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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

Some diggy tweaks based on feedback

- Added an initial mining speed bonus
 - Added an option to toggle landfill research
 - Slightly increased oil spawn rates
This commit is contained in:
Lynn 2019-05-30 12:32:36 +02:00
parent f24b9aa51f
commit 8f7695fefd
9 changed files with 33 additions and 26 deletions

View File

@ -2,6 +2,7 @@ local table = require 'utils.table'
local Event = require 'utils.event'
local Global = require 'utils.global'
local Info = require 'features.gui.info'
local pairs = pairs
local get_random_weighted = table.get_random_weighted

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@ -26,8 +26,11 @@ local Config = {
{name = 'iron-gear-wheel', count = 8},
{name = 'iron-plate', count = 16}
},
-- applied when _CHEATS is set to true and _DEBUG is NOT true. It's recommended to tweak this to your needs
-- when playing with cheats on (recommended for single player or LAN with limited players)
-- 0.01 bonus equals 1% in game. This value is recommended to be tweaked for single player
initial_mining_speed_bonus = 1,
-- applied when _CHEATS is set to true and _DEBUG is NOT true.
-- see config.lua -> config.player_create.cheats for available options
cheats = {
enabled = true,
@ -52,7 +55,10 @@ local Config = {
-- initial damage per tick it damages a rock to mine, can be enhanced by robot_damage_per_mining_prod_level
robot_initial_mining_damage = 4,
-- damage added per level of mining productivity level research
robot_damage_per_mining_prod_level = 1
robot_damage_per_mining_prod_level = 1,
-- turn this setting on if you want to bring back landfill research, default is off due to griefing
allow_landfill_research = false,
},
-- adds the ability to collapse caves
diggy_cave_collapse = {

View File

@ -31,7 +31,7 @@ local collapse_rocks_size = #collapse_rocks
-- this
local DiggyCaveCollapse = {}
local config = {}
local config
local n = 9
local radius = 0

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@ -11,7 +11,6 @@ local ScoreTable = require 'map_gen.maps.diggy.score_table'
local Command = require 'utils.command'
local CreateParticles = require 'features.create_particles'
local Ranks = require 'resources.ranks'
local random = math.random
local tonumber = tonumber
local pairs = pairs
@ -23,6 +22,7 @@ local raise_event = script.raise_event
-- this
local DiggyHole = {}
local config
-- keeps track of the amount of times per player when they mined with a full inventory in a row
local full_inventory_mining_cache = {}
@ -151,8 +151,9 @@ end)
--[[--
Registers all event handlers.
]]
function DiggyHole.register(config)
robot_mining.damage = config.robot_initial_mining_damage
function DiggyHole.register(cfg)
config = cfg
robot_mining.damage = cfg.robot_initial_mining_damage
ScoreTable.set('Robot mining damage', robot_mining.damage)
ScoreTable.reset('Mine size')
@ -241,7 +242,7 @@ function DiggyHole.register(config)
increment_score('Mine size')
end)
local robot_damage_per_mining_prod_level = config.robot_damage_per_mining_prod_level
local robot_damage_per_mining_prod_level = cfg.robot_damage_per_mining_prod_level
Event.add(defines.events.on_research_finished, function (event)
local new_modifier = event.research.force.mining_drill_productivity_bonus * 50 * robot_damage_per_mining_prod_level
@ -256,7 +257,7 @@ function DiggyHole.register(config)
end
function DiggyHole.on_init()
game.forces.player.technologies['landfill'].enabled = false
game.forces.player.technologies['landfill'].enabled = config.allow_landfill_research
game.forces.player.technologies['atomic-bomb'].enabled = false
end

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@ -58,7 +58,7 @@ Global.register(
end
)
local config = {}
local config
local gain_xp_color = Color.light_sky_blue
local lose_xp_color = Color.red
@ -263,8 +263,6 @@ local function on_research_finished(event)
Experience.update_inventory_slots(force, 0)
Experience.update_mining_speed(force, 0)
Experience.update_health_bonus(force, 0)
game.forces.player.technologies['landfill'].enabled = false
end
---Awards experience when a rocket has been launched based on percentage of total experience

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@ -1,27 +1,28 @@
local Event = require 'utils.event'
local SetupPlayer = {}
local config
global.SetupPlayer = {
first_player_spawned = false
}
function SetupPlayer.register(config)
function SetupPlayer.register(cfg)
config = cfg
Event.add(
defines.events.on_player_created,
function()
local redmew_player_create = global.config.player_create
if #config.starting_items > 0 then
redmew_player_create.starting_items = config.starting_items
if #cfg.starting_items > 0 then
redmew_player_create.starting_items = cfg.starting_items
end
if not _DEBUG then
local cheats = config.cheats
redmew_player_create.cheats = cheats
redmew_player_create.cheats = cfg.cheats
end
end
)
end
function SetupPlayer.on_init()
game.forces.player.manual_mining_speed_modifier = config.initial_mining_speed_bonus
end
return SetupPlayer

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@ -38,7 +38,7 @@ return {
['iron-ore'] = 389,
['stone'] = 212,
['uranium-ore'] = 21,
['crude-oil'] = 3,
['crude-oil'] = 8,
},
distances = {
['coal'] = 16,

View File

@ -210,8 +210,8 @@ return {
},
},
weights = {
['skip'] = 997,
['crude-oil'] = 3,
['skip'] = 990,
['crude-oil'] = 10,
},
distances = {
['crude-oil'] = 57,

View File

@ -198,8 +198,8 @@ return {
},
},
weights = {
['skip'] = 997,
['crude-oil'] = 3,
['skip'] = 990,
['crude-oil'] = 10,
},
distances = {
['crude-oil'] = 57,