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Add more admin shortcuts (#1448)

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RedRafe 2024-11-22 21:50:22 +01:00 committed by GitHub
parent 8c559cfafd
commit 8f9b4b1d47
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GPG Key ID: B5690EEEBB952194
2 changed files with 66 additions and 0 deletions

View File

@ -87,6 +87,54 @@ function Actions.spank(target_name, source_player)
game.print(source_player.name .. ' spanked ' .. target_player.name, {color = Color.warning}) game.print(source_player.name .. ' spanked ' .. target_player.name, {color = Color.warning})
end end
---@param player LuaPlayer
function Actions.toggle_blueprint_permissions(player)
local allowed = true
local no_blueprints = {
defines.input_action.import_blueprint,
defines.input_action.import_blueprint_string,
defines.input_action.import_blueprints_filtered,
defines.input_action.import_permissions_string,
defines.input_action.open_blueprint_library_gui,
defines.input_action.open_blueprint_record,
defines.input_action.upgrade_opened_blueprint_by_record,
}
local Default = game.permissions.get_group("Default")
for _, action in pairs(no_blueprints) do
allowed = allowed and Default.allows_action(action)
end
allowed = not allowed
for _, action in pairs(no_blueprints) do
Default.set_allows_action(action, allowed)
end
local on, off = '[color=blue]ON[/color]', '[color=red]OFF[/color]'
Game.player_print('Blueprint permissions: ' .. (allowed and on or off), Color.success, player)
end
---@param player LuaPlayer\
function Actions.create_oil_field(player)
local src = player.physical_position
local oil = prototypes.entity['crude-oil']
local try = player.physical_surface and player.physical_surface.can_place_entity
local create = player.physical_surface and player.physical_surface.create_entity
if not create or not oil then
return
end
for y = 0, 2 do
for x = 0, 2 do
local def = { name = oil, amount = 3e5, position = { x = src.x + x*7 - 7, y = src.y + y*7 - 7 } }
if try(def) then create(def) end
end
end
Game.player_print('Caution: slippery oil', Color.success, player)
end
---@param player LuaPlayer
function Actions.create_pollution(player)
player.surface.pollute(player.position, 1e6)
Game.player_print('Your feet smell like pollution', Color.success, player)
end
-- == SURFACE ================================================================= -- == SURFACE =================================================================
local Surface = {} local Surface = {}

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@ -27,6 +27,9 @@ local on_invoke_player = Gui.uid_name()
local on_goto_player = Gui.uid_name() local on_goto_player = Gui.uid_name()
local on_spank_player = Gui.uid_name() local on_spank_player = Gui.uid_name()
local on_ban_player = Gui.uid_name() local on_ban_player = Gui.uid_name()
local on_create_oil_field = Gui.uid_name()
local on_toggle_blueprints = Gui.uid_name()
local on_create_pollution = Gui.uid_name()
-- local on_teleport = Gui.uid_name() -- local on_teleport = Gui.uid_name()
-- local on_destroy_selected = Gui.uid_name() -- local on_destroy_selected = Gui.uid_name()
@ -153,7 +156,10 @@ local function draw_gui(player)
for _, button in pairs({ for _, button in pairs({
{ name = on_cheat_mode, caption = 'Cheat mode' }, { name = on_cheat_mode, caption = 'Cheat mode' },
{ name = on_show_reports, caption = 'Show reports' }, { name = on_show_reports, caption = 'Show reports' },
{ name = on_toggle_blueprints, caption = 'Blueprints ON/OFF' },
{ name = on_create_pool, caption = 'Create pool' }, { name = on_create_pool, caption = 'Create pool' },
{ name = on_create_oil_field, caption = 'Create oil field' },
{ name = on_create_pollution, caption = 'Spawn pollution' },
{ name = on_revive_ghosts, caption = 'Revive ghosts' }, { name = on_revive_ghosts, caption = 'Revive ghosts' },
{ name = on_save_game, caption = 'Save game' }, { name = on_save_game, caption = 'Save game' },
{ name = on_delete_blueprints, caption = 'Destroy ghost entities' }, { name = on_delete_blueprints, caption = 'Destroy ghost entities' },
@ -253,10 +259,22 @@ Gui.on_click(on_show_reports, function(event)
Actions.show_reports(nil, event.player) Actions.show_reports(nil, event.player)
end) end)
Gui.on_click(on_toggle_blueprints, function(event)
Actions.toggle_blueprint_permissions(event.player)
end)
Gui.on_click(on_create_pool, function(event) Gui.on_click(on_create_pool, function(event)
Actions.create_pool(nil, event.player) Actions.create_pool(nil, event.player)
end) end)
Gui.on_click(on_create_oil_field, function(event)
Actions.create_oil_field(event.player)
end)
Gui.on_click(on_create_pollution, function(event)
Actions.create_pollution(event.player)
end)
Gui.on_click(on_revive_ghosts, function(event) Gui.on_click(on_revive_ghosts, function(event)
Actions.revive_ghosts({ radius = 32 * 10 }, event.player) Actions.revive_ghosts({ radius = 32 * 10 }, event.player)
end) end)