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Merge pull request #1224 from grilledham/danger-ore-one-direction
Add danger_ore_one_direction.
This commit is contained in:
commit
83b1c51a1f
@ -0,0 +1,76 @@
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local b = require 'map_gen.shared.builders'
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local start_value = b.euclidean_value(0, 0.35)
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local value = b.exponential_value(0, 0.15, 1.1)
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return {
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{
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name = 'copper-ore',
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['tiles'] = {
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[1] = 'red-desert-0',
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[2] = 'red-desert-1',
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[3] = 'red-desert-2',
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[4] = 'red-desert-3'
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},
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['start'] = start_value,
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['weight'] = 1,
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['ratios'] = {
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{resource = b.resource(b.full_shape, 'iron-ore', value), weight = 15},
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{resource = b.resource(b.full_shape, 'copper-ore', value), weight = 70},
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{resource = b.resource(b.full_shape, 'stone', value), weight = 10},
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{resource = b.resource(b.full_shape, 'coal', value), weight = 5}
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}
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},
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{
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name = 'coal',
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['tiles'] = {
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[1] = 'dirt-1',
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[2] = 'dirt-2',
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[3] = 'dirt-3',
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[4] = 'dirt-4',
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[5] = 'dirt-5',
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[6] = 'dirt-6',
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[7] = 'dirt-7'
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},
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['start'] = start_value,
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['weight'] = 1,
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['ratios'] = {
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{resource = b.resource(b.full_shape, 'iron-ore', value), weight = 18},
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{resource = b.resource(b.full_shape, 'copper-ore', value), weight = 9},
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{resource = b.resource(b.full_shape, 'stone', value), weight = 8},
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{resource = b.resource(b.full_shape, 'coal', value), weight = 65}
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}
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},
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{
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name = 'iron-ore',
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['tiles'] = {
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[1] = 'grass-1',
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[2] = 'grass-2',
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[3] = 'grass-3',
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[4] = 'grass-4'
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},
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['start'] = start_value,
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['weight'] = 1,
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['ratios'] = {
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{resource = b.resource(b.full_shape, 'iron-ore', value), weight = 75},
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{resource = b.resource(b.full_shape, 'copper-ore', value), weight = 13},
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{resource = b.resource(b.full_shape, 'stone', value), weight = 7},
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{resource = b.resource(b.full_shape, 'coal', value), weight = 5}
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}
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},
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--[[ {
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name = 'stone',
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['tiles'] = {
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[1] = 'sand-1',
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[2] = 'sand-2',
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[3] = 'sand-3'
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},
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['start'] = start_value,
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['weight'] = 1,
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['ratios'] = {
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{resource = b.resource(b.full_shape, 'iron-ore', value), weight = 25},
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{resource = b.resource(b.full_shape, 'copper-ore', value), weight = 10},
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{resource = b.resource(b.full_shape, 'stone', value), weight = 60},
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{resource = b.resource(b.full_shape, 'coal', value), weight = 5}
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}
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} ]]
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}
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43
map_gen/maps/danger_ores/modules/main_ores_one_direction.lua
Normal file
43
map_gen/maps/danger_ores/modules/main_ores_one_direction.lua
Normal file
@ -0,0 +1,43 @@
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local Helper = require 'map_gen.maps.danger_ores.modules.helper'
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local b = require 'map_gen.shared.builders'
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local table = require 'utils.table'
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return function(config)
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local main_ores = config.main_ores
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local shuffle_order = config.main_ores_shuffle_order
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local main_ores_rotate = config.main_ores_rotate or 0
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local main_ores_split_count = config.main_ores_split_count or 1
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main_ores = Helper.split_ore(main_ores, main_ores_split_count)
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return function(tile_builder, ore_builder, spawn_shape, water_shape, random_gen)
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local shapes = {}
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for _, ore_data in pairs(main_ores) do
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local ore_name = ore_data.name
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local tiles = ore_data.tiles
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local land = tile_builder(tiles)
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local ratios = ore_data.ratios
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local weighted = b.prepare_weighted_array(ratios)
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local amount = ore_data.start
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local ore = ore_builder(ore_name, amount, ratios, weighted)
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local shape = b.apply_entity(land, ore)
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shapes[#shapes + 1] = {shape = shape, weight = ore_data.weight}
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end
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if shuffle_order then
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table.shuffle_table(shapes, random_gen)
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end
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local ores = b.grid_y_no_repeat_weighted_pattern(shapes, 32)
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if main_ores_rotate ~= 0 then
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ores = b.rotate(ores, math.rad(main_ores_rotate))
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end
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return b.any {spawn_shape, water_shape, ores}
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end
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end
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@ -90,43 +90,44 @@ return function(config)
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end
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local map
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Global.register_init(
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{},
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function(tbl)
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tbl.seed = RS.get_surface().map_gen_settings.seed
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tbl.random = game.create_random_generator(tbl.seed)
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end,
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function(tbl)
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local spawn_shape = spawn_builder(config)
