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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-30 04:30:58 +02:00
This commit is contained in:
grilledham 2018-08-12 21:03:50 +01:00
parent e4ab87c7e6
commit 828bea2ecd

421
info.lua
View File

@ -11,21 +11,30 @@ local rank_colors = {
{r = 0.093, g = 0.768, b = 0.172} -- Admin {r = 0.093, g = 0.768, b = 0.172} -- Admin
} }
local map_name_key = 1
local map_description_key = 2
local map_extra_info_key = 3
local new_info_key = 4
local welcomed_players = {} local welcomed_players = {}
local map_info = { local editable_info = {
['name'] = 'This Map has no name', [map_name_key] = 'This Map has no name',
['description'] = 'This map has no description', [map_description_key] = [[
['extra'] = 'This map has no extra infomation' By default this section is blank as it's supposed to be filled out on a per map basis.
(If you're seeing this message, ping the admin team to get a description added for
this map)]],
[map_extra_info_key] = 'This map has no extra infomation',
[new_info_key] = 'Nothing is new. The wrold is at peace'
} }
Global.register( Global.register(
{ {
welcomed_players = welcomed_players, welcomed_players = welcomed_players,
map_info = map_info editable_info = editable_info
}, },
function(tbl) function(tbl)
welcomed_players = tbl.welcomed_players welcomed_players = tbl.welcomed_players
map_info = tbl.map_info editable_info = tbl.editable_info
end end
) )
@ -81,6 +90,35 @@ local function line_bar(parent)
style.horizontally_stretchable = true style.horizontally_stretchable = true
end end
local function centered_label(parent, string)
local flow = parent.add {type = 'flow'}
local flow_style = flow.style
flow_style.align = 'center'
flow_style.horizontally_stretchable = true
local label = flow.add {type = 'label', caption = string}
local label_style = label.style
label_style.align = 'center'
label_style.single_line = false
return label
end
local function header_label(parent, string)
local flow = parent.add {type = 'flow'}
local flow_style = flow.style
flow_style.align = 'center'
flow_style.horizontally_stretchable = true
local label = flow.add {type = 'label', caption = string}
local label_style = label.style
label_style.align = 'center'
label_style.single_line = false
label_style.font = 'default-frame'
return label
end
local pages = { local pages = {
{ {
tab_button = function(parent, player) tab_button = function(parent, player)
@ -88,60 +126,60 @@ local pages = {
return button return button
end, end,
content = function(parent, player) content = function(parent, player)
local top_flow = parent.add {type = 'flow'} local parent_style = parent.style
local top_flow_style = top_flow.style parent_style.right_padding = 2
top_flow_style.align = 'center'
top_flow_style.horizontally_stretchable = true
local top_label = top_flow.add {type = 'label', caption = 'Welcome to the Redmew Server!'} parent =
local top_label_style = top_label.style
top_label_style.font = 'default-frame'
local label1 =
parent.add { parent.add {
type = 'label', type = 'scroll-pane',
caption = [[ vertical_scroll_policy = 'auto-and-reserve-space',
Redmew is community for players of all skill levels committed to pushing the limits of Factorio Multiplayer through custom scripts and crazy map designs. horizontal_scroll_policy = 'never'
Our Objective is to have as much fun as possible.
Check out our discord for new map info and to suggest new maps / ideas]]
} }
local label1_style = label1.style parent_style = parent.style
label1_style.single_line = false parent_style.vertically_stretchable = true
label1_style.align = 'center'
header_label(parent, 'Welcome to the Redmew Server!')
centered_label(
parent,
[[
Redmew is community for players of all skill levels committed to pushing the limits of Factorio
Multiplayer through custom scripts and crazy map designs.
Our Objective is to have as much fun as possible and we hope you will too.
