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Merge pull request #1006 from Zahir-Khan/crashsite-cutscene
Crashsite cutscene
This commit is contained in:
commit
8be717d4bc
@ -348,7 +348,7 @@ local reconnect_character =
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player.exit_cutscene()
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player.set_controller {type = defines.controllers.character, character = character}
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if func then
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Token.get(func)(player_index)
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Token.get(func)(player_index, params.skip_btn_flag)
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end
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Token.get(remove_renderings)(running_cutscene.rendering)
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running_cutscene.btn.destroy()
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@ -357,20 +357,25 @@ local reconnect_character =
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end
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)
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function Public.terminate_cutscene(player_index, ticks)
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function Public.terminate_cutscene(player_index, ticks,skip_btn_flag)
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local running_cutscene = running_cutscenes[player_index]
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if not running_cutscene then
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return
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end
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ticks = ticks and ticks or 1
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debug_print('Terminating cutscene in ' .. ticks .. ' Ticks')
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if skip_btn_flag == nil then
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skip_btn_flag = false
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end
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debug_print('Is terminate_func ignored = ' .. tostring(skip_btn_flag))
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set_timeout_in_ticks(
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ticks,
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reconnect_character,
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{
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player_index = player_index,
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running_cutscene = running_cutscene
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running_cutscene = running_cutscene,
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skip_btn_flag = skip_btn_flag
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}
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)
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end
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@ -460,7 +465,7 @@ function Public.goTo(player_index, waypoint_index)
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end
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local function restore(event)
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Public.terminate_cutscene(event.player_index)
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Public.terminate_cutscene(event.player_index, 1, true)
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end
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Event.add(defines.events.on_cutscene_waypoint_reached, handler)
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@ -497,7 +502,7 @@ local function skip_cutscene(_, player)
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return
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end
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if player.controller_type == defines.controllers.cutscene then
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Public.terminate_cutscene(player.index)
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Public.terminate_cutscene(player.index, 1, true)
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end
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end
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@ -65,6 +65,34 @@ cutscene_case7_line1=This concludes the introduction
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cutscene_case7_line3=Have fun and keep digging!
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replay_cutscene=To replay the introduction, use the __1__ command
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# locale linked to the crashsite scenario
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[crashsite]
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cutscene1_case_line2=Welcome to __1__
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cutscene1_case_line4=This is a custom scenario developed by __1__
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cutscene1_case_line5=Join us at __1__
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cutscene1_case_line6=The following introduction will help you get started playing!
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cutscene1_case0_line3=This is our toolbar!
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cutscene1_case0_line4=Here you'll find a wide range of tools and informations about us!
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cutscene1_case0_line5=Hover your mouse over them for more information
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cutscene1_case0_line6=You can toggle our toolbar with this button
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cutscene1_case1_line1=This is the starting area. It has a market and a coin mint.
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cutscene1_case1_line2=The coin mint produces coins at a limited rate, upgradable at the market.
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cutscene1_case1_line3=Coins can also be obtained by killing biters, spitters, worms and spawners.
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cutscene1_case2_line1=Coins are used to buy items at the market.
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cutscene1_case3_line1=This, along with the ore patches and wall, is your spawn. Onto the outposts.
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cutscene2_case_line1=This is an "Outpost". They come in many shapes and sizes, with everything from Iron Plates to MK2 Armor.
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cutscene2_case_line2=You will find many structures similar to this dotted across the map.
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cutscene2_case0_line1=Outposts are defended by enemy turrets and walls. Turret strength scales with the rewards inside.
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cutscene2_case0_line2=To "capture" an outpost, you must destroy all turrets.
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cutscene2_case1_line1=The Outpost contains a Market, Loot Chests and Magic Crafters (assemblers, chemical plants, etc).
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cutscene2_case2_line1=Magic Crafters require no input or electricity, it will produce items for free. (This one makes Iron Plates.)
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cutscene2_case3_line1=You can upgrade the crafting speed at the (local) market with coins. Some markets contain additional items.
