.reactors_enabled = true
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local function on_tick()
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if global.reactors_enabled then
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check_wastelands()
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@ -119,6 +121,19 @@ local function entity_build(event)
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end
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end
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local function reactor_toggle()
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if not game.player or game.player.admin then
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global.reactors_enabled = not global.reactors_enabled
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if global.reactors_enabled then
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game.print("Reactor meltdown activated.")
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else
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game.print("Reactor meltdown deactivated.")
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end
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end
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end
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commands.add_command("meltdown", "Toggles if reactors blow up", reactor_toggle)
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Event.on_nth_tick(60, on_tick)
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Event.add(defines.events.on_player_mined_entity, entity_destroyed)
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Event.add(defines.events.on_robot_mined_entity, entity_destroyed)
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