]]
)
header_label(parent, 'Useful Links')
centered_label(parent, [[
Check out our discord for new map info and to suggest new maps / ideas.]])
local discord_textbox_flow = parent.add {type = 'flow'} local discord_textbox_flow = parent.add {type = 'flow'}
local discord_textbox_flow_style = discord_textbox_flow.style local discord_textbox_flow_style = discord_textbox_flow.style
discord_textbox_flow_style.align = 'center' discord_textbox_flow_style.align = 'center'
discord_textbox_flow_style.horizontally_stretchable = true discord_textbox_flow_style.horizontally_stretchable = true
discord_textbox_flow.add {type = 'label', caption = 'Discord: '}
local discord_textbox = discord_textbox_flow.add {type = 'text-box', text = 'redmew.com/discord '} local discord_textbox = discord_textbox_flow.add {type = 'text-box', text = 'redmew.com/discord '}
discord_textbox.read_only = true discord_textbox.read_only = true
local label2_flow = parent.add {type = 'flow'} centered_label(parent, 'Contribute to our servers at')
local label2_flow_style = label2_flow.style local patreon_flow = parent.add {type = 'flow', direction = 'horizontal'}
label2_flow_style.align = 'center' local patreon_flow_style = patreon_flow.style
label2_flow_style.horizontally_stretchable = true patreon_flow_style.align = 'center'
local label2 = label2_flow.add {type = 'label', caption = 'Contribute to our servers at'} patreon_flow_style.horizontally_stretchable = true
patreon_flow.add {type = 'label', caption = 'Patreon:'}
local patreon_textbox = patreon_flow.add {type = 'text-box', text = 'patreon.com/redmew '}
patreon_textbox.read_only = true
local contribute1_flow = parent.add {type = 'flow', direction = 'horizontal'} parent.add({type = 'flow'}).style.height = 24
local contribute1_flow_style = contribute1_flow.style
contribute1_flow_style.align = 'center'
contribute1_flow_style.horizontally_stretchable = true
local contribute1_label = contribute1_flow.add {type = 'label', caption = 'Patreon:'} header_label(parent, 'How To Chat')
local contribute1_textbox = contribute1_flow.add {type = 'text-box', text = 'patreon.com/redmew '} centered_label(
contribute1_textbox.read_only = true parent,
[[
local contribute2_flow = parent.add {type = 'flow', direction = 'horizontal'} To chat with other players, press the "grave" key on your keyboard. It is below the ESC key on
local contribute2_flow_style = contribute2_flow.style English keyboards and looks like ~ or `
contribute2_flow_style.align = 'center' This can be changed in options -> controls -> "toggle lua console".
contribute2_flow_style.horizontally_stretchable = true ]]
)
local contribute2_label = contribute2_flow.add {type = 'label', caption = 'Paypal:'}
local contribute2_textbox = contribute2_flow.add {type = 'text-box', text = 'paypal.me/jsuesse '}
contribute2_textbox.read_only = true
end end
}, },
{ {
@ -150,38 +188,23 @@ local pages = {
return button return button
end, end,
content = function(parent, player) content = function(parent, player)
local top_flow = parent.add {type = 'flow'} header_label(parent, 'Rules')
local top_flow_style = top_flow.style
top_flow_style.align = 'center'
top_flow_style.horizontally_stretchable = true
local top_label = top_flow.add {type = 'label', caption = 'Rules'} centered_label(
local top_label_style = top_label.style parent,
top_label_style.font = 'default-frame' [[
Have fun and play nice. Do your best not to disrupt the game for others.
local label1_flow = parent.add {type = 'flow'} Try to avoid arguments with other players. Not every fight is worth having.
local label1_flow_style = label1_flow.style
label1_flow_style.align = 'center'
label1_flow_style.horizontally_stretchable = true
local label1 = Personal attacks will not be tolerated.
label1_flow.add {
type = 'label',
caption = [[
Have fun and play nice. Always listen to admins - if they make a decision, it is final.
Don't talk about Fight club. No political or hateful content.
Don't talk about rule 2. If you suspect someone is griefing, notify the admin team by using /report.]]
)
If this is your first night, then you have to fight.