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cutscene2_case4_line1=Biters evolve fast (and sometimes multiply when killed!). Tip: keep pollution to a minimum by utilizing the free items.
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cutscene2_case5_line1=The goal of this scenario is to eliminate all biters and launch a rocket on the limited size map.
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cutscene2_case5_line2=This concludes the tour. Good luck and have fun!
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replay_cutscene=To replay the introduction, use the __1__ command. You can also press the information icon for a text summary.
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# locale linked to the quadrants scenario
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[quadrants]
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on=ON
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328
map_gen/maps/crash_site/cutscene.lua
Normal file
328
map_gen/maps/crash_site/cutscene.lua
Normal file
@ -0,0 +1,328 @@
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local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Cutscene = require 'features.cutscene.cutscene_controller'
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local CS_Rendering = require 'features.cutscene.rendering'
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local Color = require 'resources.color_presets'
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local PC = require 'features.player_create'
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local register_rendering = Cutscene.register_rendering_id
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local play_sound = Cutscene.play_sound
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local draw_text = CS_Rendering.draw_text
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local draw_multi_line = CS_Rendering.draw_multi_line_text
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local rad = math.rad
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local Rendering = require 'utils.rendering'
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local CrashsiteCutscene = {}
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local function valid(entity)
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return entity and entity.valid
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end
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local delayed_draw_text =
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Token.register(
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function(params)
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local player = params.player
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if (not valid(player)) then
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return
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end
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local tick = params.tick
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if params.play_sound > 1 then
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play_sound(tick, player, 'utility/list_box_click', 1)
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end
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register_rendering(player.index, tick, draw_text(params.settings, params.offset, params.text, params.player, params.params, params.draw_background, params.fit_to_edge))
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end
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)
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local function draw_text_auto_replacing(tick, settings, offset, texts, player, params, draw_background, fit_to_edge, time, between_time)
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time = time or 400
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time = time / #texts
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between_time = between_time or 30
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params.time_to_live = time - between_time
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if params.background then
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params.background.time_to_live = time - between_time
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end
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for i = 1, #texts do
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if texts[i] ~= '' then
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Task.set_timeout_in_ticks(time * (i - 1), delayed_draw_text, {tick = tick, settings = settings, offset = offset, text = texts[i], player = player, params = params, draw_background = draw_background, fit_to_edge = fit_to_edge, play_sound = i})
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end
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end
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end
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local delayed_draw_arrow =
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Token.register(
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function(params)
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local player = params.player
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if (not valid(player)) then
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return
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end
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local tick = params.tick
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params = params.params
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local rendering_parmas = params.params
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local id = CS_Rendering.draw_arrow(params.settings, params.offset, player, rendering_parmas, params.fit_to_edge)
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register_rendering(player.index, tick, id)
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Rendering.blink(id, 20, rendering_parmas.time_to_live)
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end
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)
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local function delayed_function(func, player, tick, params, offset_time)
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if (not valid(player)) then
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return
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end
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Task.set_timeout_in_ticks(offset_time, func, {player = player, tick = tick, params = params})
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end
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local original_resolution = {height = 1440, width = 2560}
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local original_zoom = 1
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local function cutscene_function_redmew(player_index, waypoint_index, params)
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local player = game.players[player_index]
