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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-05 22:53:39 +02:00

Merge pull request #934 from linaori/rewrite-score-storage

Rewrite score storage
This commit is contained in:
Lynn 2019-05-31 22:33:27 +02:00 committed by GitHub
commit 94934a7695
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 417 additions and 430 deletions

View File

@ -85,7 +85,19 @@ global.config = {
},
-- enables score and tracking thereof
score = {
enabled = true
enabled = true,
-- the global score trackers to show
global_to_show = {
'satellites-launched',
'aliens-killed',
'built-by-players',
'built-by-robots',
'trees-cut',
'rocks-smashed',
'kills-by-trains',
'coins-spent'
}
},
-- adds a paint brush
paint = {

View File

@ -331,7 +331,7 @@ local column_builders = {
local player_index = player.index
return {
count = PlayerStats.get_death_count(player_index),
causes = PlayerStats.get_all_death_counts_by_cause(player_index)
causes = PlayerStats.get_all_death_causes_by_player(player_index)
}
end,
sort = function(a, b)

View File

@ -1,26 +1,80 @@
local Global = require 'utils.global'
local Event = require 'utils.event'
local PlayerStats = require 'features.player_stats'
local Token = require 'utils.token'
local Schedule = require 'utils.task'
local Gui = require 'utils.gui'
local Color = require 'resources.color_presets'
local Server = require('features.server')
local concat = table.concat
local Server = require 'features.server'
local ScoreTracker = require 'utils.score_tracker'
local pairs = pairs
local scores_to_show = global.config.score.global_to_show
local set_timeout_in_ticks = Schedule.set_timeout_in_ticks
local main_frame_name = Gui.uid_name()
local main_button_name = Gui.uid_name()
local descriptions = {
{disc = 'Satellites launched', icon = '[img=item.satellite]'},
{disc = 'Biters liberated', icon = '[img=entity.medium-biter]'},
{disc = 'Buildings by hand', icon = '[img=utility.hand]'},
{disc = 'Buildings by robots', icon = '[img=item.construction-robot]'},
{disc = 'Trees chopped', icon = '[img=entity.tree-02]'},
{disc = 'Rocks smashed', icon = '[img=entity.rock-huge]'},
{disc = 'Kills by train', icon = '[img=item.locomotive]'},
{disc = 'Coins spent', icon = '[img=item.coin]'},
local memory = {
redraw_score_scheduled = false,
player_last_position = {},
player_death_causes = {}
}
local function create_score_gui(event)
Global.register(memory, function(tbl) memory = tbl end)
---Creates a map of score name => {captain, tooltip}
local function get_global_score_labels()
local metadata = ScoreTracker.get_score_metadata()
local scores = {}
for index = 1, #scores_to_show do
local score_name = scores_to_show[index]
local score_metadata = metadata[score_name]
if score_metadata then
local icon = score_metadata.icon
local label_text = ''
if icon then
label_text = icon .. ' '
end
scores[score_name] = {
caption = label_text .. ScoreTracker.get_for_global(score_name),
tooltip = score_metadata.localised_string
}
end
end
return scores
end
local do_redraw_score = Token.register(function()
local players = game.connected_players
local scores = get_global_score_labels()
for i = 1, #players do
local player = players[i]
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local score_table = frame.score_table
for score_name, textual_display in pairs(scores) do
score_table[score_name].caption = textual_display.caption
end
end
end
memory.redraw_score_scheduled = false
end)
local function schedule_redraw_score()
if memory.redraw_score_scheduled then
return
end
-- throttle redraws
set_timeout_in_ticks(30, do_redraw_score)
memory.redraw_score_scheduled = true
end
local function player_joined_game(event)
local player = game.get_player(event.player_index)
if not player then
return
@ -38,37 +92,6 @@ local function create_score_gui(event)
end
end
local function refresh_score()
local players = game.connected_players
local count = game.forces.player.get_item_launched('satellite')
local satellites_launched = concat {descriptions[1].icon .. ' ', count, ' '}
local biters_liberated = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '}
local buildings_by_hand = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '}
local buildings_by_robot = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '}
local trees_chopped = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '}
local rocks_smashed = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '}
local kills_by_train = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '}
local coins_spent = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '}
for i = 1, #players do
local player = players[i]
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local score_table = frame.score_table
score_table.label_satellites_launched.caption = satellites_launched
score_table.label_biters_killed.caption = biters_liberated
score_table.label_player_built_entities.caption = buildings_by_hand
score_table.label_robot_built_entities.caption = buildings_by_robot
score_table.label_player_mined_trees.caption = trees_chopped
score_table.label_player_mined_stones.caption = rocks_smashed
score_table.label_kills_by_train.caption = kills_by_train
score_table.label_coins_spent.caption = coins_spent
end
end
end
local function score_label_style(label, color)
local style = label.style
style.font = 'default-bold'
@ -76,105 +99,43 @@ local function score_label_style(label, color)
end
local function score_show(top)
local count = game.forces.player.get_item_launched('satellite')
local scores = get_global_score_labels()
local frame = top.add {type = 'frame', name = main_frame_name}
local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
local style = score_table.style
style.vertical_spacing = 4
style.horizontal_spacing = 16
local label =
score_table.add {
type = 'label',
name = 'label_satellites_launched',
caption = concat {descriptions[1].icon .. ' ', count, ' '},
tooltip = descriptions[1].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_biters_killed',
caption = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '},
tooltip = descriptions[2].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_built_entities',
caption = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '},
tooltip = descriptions[3].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_robot_built_entities',
caption = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '},
tooltip = descriptions[4].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_mined_trees',
caption = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '},
tooltip = descriptions[5].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_mined_stones',
caption = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '},
tooltip = descriptions[6].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_kills_by_train',
caption = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '},
tooltip = descriptions[7].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_coins_spent',
caption = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '},
tooltip = descriptions[8].disc
}
score_label_style(label, Color.white)
for score_name, textual_display in pairs(scores) do
local label = score_table.add({
type = 'label',
name = score_name,
caption = textual_display.caption,
tooltip = textual_display.tooltip
})
score_label_style(label, Color.white)
end
end
local function rocket_launched(event)
local entity = event.rocket
local function global_score_changed(event)
local found = false
for index = 1, #scores_to_show do
if scores_to_show[index] then
found = true
end
end
if not entity or not entity.valid or not entity.force == 'player' then
if not found then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
schedule_redraw_score()
if event.score_name ~= 'satellites-launched' then
return
end
local count = inventory.get_item_count('satellite')
if count == 0 then
return
end
count = game.forces.player.get_item_launched('satellite')
local count = ScoreTracker.get_for_global('satellites-launched')
if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count % 25) == 0) then
local message = 'A satellite has been launched! Total count: ' .. count
@ -182,8 +143,6 @@ local function rocket_launched(event)
game.print(message)
Server.to_discord_bold(message)
end
refresh_score()
end
Gui.on_click(
@ -204,6 +163,5 @@ Gui.on_click(
Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(300, refresh_score)
Event.add(defines.events.on_player_joined_game, player_joined_game)
Event.add(ScoreTracker.events.on_global_score_changed, global_score_changed)

