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https://github.com/Refactorio/RedMew.git
synced 2025-01-28 03:56:53 +02:00
added print to settime
implemented /clock updated info.lua removed rail_grid from generating
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@ -71,6 +71,7 @@ function set_time(d, month, h, m)
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current_day = d
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current_day = d
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current_h = h
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current_h = h
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current_m = m
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current_m = m
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game.print(game.player.name .. " set the clock to " .. format_time(game.tick) .. ". Type /clock to check the time.")
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end
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end
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Event.register(defines.events.on_console_command, player_send_command)
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Event.register(defines.events.on_console_command, player_send_command)
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@ -173,6 +173,10 @@ function on_set_time(cmd)
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end
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end
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set_time(params_numeric[1], params_numeric[2], params_numeric[3], params_numeric[4])
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set_time(params_numeric[1], params_numeric[2], params_numeric[3], params_numeric[4])
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end
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end
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local function clock()
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game.player.print(format_time(game.tick))
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end
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commands.add_command("kill", "Will kill you.", kill)
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commands.add_command("kill", "Will kill you.", kill)
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commands.add_command("detrain", "<player> - Kicks the player off a train.", detrain)
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commands.add_command("detrain", "<player> - Kicks the player off a train.", detrain)
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commands.add_command("tpplayer", "<player> - Teleports you to the player.", teleport_player)
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commands.add_command("tpplayer", "<player> - Teleports you to the player.", teleport_player)
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@ -180,3 +184,4 @@ commands.add_command("invoke", "<player> - Teleports the player to you.", invoke
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commands.add_command("tppos", "Teleports you to a selected entity.", teleport_location)
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commands.add_command("tppos", "Teleports you to a selected entity.", teleport_location)
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commands.add_command("walkabout", '<player> <"close", "far", "very far", number> - Send someone on a walk.', walkabout)
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commands.add_command("walkabout", '<player> <"close", "far", "very far", number> - Send someone on a walk.', walkabout)
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commands.add_command("settime", '<day> <month> <hour> <minute> - Sets the clock', on_set_time)
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commands.add_command("settime", '<day> <month> <hour> <minute> - Sets the clock', on_set_time)
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commands.add_command("clock", 'Look at the clock', clock)
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21
info.lua
21
info.lua
@ -18,23 +18,16 @@ local function info_show(player)
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local infotext = [===[
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local infotext = [===[
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Hi stranger, I'm a fish..
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Hi stranger, I'm a fish..
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And this is what you ought to know:
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And this is what you ought to know:
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- Please be nice and don't grief.
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- Please be nice and don't grief. Or else.. ;)
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- Don't fight with other players for silly things.
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- Fix personal confrontations diplomatically.
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- No political, racist, or misogynistic content.
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- No political, racist, or misogynistic content.
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- If you suspect you desync, restart the game.
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- If you suspect you desync while connecting,
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- You can join our community on discord.me/redmew
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close and relaunch Factorio ASAP. Very bad for us.
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- View the chatlog on: log.mewmew.net
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- Contribute to server costs and upgrades with
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- Join our community on https://discord.gg/gKyDpQE
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bitcoin: 13qh5uJh3UDUiWKyQaybkpxC1gfLVDB1ww
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for questions and feedback. Also on /r/redmew (reddit)
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- You can contribute to server costs and upgrades
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with bitcoin: 13qh5uJh3UDUiWKyQaybkpxC1gfLVDB1ww
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]===]
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]===]
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player.gui.left.direction = "horizontal"
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player.gui.left.direction = "horizontal"
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@ -11,7 +11,7 @@ notes:
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--]]
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--]]
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require "perlin_noise"
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require "perlin_noise"
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require "rail_grid"
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--require "rail_grid"
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perlin:load( )
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perlin:load( )
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