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if (not valid(player)) then
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return
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end
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local cases = {}
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local ttw = params.time_to_wait
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local zoom = params.zoom
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local tick = params.tick
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local settings = {original_resolution = original_resolution, original_zoom = original_zoom, player_zoom = zoom}
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player.game_view_settings.show_entity_info = true
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if waypoint_index ~= -1 then
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play_sound(tick, player, 'utility/list_box_click', 1)
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end
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cases[-1] = function()
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play_sound(tick, player, 'ambient/pollution', 1, 550)
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register_rendering(player_index, tick, CS_Rendering.blackout(player, zoom, ttw + 10))
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register_rendering(player_index, tick, draw_text(settings, {x = 0, y = -16}, 'Crashsite', player, {scale = 10, time_to_live = ttw, color = Color.red}, false, false))
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register_rendering(
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player_index,
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tick,
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draw_multi_line(settings, {x = 0, y = -5}, {{'crashsite.cutscene1_case_line2', 'Crashsite'}, '---------------------', {'crashsite.cutscene1_case_line4', 'Redmew'}, {'crashsite.cutscene1_case_line5', 'www.redmew.com/discord'}}, player, {scale = 5, time_to_live = ttw}, false)
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)
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draw_text_auto_replacing(tick, settings, {x = 0, y = 10}, {'', {'crashsite.cutscene1_case_line6'}}, player, {scale = 3}, false, false, ttw, 0)
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end
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cases[0] = function()
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register_rendering(player_index, tick, CS_Rendering.blackout(player, zoom, ttw + 1))
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register_rendering(player_index, tick, draw_text(settings, {x = 0, y = 0}, 'Redmew - Crashsite', player, {scale = 10, time_to_live = ttw - 60, color = Color.red}, false, false))
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register_rendering(player_index, tick, draw_text(settings, {x = 0, y = -5}, 'Introduction', player, {scale = 5, time_to_live = ttw - 60}, false, false))
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delayed_function(delayed_draw_arrow, player, tick, {settings = settings, offset = {x = 7, y = 2.5}, params = {rotation = rad(-45), time_to_live = 275 * 3 - 30}, fit_to_edge = true}, 0)
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draw_text_auto_replacing(tick, settings, {x = 8.5, y = 3}, {{'crashsite.cutscene1_case0_line3'}}, player, {scale = 2.5, alignment = 'left'}, false, true, 275)
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draw_text_auto_replacing(tick, settings, {x = 8.5, y = 3}, {'', {'crashsite.cutscene1_case0_line4'}}, player, {scale = 2.5, alignment = 'left'}, false, true, 275 * 2)
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draw_text_auto_replacing(tick, settings, {x = 8.5, y = 3}, {'', '', {'crashsite.cutscene1_case0_line5'}}, player, {scale = 2.5, alignment = 'left'}, false, true, 275 * 3)
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delayed_function(delayed_draw_arrow, player, tick, {settings = settings, offset = {x = 1, y = 2.5}, params = {rotation = rad(-45), time_to_live = 275 - 30}, fit_to_edge = true}, 275 * 3)
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draw_text_auto_replacing(tick, settings, {x = 2.5, y = 3}, {'', '', '', {'crashsite.cutscene1_case0_line6'}}, player, {scale = 2.5, alignment = 'left'}, false, true, 275 * 4)
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end
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cases[1] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene1_case1_line1'}, {'crashsite.cutscene1_case1_line2'}, {'crashsite.cutscene1_case1_line3'}}, player, {scale = 2.5}, true, false, 400 * 3)
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end
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cases[2] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene1_case2_line1'}}, player, {scale = 2.5}, true, false, 300)
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end
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cases[3] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene1_case3_line1'}}, player, {scale = 3}, true, false, 400)
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end
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local case = cases[waypoint_index]
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if case then
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case()
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end
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end
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local waypoints_redmew = {
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{
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-- case -1
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position = {x = 0, y = 0},
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transition_time = 60,
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time_to_wait = 600,
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zoom = 0.5
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},
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{
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-- case 0
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position = {x = 0, y = 0},
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transition_time = 0,
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time_to_wait = 300 * 4,
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zoom = 0.5
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},
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{
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-- case 1
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position = {x = 0, y = -5},
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transition_time = 120,
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time_to_wait = 400 * 3,
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zoom = 1.2
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},
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{
