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Grass drawing fix
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8f2ceaa383
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@ -386,7 +386,6 @@ function run_combined_module(event)
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Thread.queue_action("run_swamp_init", {} )
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-- @TODO THread this
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for x = 0, 31, 1 do
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Thread.queue_action("run_swamp_entities", {area = event.area, surface = event.surface, x = x, forest_cluster = forest_cluster})
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end
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@ -409,6 +408,7 @@ end
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function run_swamp_cleanup(params)
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local area = params.area
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local surface = params.surface
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local decoratives = {}
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--check for existing chunk if you would overwrite decoratives
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local for_start_x = 0
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@ -418,7 +418,7 @@ function run_swamp_cleanup(params)
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local testing_pos = area.left_top.x - 1
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local tile = surface.get_tile(testing_pos, area.left_top.y)
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if tile.name then for_start_x = -1 end
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local testing_pos = event.area.left_top.y - 1
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local testing_pos = area.left_top.y - 1
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local tile = surface.get_tile(area.left_top.x, testing_pos)
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if tile.name then for_start_y = -1 end
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local testing_pos = area.right_bottom.x
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