]]
}
local label1_style = label1.style
label1_style.single_line = false
label1_style.align = 'center'
end end
}, },
{ {
@ -202,30 +225,31 @@ local pages = {
parent_style = parent.style parent_style = parent.style
parent_style.vertically_stretchable = true parent_style.vertically_stretchable = true
local top_flow = parent.add {type = 'flow'} header_label(parent, 'Soft Mods and Server Plugins')
local top_flow_style = top_flow.style
top_flow_style.align = 'center'
top_flow_style.horizontally_stretchable = true
local top_label = top_flow.add {type = 'label', caption = 'Soft Mods and Server Plugins'} local grid = parent.add {type = 'table', column_count = 3}
local top_label_style = top_label.style local grid_style = grid.style
top_label_style.font = 'default-frame' grid_style.vertical_spacing = 24
grid_style.horizontal_spacing = 8
grid_style.top_padding = 8
grid_style.bottom_padding = 16
local ranks_flow = parent.add {type = 'flow', direction = 'horizontal'} grid.add {type = 'label'}
local ranks = ranks_flow.add {type = 'label', caption = ' Ranks'} local ranks = grid.add {type = 'label', caption = 'Ranks'}
ranks.style.font = 'default-listbox' ranks.style.font = 'default-listbox'
local ranks_flow = grid.add {type = 'flow', direction = 'vertical'}
local ranks_label = local ranks_label =
ranks_flow.add { ranks_flow.add {
type = 'label', type = 'label',
caption = [[ caption = [[
We have a basic rank system to prevent griefing. You can't use nukes or the deconstruction planner if you are a guest. If you play for a couple of hours an admin will promote you to regular. ]] We have a basic rank system to prevent griefing. You can't use nukes or the
deconstruction planner if you are a guest. If you play for a couple of hours an
admin will promote you to regular.]]
} }
local ranks_label_style = ranks_label.style local ranks_label_style = ranks_label.style
ranks_label_style.single_line = false ranks_label_style.single_line = false
local player_rank_flow = ranks_flow.add {type = 'flow', direction = 'horizontal'}
local player_rank_flow = parent.add {type = 'flow', direction = 'horizontal'} player_rank_flow.add {type = 'label', caption = 'Your rank is:'}
player_rank_flow.add {type = 'label', caption = ' Your rank is:'}
if player.admin then if player.admin then
local label = player_rank_flow.add {type = 'label', caption = 'Admin'} local label = player_rank_flow.add {type = 'label', caption = 'Admin'}
label.style.font_color = rank_colors[3] label.style.font_color = rank_colors[3]
@ -237,99 +261,96 @@ local pages = {
label.style.font_color = rank_colors[1] label.style.font_color = rank_colors[1]
end end
local player_list_flow = parent.add {type = 'flow', direction = 'horizontal'} grid.add {type = 'sprite', sprite = 'entity/market'}
player_list_flow.add {type = 'sprite', sprite = 'entity/player'} local market = grid.add {type = 'label', caption = 'Market'}
market.style.font = 'default-listbox'
local player_list = player_list_flow.add {type = 'label', caption = 'Player list'} local market_label =
player_list.style.font = 'default-listbox' grid.add {
local player_list_label =
player_list_flow.add {
type = 'label', type = 'label',
caption = [[ caption = [[
This lists all players on the server and shows some stats. You can sort the list by clicking on the column header. On most maps you will find a market near spawn where you can use coins to
]] make purchases. Coins are acquired by chopping trees, hand crafting items and
destroying biter nests. Most items in the market are constant but some are
map-specific (usually landfill) and will rotate in and out from time to time.]]
}
market_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'entity/player'}
local player_list = grid.add {type = 'label', caption = 'Player list'}
player_list.style.font = 'default-listbox'
local player_list_label =
grid.add {
type = 'label',
caption = [[
This lists all players on the server and shows some stats. You can sort the list by
clicking on the column header.]]
} }
player_list_label.style.single_line = false player_list_label.style.single_line = false
local poll_flow = parent.add {type = 'flow', direction = 'horizontal'} grid.add {type = 'sprite', sprite = 'item/programmable-speaker'}
poll_flow.add {type = 'sprite', sprite = 'item/programmable-speaker'} local poll = grid.add {type = 'label', caption = 'Polls'}
local poll = poll_flow.add {type = 'label', caption = 'Polls'}
poll.style.font = 'default-listbox' poll.style.font = 'default-listbox'
local poll_label = local poll_label =
poll_flow.add { grid.add {
type = 'label', type = 'label',
caption = [[ caption = [[
Polls help players communicate. Want to improve someones build, make a poll to check everyone is ok with that. Not sure what our next objective should be, why not make a poll. You need to be a regular to make new polls. Polls help players communicate. Want to improve someones build, make a poll to
]] check everyone is ok with that. Not sure what our next objective should be,
why not make a poll. You need to be a regular to make new polls.]]
