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Fixed the message for spy cost
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@ -13,7 +13,7 @@ crash_site_spy=Spend coins to send a fish to spy on the enemy for a short time.
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crash_site_spy_invalid=You need to add a valid location to send a spy fish. e.g /spy [gps=-110,-17,redmew]
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crash_site_spy_funds=Training these spy fish ain't cheap! You need more coins!
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crash_site_airstrike_invalid=Invalid co-ordinates.
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crash_site_spy_success=__1__ used the /spy command and spent 1000 coins to train a fish to spy on the enemy [gps=__2__,__3__,redmew]
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crash_site_spy_success=__1__ used the /spy command and spent __2__ coins to train a fish to spy on the enemy [gps=__3__,__4__,redmew]
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crash_site_airstrike_count=Upgrade the airstrike damage to to level __1__\n\nTo use airstrike place poison capsules in the spawn chest then type /strike with a gps position\n\nDamage upgrades increase the number of poison capsules launched by airstrike.\n\nCurrent level: __2__\nCurrent shell count: __3__\nCurrent cost: __4__
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crash_site_airstrike_radius=Upgrade the airstrike radius to level __1__\n\nTo use airstrike place poison capsules in the spawn chest then type /strike with a gps position\n\nCurrent level: __2__\nCurrent radius: __3__
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crash_site_airstrike_radius_name_label=Airstrike Radius __1__
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@ -322,7 +322,7 @@ function Public.control(config)
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for j = 1, 15 do
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set_timeout_in_ticks(60 * j, chart_area_callback, {player = player, xpos = xpos, ypos = ypos})
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end
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game.print({'command_description.crash_site_spy_success', player_name, xpos, ypos}, Color.success)
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game.print({'command_description.crash_site_spy_success', player_name, spy_cost, xpos, ypos}, Color.success)
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inv.remove({name = "coin", count = spy_cost})
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end
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end
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