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local water_shape = (config.water or empty_builder)(config)
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local tile_builder = tile_builder_factory(config)
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local trees_shape = (config.trees or no_op)(config)
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local enemy_shape = (config.enemy or no_op)(config)
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local fish_spawn_rate = config.fish_spawn_rate
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local main_ores_builder = (config.main_ores_builder or deafult_main_ores_builder)(config)
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Global.register_init({}, function(tbl)
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tbl.seed = RS.get_surface().map_gen_settings.seed
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tbl.random = game.create_random_generator(tbl.seed)
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end, function(tbl)
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local spawn_shape = spawn_builder(config)
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local water_shape = (config.water or empty_builder)(config)
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local tile_builder = tile_builder_factory(config)
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local trees_shape = (config.trees or no_op)(config)
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local enemy_shape = (config.enemy or no_op)(config)
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local fish_spawn_rate = config.fish_spawn_rate
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local main_ores_builder = (config.main_ores_builder or deafult_main_ores_builder)(config)
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local post_map_func = config.post_map_func
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start_ore_shape = config.start_ore_shape or b.circle(68)
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resource_patches = (config.resource_patches or no_op)(config) or b.empty_shape
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no_resource_patch_shape = config.no_resource_patch_shape or b.empty_shape
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dense_patches = (config.dense_patches or no_op)(config) or no_op
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start_ore_shape = config.start_ore_shape or b.circle(68)
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resource_patches = (config.resource_patches or no_op)(config) or b.empty_shape
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no_resource_patch_shape = config.no_resource_patch_shape or b.empty_shape
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dense_patches = (config.dense_patches or no_op)(config) or no_op
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local random_gen = tbl.random
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random_gen.re_seed(tbl.seed)
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map = main_ores_builder(tile_builder, ore_builder, spawn_shape, water_shape, random_gen)
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local random_gen = tbl.random
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random_gen.re_seed(tbl.seed)
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map = main_ores_builder(tile_builder, ore_builder, spawn_shape, water_shape, random_gen)
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if enemy_shape then
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map = b.apply_entity(map, enemy_shape)
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end
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if trees_shape then
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map = b.apply_entity(map, trees_shape)
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end
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if fish_spawn_rate then
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map = b.fish(map, fish_spawn_rate)
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end
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if enemy_shape then
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map = b.apply_entity(map, enemy_shape)
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end
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)
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if trees_shape then
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map = b.apply_entity(map, trees_shape)
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end
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if fish_spawn_rate then
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map = b.fish(map, fish_spawn_rate)
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end
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if post_map_func then
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map = post_map_func(map)
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end
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end)
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return function(x, y, world)
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return map(x, y, world)
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@ -14,6 +14,7 @@ return function(config)
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Generate.enable_register_events = false
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local start_size = config.start_size
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local outer_bounds = config.bounds or b.full_shape
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local pollution_data = {
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min_pollution = config.min_pollution or 400,
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@ -26,17 +27,13 @@ return function(config)
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local chunk_list = {index = 1}
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local surface
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Global.register_init(
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{chunk_list = chunk_list, pollution_data = pollution_data},
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function(tbl)
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tbl.surface = RS.get_surface()
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end,
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function(tbl)
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chunk_list = tbl.chunk_list
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pollution_data = tbl.pollution_data
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surface = tbl.surface
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end
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)
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Global.register_init({chunk_list = chunk_list, pollution_data = pollution_data}, function(tbl)
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tbl.surface = RS.get_surface()
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end, function(tbl)
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chunk_list = tbl.chunk_list
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pollution_data = tbl.pollution_data
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surface = tbl.surface
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end)
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local bounds = b.rectangle(start_size, start_size)
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@ -59,7 +56,9 @@ return function(config)
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end
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surface.set_tiles(tiles, true)
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chunk_list[#chunk_list + 1] = {left_top = left_top, id = nil}
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if (outer_bounds(x + 0.5, y + 0.5)) then
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chunk_list[#chunk_list + 1] = {left_top = left_top, id = nil}
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end
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end
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end
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@ -102,8 +101,7 @@ return function(config)
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local id = data.id
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if not id then
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data.id =
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rendering.draw_text {
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data.id = rendering.draw_text {
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text = text,
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surface = surface,
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target = {x + 16, y + 16},
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180
map_gen/maps/danger_ores/presets/danger_ore_one_direction.lua
Normal file
180
map_gen/maps/danger_ores/presets/danger_ore_one_direction.lua
Normal file
@ -0,0 +1,180 @@
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local Event = require 'utils.event'
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local b = require 'map_gen.shared.builders'
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local Config = require 'config'
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local ScenarioInfo = require 'features.gui.info'
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ScenarioInfo.set_map_name('Danger Ore One Direction')
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ScenarioInfo.set_map_description([[
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Clear the ore to expand the base,
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focus mining efforts on specific sectors to ensure
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proper material ratios, expand the map with pollution!