} }
poll_label.style.single_line = false poll_label.style.single_line = false
local tag_flow = parent.add {type = 'flow', direction = 'horizontal'} local tag_button = grid.add {type = 'label', caption = 'tag'}
local tag_button = tag_flow.add {type = 'label', caption = 'tag'}
local tag_button_style = tag_button.style local tag_button_style = tag_button.style
tag_button_style.font = 'default-listbox' tag_button_style.font = 'default-listbox'
tag_button_style.font_color = {r = 0, g = 0, b = 0} tag_button_style.font_color = {r = 0, g = 0, b = 0}
local tag = grid.add {type = 'label', caption = 'Tags'}
local tag = tag_flow.add {type = 'label', caption = 'Tags'}
tag.style.font = 'default-listbox' tag.style.font = 'default-listbox'
local tag_label = local tag_label =
tag_flow.add { grid.add {
type = 'label', type = 'label',
caption = [[ caption = [[
You can assign yourself a role with tags to let other players know what you are doing. Or just use the tag as decoration. Regulars can create new custom tags, be sure to show off your creatively. You can assign yourself a role with tags to let other players know what you are
]] doing. Or just use the tag as decoration. Regulars can create new custom tags,
be sure to show off your creatively.]]
} }
tag_label.style.single_line = false tag_label.style.single_line = false
local task_flow = parent.add {type = 'flow', direction = 'horizontal'} grid.add {type = 'sprite', sprite = 'item/discharge-defense-remote'}
task_flow.add {type = 'sprite', sprite = 'item/discharge-defense-remote'} local task = grid.add {type = 'label', caption = 'Tasks'}
local task = task_flow.add {type = 'label', caption = 'Tasks'}
task.style.font = 'default-listbox' task.style.font = 'default-listbox'
local task_label = local task_label =
task_flow.add { grid.add {
type = 'label', type = 'label',
caption = [[ caption = [[
Not sure what you should be working on, why not look at the tasks and see what needs doing. Regulars can add new tasks. Not sure what you should be working on, why not look at the tasks and see what
]] needs doing. Regulars can add new tasks.]]
} }
task_label.style.single_line = false task_label.style.single_line = false
local blueprint_flow = parent.add {type = 'flow', direction = 'horizontal'} grid.add {type = 'sprite', sprite = 'item/blueprint'}
blueprint_flow.add {type = 'sprite', sprite = 'item/blueprint'} local blueprint = grid.add {type = 'label', caption = 'Blueprint\nhelper'}
local blueprint = blueprint_flow.add {type = 'label', caption = 'Blueprint\nhelper'}
local blueprint_style = blueprint.style local blueprint_style = blueprint.style
blueprint_style.font = 'default-listbox' blueprint_style.font = 'default-listbox'
blueprint_style.single_line = false blueprint_style.single_line = false
blueprint_style.width = 64 blueprint_style.width = 64
local blueprint_label = local blueprint_label =
blueprint_flow.add { grid.add {
type = 'label', type = 'label',
caption = [[ caption = [[
The Blueprint helper lets you flip blueprints horizontally or vertically and lets you converter the entities used in the blueprint e.g. turn yellow belts into red belts The Blueprint helper lets you flip blueprints horizontally or vertically and lets you
]] converter the entities used in the blueprint e.g. turn yellow belts into red belts.]]
} }
blueprint_label.style.single_line = false blueprint_label.style.single_line = false
local score_flow = parent.add {type = 'flow', direction = 'horizontal'} grid.add {type = 'sprite', sprite = 'item/rocket-silo'}
score_flow.add {type = 'sprite', sprite = 'item/rocket-silo'} local score = grid.add {type = 'label', caption = 'Score'}
local score = score_flow.add {type = 'label', caption = 'Score'}
score.style.font = 'default-listbox' score.style.font = 'default-listbox'
local score_label = local score_label =
score_flow.add { grid.add {
type = 'label', type = 'label',
caption = [[ caption = [[
Shows number of rockets launched and biters liberated. Shows number of rockets launched and biters liberated.]]