View File

@ -1,24 +1,43 @@
local Event = require 'utils.event'
local Global = require 'utils.global'
local Event = require 'utils.event'
local ScoreTracker = require 'utils.score_tracker'
require 'utils.table'
local pairs = pairs
local sqrt = math.sqrt
local change_for_global = ScoreTracker.change_for_global
local get_for_global = ScoreTracker.get_for_global
local change_for_player = ScoreTracker.change_for_player
local get_for_player = ScoreTracker.get_for_player
local player_last_position = {}
local player_walk_distances = {}
local player_coin_earned = {}
local player_coin_spent = {}
local player_crafted_items = {}
local player_console_chats = {}
local player_deaths = {}
local total_players = {0}
local total_train_kills = {0}
local total_player_trees_mined = {0}
local total_player_rocks_mined = {0}
local total_robot_built_entities = {0}
local total_player_built_entities = {0}
local total_biter_kills = {0}
local total_coins_spent = {0}
local rocks_smashed_name = 'rocks-smashed'
local trees_cut_down_name = 'trees-cut'
local player_count_name = 'player-count'
local kills_by_trains_name = 'kills-by-trains'
local built_by_robots_name = 'built-by-robots'
local built_by_players_name = 'built-by-players'
local aliens_killed_name = 'aliens-killed'
local coins_spent_name = 'coins-spent'
local coins_earned_name = 'coins-earned'
local player_deaths_name = 'player-deaths'
local player_console_chats_name = 'player-console-chats'
local player_items_crafted_name = 'player-items-crafted'
local player_distance_walked_name = 'player-distance-walked'
local satellites_launched_name = 'satellites-launched'
ScoreTracker.register(rocks_smashed_name, {'player_stats.rocks_smashed'}, '[img=entity.rock-huge]')
ScoreTracker.register(trees_cut_down_name, {'player_stats.trees_cut_down'}, '[img=entity.tree-02]')
ScoreTracker.register(player_count_name, {'player_stats.player_count'})
ScoreTracker.register(kills_by_trains_name, {'player_stats.kills_by_trains'}, '[img=item.locomotive]')
ScoreTracker.register(built_by_players_name, {'player_stats.built_by_players'}, '[img=utility.hand]')
ScoreTracker.register(built_by_robots_name, {'player_stats.built_by_robots'}, '[img=item.construction-robot]')
ScoreTracker.register(aliens_killed_name, {'player_stats.aliens_killed'}, '[img=entity.medium-biter]')
ScoreTracker.register(coins_earned_name, {'player_stats.coins_earned'}, '[img=item.coin]')
ScoreTracker.register(coins_spent_name, {'player_stats.coins_spent'}, '[img=item.coin]')
ScoreTracker.register(player_deaths_name, {'player_stats.player_deaths'})
ScoreTracker.register(player_console_chats_name, {'player_stats.player_console_chats'})
ScoreTracker.register(player_items_crafted_name, {'player_stats.player_items_crafted'})
ScoreTracker.register(player_distance_walked_name, {'player_stats.player_distance_walked'})
ScoreTracker.register(satellites_launched_name, {'player_stats.satellites_launched'}, '[img=item.satellite]')
local train_kill_causes = {
['locomotive'] = true,
@ -27,55 +46,25 @@ local train_kill_causes = {
['artillery-wagon'] = true
}
Global.register(
{
player_last_position = player_last_position,
player_walk_distances = player_walk_distances,
player_coin_earned = player_coin_earned,
player_coin_spent = player_coin_spent,
player_deaths = player_deaths,
total_players = total_players,
total_train_kills = total_train_kills,
total_player_trees_mined = total_player_trees_mined,
total_player_rocks_mined = total_player_rocks_mined,
player_crafted_items = player_crafted_items,
player_console_chats = player_console_chats,
total_robot_built_entities = total_robot_built_entities,
total_player_built_entities = total_player_built_entities,
total_biter_kills = total_biter_kills,
total_coins_spent = total_coins_spent
},
function(tbl)
player_last_position = tbl.player_last_position
player_walk_distances = tbl.player_walk_distances
player_coin_earned = tbl.player_coin_earned
player_coin_spent = tbl.player_coin_spent