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-- case 2
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position = {x = -3, y = -5},
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transition_time = 90,
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time_to_wait = 300,
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zoom = 1.6
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},
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{
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-- case 3
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position = {x = 0, y = 0},
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transition_time = 90,
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time_to_wait = 400,
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zoom = 0.2
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}
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}
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local function cutscene_function_outpost(player_index, waypoint_index, params)
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local player = game.players[player_index]
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if (not valid(player)) then
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return
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end
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local cases = {}
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local zoom = params.zoom
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local tick = params.tick
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local settings = {original_resolution = original_resolution, original_zoom = original_zoom, player_zoom = zoom}
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player.game_view_settings.show_entity_info = true
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if waypoint_index ~= -1 then
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play_sound(tick, player, 'utility/list_box_click', 1)
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end
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cases[-1] = function()
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play_sound(tick, player, 'utility/scenario_message')
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case_line1'}, {'crashsite.cutscene2_case_line2'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 375 * 2)
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end
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cases[0] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case0_line1'}, {'crashsite.cutscene2_case0_line2'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 375 * 2)
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end
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cases[1] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case1_line1'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 500)
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end
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cases[2] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case2_line1'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 600)
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end
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cases[3] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case3_line1'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 500)
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end
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cases[4] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case4_line1'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 600)
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end
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cases[5] = function()
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draw_text_auto_replacing(tick, settings, {x = 0, y = 18}, {{'crashsite.cutscene2_case5_line1'}, {'crashsite.cutscene2_case5_line2'}}, player, {scale = 2.5, surface = "cutscene"}, true, false, 400 * 2)
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end
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local case = cases[waypoint_index]
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if case then
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case()
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end
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end
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local waypoints_outpost = {
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{
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-- case -1
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position = {x = 0, y = 0},
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transition_time = 90,
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time_to_wait = 375 * 2,
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zoom = 0.5
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},
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{
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-- case 0
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position = {x = 0, y = -10},
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transition_time = 120,
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time_to_wait = 375 * 2,
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zoom = 1.5
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},
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{
|
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-- case 1
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 500,
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zoom = 1
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},
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{
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-- case 2
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position = {x = 4, y = 0},
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transition_time = 90,
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time_to_wait = 600,
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zoom = 2.5
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},
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{
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-- case 3
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position = {x = -4, y = 0},
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transition_time = 90,
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time_to_wait = 500,
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zoom = 2.5
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},
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{
|
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-- case 4
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position = {x = 0, y = 0},
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transition_time = 60,
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time_to_wait = 600,
