mirror of
https://github.com/Refactorio/RedMew.git
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commit
8af647d7d9
@ -1,13 +1,15 @@
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chunk_grid_module = {}
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-- Drops a grid of concrete, hazard and brick along the chunk edges
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local function run_terrain_module_setup()
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grid = {}
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-- Widths will always double, due to how we draw on the edge of the chunks
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grid_widths = {
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["concrete"] = 2,
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["hazard-concrete-left"] = 1,
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["stone-path"] = 1
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}
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grid_chunk_size = 3
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grid_chunk_size = 8
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grid_width = 0
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-- Prime the array
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@ -19,11 +21,17 @@ local function run_terrain_module_setup()
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end
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end
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local no_grid = {}
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no_grid["out-of-map"] = 1;
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no_grid["water"] = 1;
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no_grid["water-green"] = 1;
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no_grid["deepwater"] = 1;
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no_grid["deepwater-green"] = 1;
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run_terrain_module_setup()
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function run_terrain_module(event)
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function chunk_grid_module.on_chunk_generated(event)
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-- Draw the grid
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-- concrete width - 3, hazard = 1, brick = 2
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local surface = event.surface
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local tiles = {}
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local tile
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@ -52,7 +60,7 @@ function run_terrain_module(event)
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position = {rel_x + grid_width - pos, y}
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tile = surface.get_tile( position )
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if tile.name ~= "out-of-map" and tile.name ~= "water" then
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if no_grid[tile.name] == nil then
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table.insert(tiles, {name = tile_name, position = position})
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end
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end
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@ -65,7 +73,7 @@ function run_terrain_module(event)
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position = {pos + rel_x + 31 - grid_width, y}
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tile = surface.get_tile( position )
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if tile.name ~= "out-of-map" and tile.name ~= "water" then
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if no_grid[tile.name] == nil then
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table.insert(tiles, {name = tile_name, position = position})
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end
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end
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@ -81,7 +89,7 @@ function run_terrain_module(event)
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position = {x, rel_y + grid_width - pos}
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tile = surface.get_tile( position )
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if tile.name ~= "out-of-map" and tile.name ~= "water" then
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if no_grid[tile.name] == nil then
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table.insert(tiles, {name = tile_name, position = position})
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end
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end
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@ -93,7 +101,7 @@ function run_terrain_module(event)
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tile_name = grid[grid_width+1 - pos]
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position = {x, pos + rel_y + 31 - grid_width}
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tile = surface.get_tile( position )
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if tile.name ~= "out-of-map" and tile.name ~= "water" then
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if no_grid[tile.name] == nil then
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table.insert(tiles, {name = tile_name, position = position})
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end
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end
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@ -113,7 +121,7 @@ function run_terrain_module(event)
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-- Top Left
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position = {rel_x - 1 + pos_x, rel_y - 1 + pos_y}
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tile = surface.get_tile( position )
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if tile.name ~= "out-of-map" and tile.name ~= "water" then
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if no_grid[tile.name] == nil then
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table.insert(tiles, {name = tile_name, position=position})
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end
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end
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@ -122,7 +130,7 @@ function run_terrain_module(event)
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-- Top Right
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position = {rel_x + 32 - pos_x, rel_y - 1 + pos_y}
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tile = surface.get_tile( position )
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if tile.name ~= "out-of-map" and tile.name ~= "water" then
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if no_grid[tile.name] == nil then
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table.insert(tiles, {name = tile_name, position=position})
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end
