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https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
more rewrite
This commit is contained in:
parent
5cf2532063
commit
9013eee016
216
poll.lua
216
poll.lua
@ -7,6 +7,7 @@ local normal_color = {r = 1, g = 1, b = 1}
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local focus_color = {r = 1, g = 0.55, b = 0.1}
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local polls = {}
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local polls_counter = {0}
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local no_notify_players = {}
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local player_poll_data = {}
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local player_poll_index = {}
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@ -14,12 +15,14 @@ local player_poll_index = {}
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Global.register(
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{
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polls = polls,
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polls_counter = polls_counter,
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no_notify_players = no_notify_players,
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player_poll_data = player_poll_data,
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player_poll_index = player_poll_index
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},
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function(tbl)
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polls = tbl.polls
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polls_counter = tbl.polls_counter
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no_notify_players = tbl.no_notify_players
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player_poll_data = tbl.player_poll_data
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player_poll_index = tbl.player_poll_index
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@ -33,8 +36,8 @@ local notify_checkbox_name = Gui.uid_name()
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local poll_view_back_name = Gui.uid_name()
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local poll_view_forward_name = Gui.uid_name()
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local poll_view_edit_name = Gui.uid_name()
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local poll_view_vote_name = Gui.uid_name()
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local poll_view_edit_name = Gui.uid_name()
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local create_poll_frame_name = Gui.uid_name()
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local create_poll_label_name = Gui.uid_name()
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@ -46,6 +49,12 @@ local create_poll_close_name = Gui.uid_name()
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local create_poll_clear_name = Gui.uid_name()
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local create_poll_confirm_name = Gui.uid_name()
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local function poll_id()
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local count = polls_counter[1] + 1
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polls_counter[1] = count
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return count
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end
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local function player_joined(event)
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local player = game.players[event.player_index]
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if not player or not player.valid then
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@ -59,10 +68,38 @@ local function player_joined(event)
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player.gui.top.add {type = 'sprite-button', name = main_button_name, sprite = 'item/programmable-speaker'}
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end
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local function set_remaining_time(data)
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local remaining_time_label = data.remaining_time_label
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if not remaining_time_label then
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return
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end
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local poll = polls[data.poll_index]
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if not poll then
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return
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end
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local end_tick = poll.end_tick
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if end_tick == -1 then
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remaining_time_label.caption = 'Endless Poll'
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else
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local start_tick = poll.start_tick
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local ticks = end_tick - start_tick
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if ticks <= 0 then
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remaining_time_label.caption = 'Poll Finished'
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else
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local time = ticks / 60
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remaining_time_label.caption = 'Remaining Time: ' .. time
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end
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end
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end
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local function redraw_poll_viewer_content(data)
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local poll_viewer_content = data.poll_viewer_content
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local poll_index = data.poll_index
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local player = poll_viewer_content.gui.player
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data.remaining_time_label = nil
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data.vote_buttons = nil
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Gui.remove_data_recursivly(poll_viewer_content)
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poll_viewer_content.clear()
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@ -81,8 +118,8 @@ local function redraw_poll_viewer_content(data)
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end
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for player_index, vote_index in pairs(voters) do
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local player = game.players[player_index]
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table.insert(tooltips[vote_index], player.name)
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local p = game.players[player_index]
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table.insert(tooltips[vote_index], p.name)
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end
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for i = 1, #tooltips do
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@ -94,13 +131,46 @@ local function redraw_poll_viewer_content(data)
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end
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end
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local question_label = poll_viewer_content.add {type = 'label', caption = poll.question}
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local created_by_player = poll.created_by
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local created_by_text
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if created_by_player and created_by_player.valid then
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created_by_text = ' Created by ' .. created_by_player.name
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else
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created_by_text = ''
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end
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local top_flow = poll_viewer_content.add {type = 'flow', direction = 'horizontal'}
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top_flow.add {type = 'label', caption = 'Poll #' .. poll.id .. created_by_text}
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local remaining_time_label = top_flow.add {type = 'label'}
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data.remaining_time_label = remaining_time_label
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set_remaining_time(data)
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local question_flow = poll_viewer_content.add {type = 'table', column_count = 2}
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if player.admin or UserGroup.is_regular(player.name) then
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local edit_button =
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question_flow.add {
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type = 'sprite-button',
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name = poll_view_edit_name,
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sprite = 'utility/rename_icon_normal',
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tooltip = 'Edit Poll.'