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]])
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ScenarioInfo.add_map_extra_info([[
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This map is split in three sectors [item=iron-ore] [item=copper-ore] [item=coal].
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Each sector has a main resource and the other resources at a lower ratio.
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You may not build the factory on ore patches. Exceptions:
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[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank] [item=spidertron] [item=locomotive] [item=cargo-wagon] [item=fluid-wagon] [item=artillery-wagon]
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[item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt] [item=rail] [item=rail-signal] [item=rail-chain-signal] [item=train-stop]
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The map size is restricted to the pollution generated. A significant amount of
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pollution must affect a section of the map before it is revealed. Pollution
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does not affect biter evolution.]])
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ScenarioInfo.set_new_info([[
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2019-04-24:
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- Stone ore density reduced by 1/2
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- Ore quadrants randomized
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- Increased time factor of biter evolution from 5 to 7
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- Added win conditions (+5% evolution every 5 rockets until 100%, +100 rockets until biters are wiped)
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2019-03-30:
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- Uranium ore patch threshold increased slightly
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- Bug fix: Cars and tanks can now be placed onto ore!
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- Starting minimum pollution to expand map set to 650
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View current pollution via Debug Settings [F4] show-pollution-values,
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then open map and turn on pollution via the red box.
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- Starting water at spawn increased from radius 8 to radius 16 circle.
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2019-03-27:
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- Ore arranged into quadrants to allow for more controlled resource gathering.
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2020-09-02:
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- Destroyed chests dump their content as coal ore.
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2020-12-28:
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- Changed win condition. First satellite kills all biters, launch 500 to win the map.
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2021-04-06:
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- Rail signals and train stations now allowed on ore.
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]])
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local map = require 'map_gen.maps.danger_ores.modules.map'
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local main_ores_config = require 'map_gen.maps.danger_ores.config.vanilla_ores_one_direction'
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local resource_patches = require 'map_gen.maps.danger_ores.modules.resource_patches'
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local resource_patches_config = require 'map_gen.maps.danger_ores.config.vanilla_resource_patches'
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-- local water = require 'map_gen.maps.danger_ores.modules.water'
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local trees = require 'map_gen.maps.danger_ores.modules.trees'
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local enemy = require 'map_gen.maps.danger_ores.modules.enemy'
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-- local dense_patches = require 'map_gen.maps.danger_ores.modules.dense_patches'
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local banned_entities = require 'map_gen.maps.danger_ores.modules.banned_entities'
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local allowed_entities = require 'map_gen.maps.danger_ores.config.vanilla_allowed_entities'
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banned_entities(allowed_entities)
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RS.set_map_gen_settings({
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MGSP.grass_only,
|
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MGSP.enable_water,
|
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{terrain_segmentation = 'normal', water = 'normal'},
|
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MGSP.starting_area_very_low,
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MGSP.ore_oil_none,
|
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MGSP.enemy_none,
|
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MGSP.cliff_none,
|
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MGSP.tree_none,
|
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{height = 32 * 3}