player_deaths = tbl.player_deaths
total_players = tbl.total_players
total_train_kills = tbl.total_train_kills
total_player_trees_mined = tbl.total_player_trees_mined
total_player_rocks_mined = tbl.total_player_rocks_mined
player_crafted_items = tbl.player_crafted_items
player_console_chats = tbl.player_console_chats
total_robot_built_entities = tbl.total_robot_built_entities
total_player_built_entities = tbl.total_player_built_entities
total_biter_kills = tbl.total_biter_kills
total_coins_spent = tbl.total_coins_spent
end
)
local player_last_position = {}
local player_death_causes = {}
Global.register({
player_last_position = player_last_position,
player_death_causes = player_death_causes
}, function(tbl)
player_last_position = tbl.player_last_position
player_death_causes = tbl.player_death_causes
end)
--- When the player first logs on, initialize their stats and pull their former playtime
local function player_created(event)
local index = event.player_index
player_last_position[index] = game.get_player(index).position
player_walk_distances[index] = 0
player_coin_earned[index] = 0
player_coin_spent[index] = 0
player_crafted_items[index] = 0
player_console_chats[index] = 0
player_deaths[index] = {causes = {}, count = 0}
total_players[1] = total_players[1] + 1
player_death_causes[index] = {}
change_for_global(player_count_name, 1)
end
local function get_cause_name(cause)
@ -90,70 +79,85 @@ local function get_cause_name(cause)
return name
end
end
return 'No cause'
return 'unspecified'
end
local function player_died(event)
local player_index = event.player_index
local cause = get_cause_name(event.cause)
local data = player_deaths[player_index]
data.count = data.count + 1
local causes = data.causes
local causes = player_death_causes[player_index]
local cause_count = causes[cause] or 0
causes[cause] = cause_count + 1
change_for_player(player_index, player_deaths_name, 1)
if train_kill_causes[cause] then
total_train_kills[1] = total_train_kills[1] + 1
change_for_global(kills_by_trains_name, 1)
end
end
local function picked_up_item(event)
local stack = event.item_stack
if stack.name == 'coin' then
local player_index = event.player_index
player_coin_earned[player_index] = player_coin_earned[player_index] + stack.count
change_for_player(event.player_index, coins_earned_name, stack.count)
end
end
local function player_mined_item(event)
if event.entity.type == 'simple-entity' then -- Cheap check for rock, may have other side effects
total_player_rocks_mined[1] = total_player_rocks_mined[1] + 1
change_for_global(rocks_smashed_name, 1)
return
end
if event.entity.type == 'tree' then
total_player_trees_mined[1] = total_player_trees_mined[1] + 1
change_for_global(trees_cut_down_name, 1)
end
end
local function player_crafted_item(event)
local stack = event.item_stack
local player_index = event.player_index
player_crafted_items[player_index] = player_crafted_items[player_index] + stack.count
change_for_player(event.player_index, player_items_crafted_name, event.item_stack.count)
end
local function player_console_chat(event)
local player_index = event.player_index
if player_index then
player_console_chats[player_index] = player_console_chats[player_index] + 1
change_for_player(player_index, player_console_chats_name, 1)
end
end
local function player_built_entity()
total_player_built_entities[1] = total_player_built_entities[1] + 1
change_for_global(built_by_players_name, 1)
end
local function robot_built_entity()
total_robot_built_entities[1] = total_robot_built_entities[1] + 1
change_for_global(built_by_robots_name, 1)
end
local function biter_kill_counter(event)
if event.entity.force.name == 'enemy' then
total_biter_kills[1] = total_biter_kills[1] + 1
change_for_global(aliens_killed_name, 1)
end
end
local function rocket_launched(event)
local entity = event.rocket
if not entity or not entity.valid or not entity.force == 'player' then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