]]
} }
score_label.style.single_line = false score_label.style.single_line = false
end end
@ -341,7 +362,7 @@ local pages = {
end, end,
content = function(parent, player) content = function(parent, player)
local read_only = not player.admin local read_only = not player.admin
local text_width = 430 local text_width = 480
local top_flow = parent.add {type = 'flow'} local top_flow = parent.add {type = 'flow'}
local top_flow_style = top_flow.style local top_flow_style = top_flow.style
@ -356,12 +377,12 @@ local pages = {
local grid_style = grid.style local grid_style = grid.style
grid_style.horizontally_stretchable = true grid_style.horizontally_stretchable = true
local map_name_label = grid.add {type = 'label', caption = 'Map name: '} grid.add {type = 'label', caption = 'Map name: '}
local map_name_textbox = local map_name_textbox =
grid.add({type = 'flow'}).add { grid.add({type = 'flow'}).add {
type = 'text-box', type = 'text-box',
name = editable_textbox_name, name = editable_textbox_name,
text = map_info['name'] text = editable_info[map_name_key]
} }
map_name_textbox.read_only = read_only map_name_textbox.read_only = read_only
@ -369,14 +390,14 @@ local pages = {
map_name_textbox_style.width = text_width map_name_textbox_style.width = text_width
map_name_textbox_style.maximal_height = 27 map_name_textbox_style.maximal_height = 27
Gui.set_data(map_name_textbox, 'name') Gui.set_data(map_name_textbox, map_name_key)
local map_description_label = grid.add {type = 'label', caption = 'Map description: '} grid.add {type = 'label', caption = 'Map description: '}
local map_description_textbox = local map_description_textbox =
grid.add({type = 'flow'}).add { grid.add({type = 'flow'}).add {
type = 'text-box', type = 'text-box',
name = editable_textbox_name, name = editable_textbox_name,
text = map_info['description'] text = editable_info[map_description_key]
} }
map_description_textbox.read_only = read_only map_description_textbox.read_only = read_only
@ -384,22 +405,81 @@ local pages = {
map_description_textbox_style.width = text_width map_description_textbox_style.width = text_width
map_description_textbox_style.maximal_height = 72 map_description_textbox_style.maximal_height = 72
Gui.set_data(map_description_textbox, 'description') Gui.set_data(map_description_textbox, map_description_key)
local map_extra_info_label = grid.add {type = 'label', caption = 'Extra Info: '} grid.add {type = 'label', caption = 'Extra Info: '}
local map_extra_info_textbox = local map_extra_info_textbox =
grid.add({type = 'flow'}).add { grid.add({type = 'flow'}).add {
type = 'text-box', type = 'text-box',
name = editable_textbox_name, name = editable_textbox_name,
text = map_info['extra'] text = editable_info[map_extra_info_key]
} }
map_extra_info_textbox.read_only = read_only map_extra_info_textbox.read_only = read_only
local map_extra_info_textbox_style = map_extra_info_textbox.style local map_extra_info_textbox_style = map_extra_info_textbox.style
map_extra_info_textbox_style.width = text_width map_extra_info_textbox_style.width = text_width
map_extra_info_textbox_style.height = 240 map_extra_info_textbox_style.height = 210
Gui.set_data(map_extra_info_textbox, 'extra') Gui.set_data(map_extra_info_textbox, map_extra_info_key)
end
},
{
tab_button = function(parent, player)
local button = parent.add {type = 'button', name = tab_button_name, caption = "What's New"}
return button
end,
content = function(parent, player)
local read_only = not player.admin
header_label(parent, 'New Scenario Features')
local new_info_flow = parent.add {type = 'flow'}
new_info_flow.style.align = 'center'
local new_info_textbox =
new_info_flow.add {
type = 'text-box',
name = editable_textbox_name,
text = editable_info[new_info_key]
}
new_info_textbox.read_only = read_only
local new_info_textbox_style = new_info_textbox.style
new_info_textbox_style.width = 590
new_info_textbox_style.height = 150
Gui.set_data(new_info_textbox, new_info_key)
centered_label(
parent,
[[
Help us maintain the servers and develop new features by contributing to our Patreon.
Our donators will receive special perks.]]
)
local patreon_flow = parent.add {type = 'flow', direction = 'horizontal'}
local patreon_flow_style = patreon_flow.style
patreon_flow_style.align = 'center'
patreon_flow_style.horizontally_stretchable = true
patreon_flow.add {type = 'label', caption = 'Patreon:'}
local patreon_textbox = patreon_flow.add {type = 'text-box', text = 'patreon.com/redmew '}
patreon_textbox.read_only = true
centered_label(
parent,
[[
Suggest new maps / features and see what we are working on by joining our discord.]]
