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Frontier fixes
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@ -439,7 +439,11 @@ function Enemy.stop_tracking(entity)
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end
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function Enemy.get_target()
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return Table.get_random_dictionary_entry(Public.get().target_entities, false)
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local _list = Public.get().target_entities
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if table_size(_list) == 0 then
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return
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end
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return Table.get_random_dictionary_entry(_list, false)
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end
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function Enemy.nuclear_explosion(position)
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@ -213,7 +213,7 @@ function SpawnShop.draw_gui(player)
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table.add {
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type = 'sprite-button',
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sprite = 'item/'..item_stack.name,
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style = satisfied and 'recipe_slot_button' or 'yellow_slot_button',
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style = satisfied and 'slot_button' or 'yellow_slot_button',
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number = item_stack.count,
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tooltip = {'frontier.tt_shop_item_stack', {'?', {'item-name.'..item_stack.name}, {'entity-name.'..item_stack.name}, item_stack.name}, item_stack.count, (satisfied and 'green' or 'yellow') }
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}
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@ -397,7 +397,9 @@ end
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function SpawnShop.on_player_refresh(player)
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local this = Public.get()
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this.spawn_shop_funds = this.spawn_shop_funds - 1
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this.spawn_shop_cooldown[player.index] = game.tick + 40 * SECOND
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if not player.admin then
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this.spawn_shop_cooldown[player.index] = game.tick + 40 * SECOND
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end
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ScoreTracker.set_for_global(Public.scores.shop_funds.name, this.spawn_shop_funds)
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player.print('[color=orange][Bard][/color] ' .. bard_refresh_messages[math_random(#bard_refresh_messages)], { sound_path = 'utility/scenario_message', color = Color.dark_grey })
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if this.spawn_shop_funds <= 5 then
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@ -203,7 +203,7 @@ function Terrain.scale_resource_richness(surface, area)
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if resource.prototype.resource_category == 'basic-fluid' then
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resource.amount = this.ore_base_quantity * 800 * chunks
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elseif resource.prototype.resource_category == 'basic-solid' then
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resource.amount = math_min(0.7 * resource.amount, this.ore_base_quantity * 10 + math_random(100))
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resource.amount = math_min(1+ 0.7 * resource.amount, this.ore_base_quantity * 10 + math_random(100))
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end
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else
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if resource.prototype.resource_category == 'basic-fluid' then
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@ -449,7 +449,7 @@ function Terrain.clear_area(args)
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end
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local tiles = {}
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for _, t in pairs(surface.find_tiles_filtered{ area = area }) do
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if t.collides_with('item_layer') then
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if t.collides_with('item') then
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tiles[#tiles +1] = { name = 'nuclear-ground', position = t.position }
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end
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end
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@ -461,7 +461,7 @@ function Terrain.clear_area(args)
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end
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local tiles = {}
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for _, t in pairs(surface.find_tiles_filtered{ position = position, radius = args.radius }) do
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if t.collides_with('item_layer') then
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if t.collides_with('item') then
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tiles[#tiles +1] = { name = 'nuclear-ground', position = t.position }
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end
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end
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@ -484,7 +484,7 @@ function Terrain.clear_area(args)
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end
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local tiles = {}
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for _, t in pairs(surface.find_tiles_filtered{ area = area }) do
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if t.collides_with('item_layer') then
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if t.collides_with('item') then
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tiles[#tiles +1] = { name = 'nuclear-ground', position = t.position }
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end
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end
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