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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

undid the changes so i can make a PR :D

This commit is contained in:
theorangeangle 2019-02-18 22:05:39 -06:00
parent e7143988a9
commit 81a8389fd7

View File

@ -8,9 +8,9 @@ global.config = {
map_info = {
enabled = true,
-- The title of the map
map_name_key = 'Toxic Jungle, Toxic Science',
map_name_key = 'This Map has no name',
-- The long description of the map, typically 1 paragraph
map_description_key = "Military, Production and High-Tech Science Packs are too deadly to craft and must be purchased from the market",
map_description_key = "This section is supposed to be filled out on a per map basis. If you're seeing this message, ping the admin team to get a description added for this map. A 20 coin bonus is available to the first person to point this out.",
-- The feature list of the map
map_extra_info_key = 'This map has no extra information',
-- New Scenario Features, appears in the "What's new" tab
@ -103,14 +103,14 @@ global.config = {
['big-worm-turret'] = {low = 10, high = 20, chance = 1},
-- default is 0, no chance of coins dropping from biters/spitters
['small-biter'] = {low = 1, high = 5, chance = 1},
['small-spitter'] = {low = 1, high = 2, chance = 1},
['medium-spitter'] = {low = 1, high = 3, chance = 1},
['big-spitter'] = {low = 1, high = 3, chance = 1},
['behemoth-spitter'] = {low = 1, high = 10, chance = 1},
['medium-biter'] = {low = 1, high = 3, chance = 1},
['big-biter'] = {low = 1, high = 5, chance = 1},
['behemoth-biter'] = {low = 1, high = 10, chance = 1}
['small-biter'] = {low = 1, high = 5, chance = 0},
['small-spitter'] = {low = 1, high = 2, chance = 0},
['medium-spitter'] = {low = 1, high = 3, chance = 0},
['big-spitter'] = {low = 1, high = 3, chance = 0},
['behemoth-spitter'] = {low = 1, high = 10, chance = 0},
['medium-biter'] = {low = 1, high = 3, chance = 0},
['big-biter'] = {low = 1, high = 5, chance = 0},
['behemoth-biter'] = {low = 1, high = 10, chance = 0}
}
},
-- adds anti-nuke griefing
@ -188,7 +188,7 @@ global.config = {
},
-- spawns more units when one dies
hail_hydra = {
enabled = true,
enabled = false,
-- at which scale the evolution will increase the additional hydra spawns
-- to disable scaling with evolution, set to 0.
-- the formula: chance = hydra_chance + (evolution_factor * evolution_scale)