local count = inventory.get_item_count('satellite')
if count == 0 then
return
end
change_for_global(satellites_launched_name, 1)
end
local function tick()
for _, p in pairs(game.connected_players) do
if (p.afk_time < 30 or p.walking_state.walking) and p.vehicle == nil then
@ -164,8 +168,8 @@ local function tick()
local d_x = last_pos.x - pos.x
local d_y = last_pos.y - pos.y
player_walk_distances[index] = player_walk_distances[index] + sqrt(d_x * d_x + d_y * d_y)
player_last_position[index] = pos
change_for_player(index, player_distance_walked_name, sqrt(d_x * d_x + d_y * d_y))
end
end
end
@ -180,91 +184,80 @@ Event.add(defines.events.on_console_chat, player_console_chat)
Event.add(defines.events.on_built_entity, player_built_entity)
Event.add(defines.events.on_robot_built_entity, robot_built_entity)
Event.add(defines.events.on_entity_died, biter_kill_counter)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(62, tick)
local Public = {}
function Public.get_walk_distance(player_index)
return player_walk_distances[player_index]
return get_for_player(player_index, player_distance_walked_name)
end
function Public.get_coin_earned(player_index)
return player_coin_earned[player_index]
end
function Public.set_coin_earned(player_index, value)
player_coin_earned[player_index] = value
return get_for_player(player_index, coins_earned_name)
end
function Public.change_coin_earned(player_index, amount)
player_coin_earned[player_index] = player_coin_earned[player_index] + amount
change_for_player(player_index, coins_earned_name, amount)
end
function Public.get_coin_spent(player_index)
return player_coin_spent[player_index]
end
function Public.set_coin_spent(player_index, value)
local old_value = player_coin_spent[player_index]
player_coin_spent[player_index] = value
local diff = value - old_value
total_coins_spent[1] = total_coins_spent[1] + diff
return get_for_player(player_index, coins_spent_name)
end
function Public.change_coin_spent(player_index, amount)
player_coin_spent[player_index] = player_coin_spent[player_index] + amount
total_coins_spent[1] = total_coins_spent[1] + amount
change_for_player(player_index, coins_spent_name, amount)
change_for_global(coins_spent_name, amount)
end
function Public.get_death_count(player_index)
return player_deaths[player_index].count
return get_for_player(player_index, player_deaths_name)
end
function Public.get_crafted_item(player_index)
return player_crafted_items[player_index]
return get_for_player(player_index, player_items_crafted_name)
end
function Public.get_console_chat(player_index)
return player_console_chats[player_index]
return get_for_player(player_index, player_console_chats_name)
end
-- Returns a dictionary of cause_name -> count
function Public.get_all_death_counts_by_cause(player_index)
return player_deaths[player_index].causes or {}
function Public.get_all_death_causes_by_player(player_index)
return player_death_causes[player_index] or {}
end
function Public.get_total_player_count()
return total_players[1]
return get_for_global(player_count_name)
end
function Public.get_total_train_kills()
return total_train_kills[1]
return get_for_global(kills_by_trains_name)
end
function Public.get_total_player_trees_mined()
return total_player_trees_mined[1]
return get_for_global(trees_cut_down_name)
end
function Public.get_total_player_rocks_mined()
return total_player_rocks_mined[1]
return get_for_global(rocks_smashed_name)
end
function Public.get_total_robot_built_entities()
return total_robot_built_entities[1]
return get_for_global(built_by_robots_name)
end
function Public.get_total_player_built_entities()
return total_player_built_entities[1]
return get_for_global(built_by_players_name)
end
function Public.get_total_biter_kills()
return total_biter_kills[1]
return get_for_global(aliens_killed_name)
end
function Public.get_total_coins_spent()
return total_coins_spent[1]
return get_for_global(coins_spent_name)
end
return Public

