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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-10 10:00:00 +02:00

Cleanup of player stats functions

This commit is contained in:
Lynn 2019-05-31 23:18:19 +02:00
parent dc78d297b6
commit 8a84ef7504
7 changed files with 64 additions and 105 deletions

View File

@ -9,11 +9,20 @@ local Report = require 'features.report'
local table = require 'utils.table'
local Color = require 'resources.color_presets'
local Settings = require 'utils.redmew_settings'
local poke_messages = require 'resources.poke_messages'
local player_sprites = require 'resources.player_sprites'
local ScoreTracker = require 'utils.score_tracker'
local get_for_global = ScoreTracker.get_for_global
local get_for_player = ScoreTracker.get_for_player
local player_count_name = 'player-count'
local coins_spent_name = 'coins-spent'
local coins_earned_name = 'coins-earned'
local player_deaths_name = 'player-deaths'
local player_distance_walked_name = 'player-distance-walked'
local random = math.random
local ipairs = ipairs
local abs = math.abs
local round = math.round
local get_rank_color = Rank.get_rank_color
local get_rank_name = Rank.get_rank_name
local get_player_rank = Rank.get_player_rank
@ -86,7 +95,7 @@ local function lighten_color(color)
end
local function format_distance(tiles)
return math.round(tiles * 0.001, 1) .. ' km'
return round(tiles * 0.001, 1) .. ' km'
end
local function do_poke_spam_protection(player)
@ -259,7 +268,7 @@ local column_builders = {
},
[distance_heading_name] = {
create_data = function(player)
return PlayerStats.get_walk_distance(player.index)
return get_for_player(player.index, player_distance_walked_name)
end,
sort = function(a, b)
return a < b
@ -288,8 +297,8 @@ local column_builders = {
create_data = function(player)
local index = player.index
return {
coin_earned = PlayerStats.get_coin_earned(index),
coin_spent = PlayerStats.get_coin_spent(index)
coin_earned = get_for_player(index, coins_earned_name),
coin_spent = get_for_player(index, coins_spent_name)
}
end,
sort = function(a, b)
@ -330,7 +339,7 @@ local column_builders = {
create_data = function(player)
local player_index = player.index
return {
count = PlayerStats.get_death_count(player_index),
count = get_for_player(player_index, player_deaths_name),
causes = PlayerStats.get_all_death_causes_by_player(player_index)
}
end,
@ -486,7 +495,7 @@ local function redraw_title(data)
local frame = data.frame
local online_count = #game.connected_players
local total_count = PlayerStats.get_total_player_count()
local total_count = get_for_global(player_count_name)
frame.caption = {'player_list.title', online_count, total_count}
end
@ -495,7 +504,7 @@ local function redraw_headings(data)
local settings = data.settings
local columns = settings.columns
local sort = settings.sort
local sort_column = math.abs(sort)
local sort_column = abs(sort)
local heading_table_flow = data.heading_table_flow
Gui.clear(heading_table_flow)
@ -519,7 +528,7 @@ local function redraw_cells(data)
local settings = data.settings
local columns = settings.columns
local sort = settings.sort
local sort_column = math.abs(sort)
local sort_column = abs(sort)
local column_name = columns[sort_column]
local column_sort = column_builders[column_name].sort
@ -703,7 +712,7 @@ local function headings_click(event)
local index = heading_data.index
local sort = settings.sort
local sort_column = math.abs(sort)
local sort_column = abs(sort)
if sort_column == index then
sort = -sort
@ -756,7 +765,7 @@ Gui.on_click(
local columns = settings.columns
local sort = settings.sort
local sorted_column = columns[math.abs(sort)]
local sorted_column = columns[abs(sort)]
if sorted_column == poke_name_heading_name then
redraw_cells(frame_data)
else

View File

@ -2,7 +2,6 @@
local Event = require 'utils.event'
local Token = require 'utils.token'
local Task = require 'utils.task'
local PlayerStats = require 'features.player_stats'
local Command = require 'utils.command'
local Global = require 'utils.global'
local Retailer = require 'features.retailer'
@ -10,6 +9,10 @@ local Ranks = require 'resources.ranks'
local RS = require 'map_gen.shared.redmew_surface'
local market_items = require 'resources.market_items'
local fish_market_bonus_message = require 'resources.fish_messages'
local ScoreTracker = require 'utils.score_tracker'
local change_for_player = ScoreTracker.change_for_player
local get_for_player = ScoreTracker.get_for_player
local coins_earned_name = 'coins-earned'
-- localized functions
local pairs = pairs
@ -127,9 +130,8 @@ local function fish_earned(event, amount)
player.surface.spill_item_stack(player.position, stack, true)
end
PlayerStats.change_coin_earned(player_index, amount)
if PlayerStats.get_coin_earned(player_index) % 70 == 0 and player and player.valid then
change_for_player(player_index, coins_earned_name, amount)
if get_for_player(player_index, coins_earned_name) % 70 == 0 and player and player.valid then
local message = fish_market_bonus_message[random(#fish_market_bonus_message)]
player.print(message)
end