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}
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local edit_button_style = edit_button.style
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edit_button_style.width = 26
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edit_button_style.height = 26
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end
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local question_label = question_flow.add {type = 'label', caption = poll.question}
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question_label.style.height = 32
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question_label.style.font_color = focus_color
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question_label.style.font = 'default-listbox'
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local grid = poll_viewer_content.add {type = 'table', column_count = 2}
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local voted_index = voters[player.index]
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local vote_buttons = {}
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for i, a in ipairs(answers) do
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local vote_button =
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@ -115,6 +185,11 @@ local function redraw_poll_viewer_content(data)
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vote_button.style.font = 'default-small'
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vote_button.style.top_padding = 0
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vote_button.style.bottom_padding = 0
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if voted_index == i then
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vote_button.style.font_color = focus_color
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end
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Gui.set_data(vote_button, {vote_index = i, data = data})
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vote_buttons[i] = vote_button
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@ -131,7 +206,13 @@ local function update_poll_viewer(data)
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local poll_index_label = data.poll_index_label
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local poll_index = data.poll_index
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poll_index = math.clamp(poll_index, 0, #polls)
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if #polls == 0 then
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poll_index = 0
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else
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poll_index = math.clamp(poll_index, 1, #polls)
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end
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data.poll_index = poll_index
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if poll_index == 0 then
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poll_index_label.caption = 'No Polls'
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@ -145,17 +226,34 @@ local function update_poll_viewer(data)
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redraw_poll_viewer_content(data)
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end
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local function apply_direction_button_style(button)
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local button_style = button.style
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button_style.width = 24
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button_style.height = 24
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button_style.top_padding = 0
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button_style.bottom_padding = 0
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button_style.left_padding = 0
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button_style.right_padding = 0
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button_style.font = 'default-listbox'
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end
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local function draw_main_frame(left, player)
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local frame = left.add {type = 'frame', name = main_frame_name, caption = 'Polls', direction = 'vertical'}
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local poll_viewer_top_flow = frame.add {type = 'flow', direction = 'horizontal'}
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local poll_viewer_top_flow = frame.add {type = 'table', column_count = 3}
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poll_viewer_top_flow.style.horizontal_spacing = 0
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local back_button = poll_viewer_top_flow.add {type = 'button', name = poll_view_back_name, caption = '◀'}
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apply_direction_button_style(back_button)
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local forward_button = poll_viewer_top_flow.add {type = 'button', name = poll_view_forward_name, caption = '▶'}
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apply_direction_button_style(forward_button)
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local back_button = poll_viewer_top_flow.add {type = 'button', name = poll_view_back_name, caption = '<'}
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local forward_button = poll_viewer_top_flow.add {type = 'button', name = poll_view_forward_name, caption = '>'}
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local poll_index_label = poll_viewer_top_flow.add {type = 'label'}
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poll_index_label.style.left_padding = 8
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local poll_viewer_content = frame.add {type = 'scroll-pane'}
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poll_viewer_content.style.maximal_height = 400
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poll_viewer_content.style.maximal_height = 250
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poll_viewer_content.style.width = 300
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local poll_index = player_poll_index[player.index] or #polls
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@ -174,6 +272,14 @@ local function draw_main_frame(left, player)
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update_poll_viewer(data)
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frame.add {
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type = 'checkbox',
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name = notify_checkbox_name,
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caption = 'Notify me about polls.',
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state = not no_notify_players[player.index],
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tooltip = 'Receive a message when new polls are created.'