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end
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@ -131,7 +139,7 @@ function run_terrain_module(event)
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-- Bottom Left
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position = {rel_x - 1 + pos_x, rel_y + 32 - pos_y}
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tile = surface.get_tile( position )
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if tile.name ~= "out-of-map" and tile.name ~= "water" then
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if no_grid[tile.name] == nil then
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table.insert(tiles, {name = tile_name, position=position})
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end
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end
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@ -140,7 +148,7 @@ function run_terrain_module(event)
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-- Bottom right
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position = {rel_x + 32 - pos_x, rel_y + 32 - pos_y}
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tile = surface.get_tile( position )
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if tile.name ~= "out-of-map" and tile.name ~= "water" then
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if no_grid[tile.name] == nil then
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table.insert(tiles, {name = tile_name, position=position})
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end
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end
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@ -149,3 +157,5 @@ function run_terrain_module(event)
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surface.set_tiles(tiles,true)
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end
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return chunk_grid_module
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57
locale/gen_misc/wreck_items.lua
Normal file
57
locale/gen_misc/wreck_items.lua
Normal file
@ -0,0 +1,57 @@
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wreck_items_module = {}
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-- adds some wrecked items around the map, good for MP, reduces total resources pulled from factory, and adds incentive to push out
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wreck_item_pool = {}
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wreck_item_pool = {{name="iron-gear-wheel", count=32},{name="iron-plate", count=64},{name="rocket-control-unit", count=1},{name="rocket-fuel", count=7} ,{name="coal", count=8},{name="rocket-launcher", count=1},{name="rocket", count=32},{name="copper-cable", count=128},{name="land-mine", count=64},{name="railgun", count=1},{name="railgun-dart", count=128},{name="fast-inserter", count=8},{name="stack-filter-inserter", count=2},{name="belt-immunity-equipment", count=1},{name="fusion-reactor-equipment", count=1},{name="electric-engine-unit", count=8},{name="exoskeleton-equipment", count=1},{name="rocket-fuel", count=10},{name="used-up-uranium-fuel-cell", count=3},{name="uranium-fuel-cell", count=2},{name="power-armor", count=1},{name="modular-armor", count=1},{name="water-barrel", count=4},{name="sulfuric-acid-barrel", count=6},{name="crude-oil-barrel", count=8},{name="energy-shield-equipment", count=1},{name="explosive-rocket", count=32}}
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local function place_entities(surface, entity_list)
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local directions = {defines.direction.north, defines.direction.east, defines.direction.south, defines.direction.west}
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for _, entity in pairs(entity_list) do
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local r = math.random(1,entity.chance)
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if r == 1 then
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if not entity.force then entity.force = "player" end
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local r = math.random(1,4)
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if surface.can_place_entity {name=entity.name, position=entity.pos, direction=directions[r], force=entity.force} then
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local e = surface.create_entity {name=entity.name, position=entity.pos, direction=directions[r], force=entity.force}
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if entity.health then
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if entity.health == "low" then e.health = ((e.health / 1000) * math.random(33,330)) end
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if entity.health == "medium" then e.health = ((e.health / 1000) * math.random(333,666)) end
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if entity.health == "high" then e.health = ((e.health / 1000) * math.random(666,999)) end
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if entity.health == "random" then e.health = ((e.health / 1000) * math.random(1,1000)) end
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end
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return true, e
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end
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end
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end
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return false
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end
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function wreck_items_module.on_chunk_generated(event)
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local surface = event.surface
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local pos_x = event.area.left_top.x + x
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local pos_y = event.area.left_top.y + y
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local pos = {x = pos_x,y = pos_y}
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local entity_list = {}
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table.insert(entity_list, {name="big-ship-wreck-1", pos={pos_x,pos_y},chance = 35000, health="random"})
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table.insert(entity_list, {name="big-ship-wreck-2", pos={pos_x,pos_y},chance = 45000, health="random"})
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table.insert(entity_list, {name="big-ship-wreck-3", pos={pos_x,pos_y},chance = 55000, health="random"})
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local b, placed_entity = place_entities(surface, entity_list)
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if b == true then
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if placed_entity.name == "big-ship-wreck-1" or placed_entity.name == "big-ship-wreck-2" or placed_entity.name == "big-ship-wreck-3" then
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placed_entity.insert(wreck_item_pool[math.random(1,#wreck_item_pool)])
