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undid the changes so i can make a PR :D
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config.lua
22
config.lua
@ -8,9 +8,9 @@ global.config = {
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map_info = {
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enabled = true,
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-- The title of the map
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map_name_key = 'Toxic Jungle, Toxic Science',
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map_name_key = 'This Map has no name',
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-- The long description of the map, typically 1 paragraph
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map_description_key = "Military, Production and High-Tech Science Packs are too deadly to craft and must be purchased from the market",
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map_description_key = "This section is supposed to be filled out on a per map basis. If you're seeing this message, ping the admin team to get a description added for this map. A 20 coin bonus is available to the first person to point this out.",
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-- The feature list of the map
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map_extra_info_key = 'This map has no extra information',
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-- New Scenario Features, appears in the "What's new" tab
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@ -103,14 +103,14 @@ global.config = {
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['big-worm-turret'] = {low = 10, high = 20, chance = 1},
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-- default is 0, no chance of coins dropping from biters/spitters
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['small-biter'] = {low = 1, high = 5, chance = 1},
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['small-spitter'] = {low = 1, high = 2, chance = 1},
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['medium-spitter'] = {low = 1, high = 3, chance = 1},
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['big-spitter'] = {low = 1, high = 3, chance = 1},
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['behemoth-spitter'] = {low = 1, high = 10, chance = 1},
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['medium-biter'] = {low = 1, high = 3, chance = 1},
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['big-biter'] = {low = 1, high = 5, chance = 1},
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['behemoth-biter'] = {low = 1, high = 10, chance = 1}
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['small-biter'] = {low = 1, high = 5, chance = 0},
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['small-spitter'] = {low = 1, high = 2, chance = 0},
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['medium-spitter'] = {low = 1, high = 3, chance = 0},
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['big-spitter'] = {low = 1, high = 3, chance = 0},
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['behemoth-spitter'] = {low = 1, high = 10, chance = 0},
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['medium-biter'] = {low = 1, high = 3, chance = 0},
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['big-biter'] = {low = 1, high = 5, chance = 0},
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['behemoth-biter'] = {low = 1, high = 10, chance = 0}
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}
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},
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-- adds anti-nuke griefing
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@ -188,7 +188,7 @@ global.config = {
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},
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-- spawns more units when one dies
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hail_hydra = {
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enabled = true,
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enabled = false,
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-- at which scale the evolution will increase the additional hydra spawns
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-- to disable scaling with evolution, set to 0.
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-- the formula: chance = hydra_chance + (evolution_factor * evolution_scale)
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