)
local discord_flow = parent.add {type = 'flow', direction = 'horizontal'}
local discord_flow_style = discord_flow.style
discord_flow_style.align = 'center'
discord_flow_style.horizontally_stretchable = true
discord_flow.add {type = 'label', caption = 'Discord:'}
local discord_textbox = discord_flow.add {type = 'text-box', text = 'redmew.com/discord '}
discord_textbox.read_only = true
end end
}, },
{ {
@ -408,39 +488,24 @@ local pages = {
return button return button
end, end,
content = function(parent, player) content = function(parent, player)
local top_flow = parent.add {type = 'flow'} header_label(parent, 'Other Servers')
local top_flow_style = top_flow.style
top_flow_style.align = 'center'
top_flow_style.horizontally_stretchable = true
local top_label = top_flow.add {type = 'label', caption = 'Other Servers'} centered_label(
local top_label_style = top_label.style parent,
top_label_style.font = 'default-frame' [[
local label1_flow = parent.add {type = 'flow'}
local label1_flow_style = label1_flow.style
label1_flow_style.horizontally_stretchable = true
label1_flow_style.align = 'center'
local label1 =
label1_flow.add {
type = 'label',
caption = [[
We also host a modded server. We also host a modded server.
Check out the modded channel on our discord for details.]] Check out the modded channel on our discord for details.]]
} )
local label1_style = label1.style
label1_style.single_line = false
label1_style.align = 'center'
local discord_textbox_flow = parent.add {type = 'flow'} local discord_flow = parent.add {type = 'flow', direction = 'horizontal'}
local discord_textbox_flow_style = discord_textbox_flow.style local discord_flow_style = discord_flow.style
discord_textbox_flow_style.align = 'center' discord_flow_style.align = 'center'
discord_textbox_flow_style.horizontally_stretchable = true discord_flow_style.horizontally_stretchable = true
local discord_textbox = discord_textbox_flow.add {type = 'text-box', text = 'redmew.com/discord '} discord_flow.add {type = 'label', caption = 'Discord:'}
local discord_textbox = discord_flow.add {type = 'text-box', text = 'redmew.com/discord '}
discord_textbox.read_only = true discord_textbox.read_only = true
end end
} }
@ -450,7 +515,7 @@ local function draw_main_frame(center, player)
local frame = center.add {type = 'frame', name = main_frame_name, direction = 'vertical'} local frame = center.add {type = 'frame', name = main_frame_name, direction = 'vertical'}
local frame_style = frame.style local frame_style = frame.style
frame_style.height = 600 frame_style.height = 600
frame_style.width = 600 frame_style.width = 650
frame_style.left_padding = 16 frame_style.left_padding = 16
frame_style.right_padding = 16 frame_style.right_padding = 16
frame_style.top_padding = 16 frame_style.top_padding = 16
@ -526,7 +591,7 @@ local function draw_main_frame(center, player)
bottom_flow_style.top_padding = 8 bottom_flow_style.top_padding = 8
bottom_flow_style.horizontally_stretchable = true bottom_flow_style.horizontally_stretchable = true
local close_button = bottom_flow.add {type = 'button', name = main_button_name, caption = 'Close'} bottom_flow.add {type = 'button', name = main_button_name, caption = 'Close'}
player.opened = frame player.opened = frame
end end
@ -552,7 +617,7 @@ local function player_created(event)
local gui = player.gui local gui = player.gui
local button = gui.top.add {type = 'sprite-button', name = main_button_name, sprite = 'utility/questionmark'} gui.top.add {type = 'sprite-button', name = main_button_name, sprite = 'utility/questionmark'}
if player.admin or UserGroups.is_regular(player.name) or welcomed_players[player.index] then if player.admin or UserGroups.is_regular(player.name) or welcomed_players[player.index] then
return return
@ -602,7 +667,7 @@ Gui.on_text_changed(
local textbox = event.element local textbox = event.element
local key = Gui.get_data(textbox) local key = Gui.get_data(textbox)
map_info[key] = textbox.text editable_info[key] = textbox.text
end end
) )