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placed_entity.insert(wreck_item_pool[math.random(1,#wreck_item_pool)])
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placed_entity.insert(wreck_item_pool[math.random(1,#wreck_item_pool)])
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end
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end
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end
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end
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end
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return wreck_items_module
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@ -99,11 +99,11 @@ local function fillVanillaConfig()
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config["crude-oil"] = {
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type="resource-liquid",
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minimum_amount=60000,
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allotment=80,
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spawns_per_region={min=1, max=1},
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richness={min=60000, max=70000}, -- richness per resource spawn
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size={min=4, max=20},
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minimum_amount=240000,
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allotment=70,
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spawns_per_region={min=1, max=2},
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richness={min=240000, max=400000}, -- richness per resource spawn
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size={min=2, max=5},
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starting={richness=400000, size=3, probability=1},
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80
locale/gen_shape/pacman.lua
Normal file
80
locale/gen_shape/pacman.lua
Normal file
@ -0,0 +1,80 @@
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--Pacman void script by TWLTriston
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local grid_width = 40
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local grid_height = 40
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local grid_scale = 32 -- 4/8/16/32 are good values here
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local image_grid = {
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-- { 1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0 },
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{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0 },
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{ 0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0 },
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{ 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0 },
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{ 0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0 },
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{ 0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0 },
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{ 0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0 },
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{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
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{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
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{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
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{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
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{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
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{ 0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0 },
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{ 0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0 },
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{ 0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0 },
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{ 0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0 },
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{ 0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,0,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,1,1,0 },
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{ 0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0 },
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{ 0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 },
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{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }
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}
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function run_shape_module(event)
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local area = event.area
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local surface = event.surface
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local tiles = {}
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local top_left_x = area.left_top.x --make a more direct reference
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local top_left_y = area.left_top.y --make a more direct reference
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-- chunk_region = top_left_x / grid_scale
|
||||
|
||||
for x = top_left_x, top_left_x + 32, grid_scale do
|
||||
image_grid_position_x = ( ( x / grid_scale ) + 20 ) % grid_width + 1
|
||||
for y = top_left_y, top_left_y + 32, grid_scale do
|
||||
image_grid_position_y = ( ( y / grid_scale ) + 19 ) % grid_height + 1
|
||||
if image_grid[image_grid_position_y][image_grid_position_x] ~= nil then
|
||||
if image_grid[image_grid_position_y][image_grid_position_x] == 0 then
|
||||
for x_1 = x, x + grid_scale do
|
||||
for y_1 = y, y + grid_scale do
|
||||
table.insert(tiles, {name = "out-of-map", position = {x_1,y_1}})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
surface.set_tiles(tiles)
|
||||
return true
|
||||
end
|
BIN
locale/gen_shape/pacman_ref.png
Normal file
BIN
locale/gen_shape/pacman_ref.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 351 B |
@ -30,6 +30,7 @@ in this file and your run_*type*_module(event) function will be called.
|
||||
--require "locale.gen_shape.lattice"
|
||||
--require "locale.gen_shape.infinite_mazes"
|
||||
--require "locale.gen_shape.x_shape"
|
||||
--require "locale.gen_shape.pacman"
|
||||
|
||||
--terrain--
|
||||
--require "locale.gen_terrain.neko_bridged_rivers"
|
||||
@ -45,6 +46,8 @@ in this file and your run_*type*_module(event) function will be called.
|
||||
miscs = {}
|
||||
--miscs[1] = require "locale.gen_misc.rail_grid"
|
||||
--require "locale.gen_misc.rusky_pvp"
|
||||
--miscs[1] = require "locale.gen_misc.wreck_items"
|
||||
--miscs[2] = require "locale.gen_misc.tris_chunk_grid"
|
||||
|
||||
local on_chunk_generated = function(event)
|
||||
if run_combined_module == nil then
|
||||
|
Loading…
Reference in New Issue
Block a user