View File

@ -5,9 +5,7 @@ require 'utils.table'
local pairs = pairs
local sqrt = math.sqrt
local change_for_global = ScoreTracker.change_for_global
local get_for_global = ScoreTracker.get_for_global
local change_for_player = ScoreTracker.change_for_player
local get_for_player = ScoreTracker.get_for_player
local rocks_smashed_name = 'rocks-smashed'
local trees_cut_down_name = 'trees-cut'
@ -190,74 +188,9 @@ Event.on_nth_tick(62, tick)
local Public = {}
function Public.get_walk_distance(player_index)
return get_for_player(player_index, player_distance_walked_name)
end
function Public.get_coin_earned(player_index)
return get_for_player(player_index, coins_earned_name)
end
function Public.change_coin_earned(player_index, amount)
change_for_player(player_index, coins_earned_name, amount)
end
function Public.get_coin_spent(player_index)
return get_for_player(player_index, coins_spent_name)
end
function Public.change_coin_spent(player_index, amount)
change_for_player(player_index, coins_spent_name, amount)
change_for_global(coins_spent_name, amount)
end
function Public.get_death_count(player_index)
return get_for_player(player_index, player_deaths_name)
end
function Public.get_crafted_item(player_index)
return get_for_player(player_index, player_items_crafted_name)
end
function Public.get_console_chat(player_index)
return get_for_player(player_index, player_console_chats_name)
end
-- Returns a dictionary of cause_name -> count
function Public.get_all_death_causes_by_player(player_index)
return player_death_causes[player_index] or {}
end
function Public.get_total_player_count()
return get_for_global(player_count_name)
end
function Public.get_total_train_kills()
return get_for_global(kills_by_trains_name)
end
function Public.get_total_player_trees_mined()
return get_for_global(trees_cut_down_name)
end
function Public.get_total_player_rocks_mined()
return get_for_global(rocks_smashed_name)
end
function Public.get_total_robot_built_entities()
return get_for_global(built_by_robots_name)
end
function Public.get_total_player_built_entities()
return get_for_global(built_by_players_name)
end
function Public.get_total_biter_kills()
return get_for_global(aliens_killed_name)
end
function Public.get_total_coins_spent()
return get_for_global(coins_spent_name)
end
return Public

View File

@ -3,15 +3,22 @@ local Timestamp = require 'utils.timestamp'
local Command = require 'utils.command'
local Utils = require 'utils.core'
local Server = require 'features.server'
local PlayerStats = require 'features.player_stats'
local Rank = require 'features.rank_system'
local Donator = require 'features.donator'
local Color = require 'resources.color_presets'
local ScoreTracker = require 'utils.score_tracker'
local get_for_player = ScoreTracker.get_for_player
local coins_spent_name = 'coins-spent'
local coins_earned_name = 'coins-earned'
local player_deaths_name = 'player-deaths'
local player_console_chats_name = 'player-console-chats'
local player_items_crafted_name = 'player-items-crafted'
local player_distance_walked_name = 'player-distance-walked'
local concat = table.concat
local tostring = tostring
local tonumber = tonumber
local pairs = pairs
local floor = math.floor
--- Informs the actor that there is no target. Acts as a central place where this message can be changed.
local function print_no_target(target_name)
@ -70,16 +77,17 @@ end
local function afk()
local count = 0
for _, v in pairs(game.players) do
if v.afk_time > 300 then
local afk_time = v.afk_time
if afk_time > 300 then
count = count + 1
local time = ' '
if v.afk_time > 21600 then
time = time .. math.floor(v.afk_time / 216000) .. ' hours '
if afk_time > 21600 then
time = time .. floor(afk_time / 216000) .. ' hours '
end
if v.afk_time > 3600 then
time = time .. math.floor(v.afk_time / 3600) % 60 .. ' minutes and '
if afk_time > 3600 then
time = time .. floor(afk_time / 3600) % 60 .. ' minutes and '
end
time = time .. math.floor(v.afk_time / 60) % 60 .. ' seconds.'
time = time .. floor(v.afk_time / 60) % 60 .. ' seconds.'
Game.player_print(v.name .. ' has been afk for' .. time)
end
end
@ -193,12 +201,12 @@ local function print_player_info(args, player)
{'format.1_colon_2', 'Force', target.force.name},
{'format.1_colon_2', 'Surface', target.surface.name},
{'format.1_colon_2', 'Tag', target.tag},
{'format.1_colon_2', 'Distance walked', PlayerStats.get_walk_distance(index)},
{'format.1_colon_2', 'Coin earned', PlayerStats.get_coin_earned(index)},
{'format.1_colon_2', 'Coin spent', PlayerStats.get_coin_spent(index)},
{'format.1_colon_2', 'Deaths', PlayerStats.get_death_count(index)},
{'format.1_colon_2', 'Crafted items', PlayerStats.get_crafted_item(index)},
{'format.1_colon_2', 'Chat messages', PlayerStats.get_console_chat(index)}
{'format.1_colon_2', 'Distance walked', get_for_player(index, player_distance_walked_name)},
{'format.1_colon_2', 'Coin earned', get_for_player(index, coins_earned_name)},
{'format.1_colon_2', 'Coin spent', get_for_player(index, coins_spent_name)},
{'format.1_colon_2', 'Deaths', get_for_player(index, player_deaths_name)},
{'format.1_colon_2', 'Crafted items', get_for_player(index, player_items_crafted_name)},
{'format.1_colon_2', 'Chat messages', get_for_player(index, player_console_chats_name)}
}
Game.player_print(info_t)

