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slight refactor and added player_colors module
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parent
19041a1698
commit
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37
control.lua
37
control.lua
@ -14,6 +14,7 @@ require 'fish_market'
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require 'reactor_meltdown'
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require 'map_layout'
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require 'bot'
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require 'player_colors'
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-- GUIs the order determines the order they appear at the top.
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require 'info'
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require 'player_list'
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@ -27,17 +28,22 @@ require 'popup'
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local Event = require 'utils.event'
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local function player_joined(event)
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local function player_created(event)
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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player.insert {name = 'coin', count = 10}
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player.insert {name = 'iron-gear-wheel', count = 8}
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player.insert {name = 'iron-plate', count = 16}
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player.print('Welcome to our Server. You can join our Discord at: redmew.com/discord')
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player.print('And remember.. Keep Calm And Spaghetti!')
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end
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player.print('And remember.. Keep Calm And Spaghetti!')
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function walkabout(player_name, distance)
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game.player.print('This command moved to /walkabout.')
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local gui = player.gui
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gui.top.style = 'slot_table_spacing_horizontal_flow'
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gui.left.style = 'slot_table_spacing_vertical_flow'
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end
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local hodor_messages = {
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@ -141,27 +147,8 @@ local function hodor(event)
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end
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end
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Event.add(defines.events.on_player_created, player_joined)
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Event.add(defines.events.on_player_created, player_created)
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Event.add(defines.events.on_console_chat, hodor)
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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if player.name == 'grilledham' then
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-- pink
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player.color = {r = 0.9290000202716064, g = 0.3860000739097595, b = 0.51399999856948853, a = 0.5}
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player.chat_color = {r = 1, g = 0.51999998092651367, b = 0.63300001621246338, a = 0.5}
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end
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local gui = player.gui
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gui.top.style = 'slot_table_spacing_horizontal_flow'
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gui.left.style = 'slot_table_spacing_vertical_flow'
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end
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)
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Event.add(
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defines.events.on_console_command,
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30
player_colors.lua
Normal file
30
player_colors.lua
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@ -0,0 +1,30 @@
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local Event = require 'utils.event'
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local player_colors = {
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['grilledham'] = {
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color = {r = 0.9290000202716064, g = 0.3860000739097595, b = 0.51399999856948853, a = 0.5},
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chat_color = {r = 1, g = 0.51999998092651367, b = 0.63300001621246338, a = 0.5}
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},
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['plague006'] = {
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color = {r = 64, g = 224, b = 208, a = 0.5},
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chat_color = {r = 175, g = 238, b = 238, a = 0.5}
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}
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}
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Event.add(
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defines.events.on_player_created,
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function(event)
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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local color_data = player_colors[player.name]
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if not color_data then
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return
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end
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player.color = color_data.color
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player.chat_color = color_data.chat_color or color_data.color
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end
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)
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