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zoom = 2
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},
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{
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-- case 5
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position = {x = 0, y = 25},
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transition_time = 60,
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time_to_wait = 400 * 2,
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zoom = 1.5
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}
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}
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local start_cutscene_outpost =
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Token.register(
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function(player_index)
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local player = game.get_player(player_index)
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if (not valid(player)) then
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return
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end
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local pos = game.surfaces.cutscene.find_non_colliding_position('character', {0, 30}, 0, 1)
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player.teleport(pos, 'cutscene')
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Cutscene.register_running_cutscene(player_index, 'Crashsite_Outpost', 60)
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end
|
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)
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local function terminate_function_redmew(player_index,skip_btn_flag)
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if skip_btn_flag then
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local player = game.get_player(player_index)
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if (not valid(player)) then
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return
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end
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PC.show_start_up(player)
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player.print({'crashsite.replay_cutscene', '/replay'}, Color.yellow)
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return
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end
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Task.set_timeout_in_ticks(1, start_cutscene_outpost, player_index)
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end
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local function terminate_function_outpost(player_index)
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local player = game.get_player(player_index)
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if (not valid(player)) then
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return
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end
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local pos = game.surfaces.redmew.find_non_colliding_position('character', {0, 0}, 0, 1)
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player.teleport(pos, 'redmew')
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PC.show_start_up(player)
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player.print({'crashsite.replay_cutscene', '/replay'}, Color.yellow)
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end
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Cutscene.register_cutscene_function('Crashsite_Welcome', waypoints_redmew, Token.register(cutscene_function_redmew), Token.register(terminate_function_redmew))
|
||||
Cutscene.register_cutscene_function('Crashsite_Outpost', waypoints_outpost, Token.register(cutscene_function_outpost), Token.register(terminate_function_outpost))
|
||||
|
||||
Cutscene.register_replay('Crashsite_Welcome', 120)
|
||||
|
||||
local start_cutscene =
|
||||
Token.register(
|
||||
function(params)
|
||||
Cutscene.register_running_cutscene(params.event.player_index, 'Crashsite_Welcome', 120)
|
||||
end
|
||||
)
|
||||
|
||||
function CrashsiteCutscene.on_init()
|
||||
global.config.player_create.cutscene = true
|
||||
CrashsiteCutscene.on_load()
|
||||
end
|
||||
|
||||
function CrashsiteCutscene.on_load()
|
||||
Event.add(
|
||||
defines.events.on_player_created,
|
||||
function(event)
|
||||
Task.set_timeout_in_ticks(60, start_cutscene, {event = event})
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
return CrashsiteCutscene
|
@ -14,6 +14,7 @@ local table = require 'utils.table'
|
||||
local RS = require 'map_gen.shared.redmew_surface'
|
||||
local MGSP = require 'resources.map_gen_settings'
|
||||
local RedmewConfig = require 'config'
|
||||
local Cutscene = require 'map_gen.maps.crash_site.cutscene'
|
||||
|
||||
local degrees = math.degrees
|
||||
|
||||
@ -135,6 +136,45 @@ local spawn_callback =
|
||||
end
|
||||
)
|
||||
|
||||
local function cutscene_builder(name, x, y)
|
||||
return game.surfaces.cutscene.create_entity{name = name, position = {x, y}, force = game.forces.enemy}
|
||||
end
|
||||
|
||||
local function cutscene_outpost()
|
||||
local tiles = {}
|
||||
for i = -11, 12 do
|
||||
for j = -11, 12 do
|
||||
table.insert(tiles, {name = "stone-path", position = {i, j}})
|
||||
end
|
||||
end
|
||||
for i = 0, 22 do
|
||||
cutscene_builder('stone-wall', -11, -10 + i)
|
||||
cutscene_builder('stone-wall', -12, -10 + i)
|
||||
cutscene_builder('stone-wall', -12 + i, -11)
|
||||
cutscene_builder('stone-wall', -12 + i, -12)
|
||||
cutscene_builder('stone-wall', 11, -12 + i)
|
||||
cutscene_builder('stone-wall', 12, -12 + i)
|
||||
cutscene_builder('stone-wall', -10 + i, 11)
|
||||
cutscene_builder('stone-wall', -10 + i, 12)
|
||||
if i % 4 == 0 and i ~= 20 and i ~= 0 then
|
||||
cutscene_builder('gun-turret', -8, -8 + i)
|
||||
cutscene_builder('gun-turret', 10, -8 + i)
|
||||
cutscene_builder('gun-turret', -9 + i, -8)
|
||||
cutscene_builder('gun-turret', -9 + i, 10)
|
||||
end
|
||||
end
|
||||
for i = -2, 2 do
|
||||
for j = 3, 5 do
|
||||
local loot_box = cutscene_builder('steel-chest', i, j)
|
||||
loot_box.insert{name = "iron-plate", count = 50}
|
||||
end
|
||||
end
|
||||
cutscene_builder('market', -4, 0)
|
||||
local furnace = cutscene_builder('electric-furnace', 4, 0)
|
||||
furnace.insert('iron-ore')
|
||||
game.surfaces.cutscene.set_tiles(tiles)
|
||||
end
|
||||
|
||||
local function init()
|
||||
local on_init = (_LIFECYCLE == _STAGE.init)
|
||||
|
||||
@ -142,6 +182,16 @@ local function init()
|
||||
|
||||
local outpost_builder = OutpostBuilder.new(outpost_random)
|
||||
|
||||
if on_init then
|
||||
game.create_surface('cutscene')
|
||||
game.surfaces.cutscene.request_to_generate_chunks({0,0}, 2)
|
||||
game.surfaces.cutscene.force_generate_chunk_requests()
|
||||
cutscene_outpost()
|
||||
Cutscene.on_init()
|
||||
else
|
||||
Cutscene.on_load()
|
||||
end
|
||||
|
||||
local stage1a = {
|
||||
small_iron_plate_factory,
|
||||
small_gear_factory,
|
||||
|
Loading…
x
Reference in New Issue
Block a user