View File

@ -44,14 +44,17 @@ local Gui = require 'utils.gui'
local Event = require 'utils.event'
local Token = require 'utils.token'
local Schedule = require 'utils.task'
local PlayerStats = require 'features.player_stats'
local math = require 'utils.math'
local Color = require 'resources.color_presets'
local ScoreTracker = require 'utils.score_tracker'
local format = string.format
local size = table.size
local insert = table.insert
local pairs = pairs
local tonumber = tonumber
local change_for_global = ScoreTracker.change_for_global
local change_for_player = ScoreTracker.change_for_player
local coins_spent_name = 'coins-spent'
local set_timeout_in_ticks = Schedule.set_timeout_in_ticks
local clamp = math.clamp
local floor = math.floor
@ -568,7 +571,8 @@ Gui.on_click(item_button_name, function (event)
end
redraw_market_items(data)
PlayerStats.change_coin_spent(player.index, cost)
change_for_player(player.index, coins_spent_name, cost)
change_for_global(coins_spent_name, cost)
do_coin_label(coin_count - cost, data.coin_label)
raise_event(Retailer.events.on_market_purchase, {

View File

@ -4,11 +4,13 @@ local Global = require 'utils.global'
local Event = require 'utils.event'
local Task = require 'utils.task'
local Retailer = require 'features.retailer'
local PlayerStats = require 'features.player_stats'
local Donator = require 'features.donator'
local RS = require 'map_gen.shared.redmew_surface'
local Server = require 'features.server'
local CrashSiteToast = require 'map_gen.maps.crash_site.crash_site_toast'
local ScoreTracker = require 'utils.score_tracker'
local change_for_player = ScoreTracker.change_for_player
local coins_earned_name = 'coins-earned'
local table = require 'utils.table'
--local next = next
@ -1789,7 +1791,7 @@ end
local function coin_mined(event)
local stack = event.item_stack
if stack.name == 'coin' then
PlayerStats.change_coin_earned(event.player_index, stack.count)
change_for_player(event.player_index, coins_earned_name, stack.count)
end
end

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@ -1,9 +1,10 @@
local Global = require 'utils.global'
local Game = require 'utils.game'
local PlayerStats = require 'features.player_stats'
local Command = require 'utils.command'
local Ranks = require 'resources.ranks'
local ScoreTracker = require 'utils.score_tracker'
local change_for_player = ScoreTracker.change_for_player
local coins_earned_name = 'coins-earned'
local format = string.format
local abs = math.abs
local concat = table.concat
@ -72,7 +73,7 @@ Public.give_reward = function(player, amount, message)
end
local coin_difference = player.insert(reward)
if reward_token[1] == 'coin' then
PlayerStats.change_coin_earned(player_index, coin_difference)
change_for_player(player_index, coins_earned_name, coin_difference)
end
return coin_difference
end
@ -100,7 +101,7 @@ Public.remove_reward = function(player, amount, message)
end
local coin_difference = player.remove_item(unreward)
if reward_token[1] == 'coin' then
PlayerStats.change_coin_earned(player_index, -coin_difference)
change_for_player(player_index, coins_earned_name, -coin_difference)
end
return coin_difference
end