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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

player_list settings sync

This commit is contained in:
grilledham 2019-05-27 16:10:36 +01:00
parent a03cff2bd9
commit 8877b73628

View File

@ -8,6 +8,7 @@ local Utils = require 'utils.core'
local Report = require 'features.report'
local table = require 'utils.table'
local Color = require 'resources.color_presets'
local Settings = require 'utils.redmew_settings'
local poke_messages = require 'resources.poke_messages'
local player_sprites = require 'resources.player_sprites'
@ -25,6 +26,9 @@ local symbol_desc = ' ▼'
local focus_color = Color.dark_orange
local donator_color = Color.donator
local notify_name = 'notify_poke'
Settings.register(notify_name, Settings.types.boolean, true)
local rank_column_width = 100
local inv_sprite_time_step = 1 / sprite_time_step
@ -103,7 +107,7 @@ end
local function apply_heading_style(style)
style.font_color = focus_color
style.font = 'default-bold'
style.horizontal_align = 'center'
style.horizontal_align = 'center'
end
local column_builders = {
@ -134,7 +138,7 @@ local column_builders = {
sprite = player_sprites[cell_data]
}
local label_style = label.style
label_style.horizontal_align = 'center'
label_style.horizontal_align = 'center'
label_style.width = 32
return label
@ -169,7 +173,7 @@ local column_builders = {
}
local label_style = label.style
label_style.font_color = color
label_style.horizontal_align = 'left'
label_style.horizontal_align = 'left'
label_style.width = 150
return label
@ -196,7 +200,7 @@ local column_builders = {
local label = parent.add {type = 'label', name = time_cell_name, caption = text}
local label_style = label.style
label_style.horizontal_align = 'left'
label_style.horizontal_align = 'left'
label_style.width = 125
return label
@ -232,7 +236,7 @@ local column_builders = {
if is_donator then
local flow = parent.add {type = 'flow', name = rank_cell_name, direction = 'horizontal'}
local flow_style = flow.style
flow_style.horizontal_align = 'left'
flow_style.horizontal_align = 'left'
flow_style.width = rank_column_width
local label_rank = flow.add {type = 'label', caption = get_rank_name(rank)}
@ -245,7 +249,7 @@ local column_builders = {
else
local label = parent.add {type = 'label', name = rank_cell_name, caption = get_rank_name(rank)}
local label_style = label.style
label_style.horizontal_align = 'left'
label_style.horizontal_align = 'left'
label_style.font_color = get_rank_color(rank)
label_style.width = rank_column_width
@ -274,7 +278,7 @@ local column_builders = {
local label = parent.add {type = 'label', name = distance_cell_name, caption = text}
local label_style = label.style
label_style.horizontal_align = 'center'
label_style.horizontal_align = 'center'
label_style.width = 70
return label
@ -316,7 +320,7 @@ local column_builders = {
local label = parent.add {type = 'label', name = coin_cell_name, caption = text}
local label_style = label.style
label_style.horizontal_align = 'center'
label_style.horizontal_align = 'center'
label_style.width = 80
return label
@ -356,7 +360,7 @@ local column_builders = {
local label =
parent.add {type = 'label', name = deaths_cell_name, caption = cell_data.count, tooltip = tooltip}
local label_style = label.style
label_style.horizontal_align = 'center'
label_style.horizontal_align = 'center'
label_style.width = 60
return label
@ -385,11 +389,11 @@ local column_builders = {
local parent_style = parent.style
parent_style.width = 64
parent_style.horizontal_align = 'center'
parent_style.horizontal_align = 'center'
local label = parent.add {type = 'button', name = poke_cell_name, caption = cell_data.poke_count}
local label_style = label.style
label_style.horizontal_align = 'center'
label_style.horizontal_align = 'center'
label_style.minimal_width = 32
label_style.height = 24
label_style.font = 'default-bold'
@ -430,7 +434,7 @@ local column_builders = {
draw_cell = function(parent, cell_data)
local parent_style = parent.style
parent_style.width = 58
parent_style.horizontal_align = 'center'
parent_style.horizontal_align = 'center'
local label =
parent.add {
@ -440,7 +444,7 @@ local column_builders = {
tooltip = {'player_list.report_button_tooltip', cell_data.name}
}
local label_style = label.style
label_style.horizontal_align = 'center'
label_style.horizontal_align = 'center'
label_style.minimal_width = 32
label_style.height = 24
label_style.font = 'default-bold'
@ -566,10 +570,12 @@ local function draw_main_frame(left, player)
local cell_table_scroll_pane = frame.add {type = 'scroll-pane'}
cell_table_scroll_pane.style.maximal_height = 400
frame.add {
local state = Settings.get(player.index, notify_name)
local notify_checkbox =
frame.add {
type = 'checkbox',
name = notify_checkbox_name,
state = not no_notify_players[player_index],
state = state,
caption = {'player_list.poke_notify_caption'},
tooltip = {'player_list.poke_notify_tooltip'}
}
@ -581,7 +587,8 @@ local function draw_main_frame(left, player)
frame = frame,
heading_table_flow = heading_table_flow,
cell_table_scroll_pane = cell_table_scroll_pane,
settings = settings
settings = settings,
notify_checkbox = notify_checkbox
}
redraw_title(data)
@ -631,12 +638,14 @@ local function player_joined(event)
local top = gui.top
if not top[main_button_name] then
top.add({
type = 'sprite-button',
name = main_button_name,
sprite = 'entity/character',
tooltip = {'player_list.tooltip'}
})
top.add(
{
type = 'sprite-button',
name = main_button_name,
sprite = 'entity/character',
tooltip = {'player_list.tooltip'}
}
)
end
for _, p in ipairs(game.connected_players) do
@ -673,15 +682,17 @@ Gui.on_checked_state_changed(
function(event)
local player_index = event.player_index
local checkbox = event.element
local state = checkbox.state
local new_state
if checkbox.state then
new_state = nil
local no_notify
if state then
no_notify = nil
else
new_state = true
no_notify = true
end
no_notify_players[player_index] = new_state
no_notify_players[player_index] = no_notify
Settings.set(player_index, notify_name, state)
end
)
@ -776,3 +787,38 @@ Gui.on_click(
)
Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
Event.add(
Settings.events.on_setting_set,
function(event)
if event.setting_name ~= notify_name then
return
end
local player_index = event.player_index
local player = game.get_player(player_index)
if not player or not player.valid then
return
end
local state = event.new_value
local no_notify
if state then
no_notify = nil
else
no_notify = true
end
no_notify_players[player_index] = no_notify
local frame = player.gui.left[main_frame_name]
if not frame then
return
end
local data = Gui.get_data(frame)
local checkbox = data.notify_checkbox
checkbox.state = state
end
)