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})
|
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|
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Config.market.enabled = false
|
||||
Config.player_rewards.enabled = false
|
||||
Config.player_create.starting_items = {}
|
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Config.dump_offline_inventories = {
|
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enabled = true,
|
||||
offline_timout_mins = 30 -- time after which a player logs off that their inventory is provided to the team
|
||||
}
|
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Config.paint.enabled = false
|
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|
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Event.on_init(function()
|
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game.draw_resource_selection = false
|
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game.forces.player.technologies['mining-productivity-1'].enabled = false
|
||||
game.forces.player.technologies['mining-productivity-2'].enabled = false
|
||||
game.forces.player.technologies['mining-productivity-3'].enabled = false
|
||||
game.forces.player.technologies['mining-productivity-4'].enabled = false
|
||||
|
||||
game.difficulty_settings.technology_price_multiplier = 25
|
||||
game.forces.player.technologies.logistics.researched = true
|
||||
game.forces.player.technologies.automation.researched = true
|
||||
|
||||
game.map_settings.enemy_evolution.time_factor = 0.000007 -- default 0.000004
|
||||
game.map_settings.enemy_evolution.destroy_factor = 0.000010 -- default 0.002
|
||||
game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution default 0.0000009
|
||||
|
||||
game.forces.player.manual_mining_speed_modifier = 1
|
||||
|
||||
RS.get_surface().always_day = true
|
||||
end)
|
||||
|
||||
local function terraforming_bounds(x, y)
|
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return x > -64 and y > -64 and y < 64
|
||||
end
|
||||
|
||||
local terraforming = require 'map_gen.maps.danger_ores.modules.terraforming'
|
||||
terraforming({
|
||||
start_size = 8 * 32,
|
||||
min_pollution = 100,
|
||||
max_pollution = 16000,
|
||||
pollution_increment = 4,
|
||||
bounds = terraforming_bounds
|
||||
})
|
||||
|
||||
local rocket_launched = require 'map_gen.maps.danger_ores.modules.rocket_launched_simple'
|
||||
rocket_launched({win_satellite_count = 500})
|
||||
|
||||
local restart_command = require 'map_gen.maps.danger_ores.modules.restart_command'
|
||||
restart_command({scenario_name = 'terraforming-danger-ore'})
|
||||
|
||||
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
|
||||
container_dump({entity_name = 'coal'})
|
||||
|
||||
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
|
||||
concrete_on_landfill({tile = 'blue-refined-concrete'})
|
||||
|
||||
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_one_direction'
|
||||
|
||||
local function post_map_func(map_shape)
|
||||
local function map_bounds(x, y)
|
||||
return x > -44 and y > -48 and y < 48
|
||||
end
|
||||
|
||||
local function water_bounds(x, y)
|
||||
return x > -46 and y > -50 and y < 50
|
||||
end
|
||||
|
||||
local water_border = b.tile('water')
|
||||
water_border = b.choose(water_bounds, water_border, b.empty_shape)
|
||||
|
||||
return b.choose(map_bounds, map_shape, water_border)
|
||||
end
|
||||
|
||||
local config = {
|
||||
spawn_shape = b.rectangle(72),
|
||||
start_ore_shape = b.rectangle(88),
|
||||
post_map_func = post_map_func,
|
||||
main_ores_builder = main_ores_builder,
|
||||
no_resource_patch_shape = b.rectangle(160),
|
||||
main_ores = main_ores_config,
|
||||
main_ores_shuffle_order = true,
|
||||
-- main_ores_rotate = 30,
|
||||
resource_patches = resource_patches,
|
||||
resource_patches_config = resource_patches_config,
|
||||
-- water = water,
|
||||
water_scale = 1 / 96,
|
||||
water_threshold = 0.4,
|
||||
deepwater_threshold = 0.45,
|
||||
trees = trees,
|
||||
trees_scale = 1 / 64,
|
||||
trees_threshold = 0.4,
|
||||
trees_chance = 0.875,
|
||||
enemy = enemy,
|
||||
enemy_factor = 10 / (768 * 32),
|
||||
enemy_max_chance = 1 / 6,
|
||||
enemy_scale_factor = 32,
|
||||
fish_spawn_rate = 0.025,
|
||||
-- dense_patches = dense_patches,
|
||||
dense_patches_scale = 1 / 48,
|
||||
dense_patches_threshold = 0.55,
|
||||
dense_patches_multiplier = 25
|
||||
}
|
||||
|
||||
return map(config)
|
@ -1170,6 +1170,31 @@ function Builders.grid_y_pattern(pattern, rows, height)
|
||||
end
|
||||
end
|
||||
|
||||
function Builders.grid_y_no_repeat_weighted_pattern(pattern, height)
|
||||
local weights = Builders.prepare_weighted_array(pattern)
|
||||
local total = weights.total
|
||||
local scale = 1 / height
|
||||
|
||||
return function(x, y, world)
|
||||
local i = ((y * scale) -0.5) % total
|
||||
|
||||
local index = binary_search(weights, i)
|
||||
if index < 0 then
|
||||
index = bnot(index)
|
||||
end
|
||||
|
||||
local data = pattern[index]
|
||||
local shape
|
||||
if data then
|
||||
shape = data.shape
|
||||
end
|
||||
|
||||
shape = shape or Builders.empty_shape
|
||||
|
||||
return shape(x, y, world)
|
||||
end
|
||||
end
|
||||
|
||||
--- Docs: https://github.com/Refactorio/RedMew/wiki/Using-the-Builders#buildersgrid_pattern
|
||||
function Builders.grid_pattern(pattern, columns, rows, width, height)
|
||||
local half_width = width / 2
|
||||
|
@ -0,0 +1 @@
|
||||
return require 'map_gen.maps.danger_ores.presets.danger_ore_one_direction'
|
Loading…
Reference in New Issue
Block a user