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fixed steel axe config
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@ -12,6 +12,7 @@ local Retailer = require 'features.retailer'
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local enemy_seed = 420420
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table.insert(global.config.player_create.starting_items, {name = 'steel-axe', count = 2})
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global.config.market.create_standard_market = false -- stop standard market from spawning
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local map_gen_settings = {
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@ -164,6 +165,7 @@ local function on_init()
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game.map_settings.enemy_expansion.enabled = true
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-- Set up non-standard market so we can add science packs for purchase while keeping all other items
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global.config.market.create_standard_market = false
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Retailer.set_item(
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'items',
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{
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@ -252,8 +254,5 @@ local function on_init()
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item_market_1.destructible = false
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Retailer.add_market('items', item_market_1)
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end
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Event.on_init(on_init)
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table.insert(global.config.player_create.starting_items, {name = 'steel-axe', count = 2})
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return map
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