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}
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local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
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local left_flow = bottom_flow.add {type = 'flow'}
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@ -188,14 +294,6 @@ local function draw_main_frame(left, player)
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if player.admin or UserGroup.is_regular(player.name) then
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right_flow.add {type = 'button', name = create_poll_button_name, caption = 'Create Poll'}
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end
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right_flow.add {
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type = 'checkbox',
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name = notify_checkbox_name,
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caption = 'Show Polls',
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state = not no_notify_players[player.index],
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tooltip = 'Notify me when new polls are created'
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}
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end
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local function toggle(event)
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@ -248,6 +346,9 @@ local function redraw_create_poll_content(data)
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}
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delete_button.style.height = 26
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delete_button.style.width = 26
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else
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delete_flow.style.height = 26
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delete_flow.style.width = 26
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end
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local label_flow = grid.add {type = 'flow'}
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@ -286,7 +387,7 @@ local function draw_create_poll_frame(parent, previous_data)
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parent.add {type = 'frame', name = create_poll_frame_name, caption = 'New Poll', direction = 'vertical'}
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local scroll_pane = frame.add {type = 'scroll-pane', vertical_scroll_policy = 'always'}
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scroll_pane.style.maximal_height = 400
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scroll_pane.style.maximal_height = 250
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scroll_pane.style.maximal_width = 300
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local grid = scroll_pane.add {type = 'table', column_count = 3}
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@ -363,6 +464,7 @@ local function create_poll(event)
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local tick = game.tick
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local duration = 3 * 60 * 60
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local poll_data = {
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id = poll_id(),
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question = question,
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answers = answers,
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voters = {},
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@ -393,13 +495,28 @@ local function update_votes(poll_index)
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end
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end
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local function update_vote(answers, voters, vote_index, direction)
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local answer_data = answers[vote_index]
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local count = answer_data.voted_count + direction
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answer_data.voted_count = count
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local tooltip = {}
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for pi, vi in pairs(voters) do
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if vi == vote_index then
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local player = game.players[pi]
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table.insert(tooltip, player.name)
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end
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end
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return tostring(count), table.concat(tooltip, ', ')
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end
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local function vote(event)
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local player_index = event.player_index
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local voted_button = event.element
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local button_data = Gui.get_data(voted_button)
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local vote_index = button_data.vote_index
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local data = button_data.data
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local poll_index = data.poll_index
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local poll_index = button_data.data.poll_index
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local poll = polls[poll_index]
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local voters = poll.voters
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@ -409,18 +526,39 @@ local function vote(event)
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return
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end
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local answers = poll.answers
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if previous_vote_index then
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local answer_data = answers[previous_vote_index]
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answer_data.voted_count = answer_data.voted_count - 1
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end
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local answer_data = answers[vote_index]
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answer_data.voted_count = answer_data.voted_count + 1
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voters[player_index] = vote_index
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update_votes(poll_index)
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local answers = poll.answers
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local previous_vote_button_count
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local previous_vote_button_tooltip
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if previous_vote_index then
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previous_vote_button_count, previous_vote_button_tooltip = update_vote(answers, voters, previous_vote_index, -1)
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end
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local vote_button_count, vote_button_tooltip = update_vote(answers, voters, vote_index, 1)
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for _, p in ipairs(game.connected_players) do
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local frame = p.gui.left[main_frame_name]
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if frame and frame.valid then
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local data = Gui.get_data(frame)
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if data.poll_index == poll_index then
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local vote_buttons = data.vote_buttons
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if previous_vote_index then
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local vote_button = vote_buttons[previous_vote_index]
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vote_button.caption = previous_vote_button_count
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vote_button.tooltip = previous_vote_button_tooltip
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vote_button.style.font_color = normal_color
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end
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local vote_button = vote_buttons[vote_index]
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vote_button.caption = vote_button_count
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vote_button.tooltip = vote_button_tooltip
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vote_button.style.font_color = focus_color
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end
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end
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end
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end
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Event.add(defines.events.on_player_joined_game, player_joined)
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@ -535,11 +673,25 @@ Gui.on_click(
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end
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)
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local function get_direction_count(event)
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if event.shift then
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return 1000000
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end
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local button = event.button
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game.print(button)
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if button == defines.mouse_button_type.right then
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return 5
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else
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return 1
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end
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end
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Gui.on_click(
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poll_view_back_name,
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function(event)
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local data = Gui.get_data(event.element)
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data.poll_index = data.poll_index - 1
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data.poll_index = data.poll_index - get_direction_count(event)
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update_poll_viewer(data)
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end
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)
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@ -548,7 +700,7 @@ Gui.on_click(
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poll_view_forward_name,
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function(event)
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local data = Gui.get_data(event.element)
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data.poll_index = data.poll_index + 1
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data.poll_index = data.poll_index + get_direction_count(event)
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update_poll_viewer(data)
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end
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)
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