View File

@ -26,7 +26,6 @@ Public.events = {
on_synced_from_server = Event.generate_event_name('on_synced_from_server'),
}
local memory = {
-- when already scheduled, no new schedules have to be added
sync_scheduled = {},
@ -35,18 +34,9 @@ local memory = {
locked = false,
}
local do_sync_settings_to_server -- token
Global.register(memory, function (tbl) memory = tbl end)
local function schedule_sync_to_server(player_index)
set_timeout_in_ticks(1, do_sync_settings_to_server, {
player_index = player_index
})
memory.sync_scheduled[player_index] = true
end
do_sync_settings_to_server = Token.register(function(params)
local do_sync_settings_to_server = Token.register(function(params)
local player_index = params.player_index;
local player = game.get_player(player_index)
if not player or not player.valid then
@ -67,6 +57,13 @@ do_sync_settings_to_server = Token.register(function(params)
})
end)
local function schedule_sync_to_server(player_index)
set_timeout_in_ticks(1, do_sync_settings_to_server, {
player_index = player_index
})
memory.sync_scheduled[player_index] = true
end
local function setting_set(event)
local player_index = event.player_index
if memory.locked or memory.sync_scheduled[player_index] then

View File

@ -122,3 +122,18 @@ load_bars=Attempting to load bars from server...
delete_bars=Saved data has been removed from the server.
incompatible_item=Incompatible item found in saved date and will not be loaded: __1__
[player_stats]
rocks_smashed=Rocks smashed
trees_cut_down=Trees cut down
player_count=Total players
kills_by_trains=Kills by trains
built_by_players=Built by hand
built_by_robots=Built by robots
aliens_killed=Aliens liberated
coins_earned=Coins earned
coins_spent=Coins spent
player_deaths=Player deaths
player_console_chats=Player console chats
player_items_crafted=Player items crafted
player_distance_walked=Distance walked
satellites_launched=satellites launched

View File

@ -29,9 +29,6 @@ gui_buff_other=+__1__ __2__
gui_experience_button_tip=Diggy leveling progress
gui_close_btn=Close
gui_coin_button_tip=Diggy scoretable
gui_coin_sent=sent __1__ coins into space! The space station is now holding __2__ coins.
toast_new_level=Your team has reached level __1__!
cave_collapse=Cave collapsed!
@ -42,6 +39,10 @@ night_time_warning=Placing solar panels underground does not seem\nto have an ef
cracking_sound_1=R U N, Y O U F O O L S !
cracking_sound_2=C R A C K
score_cave_collapses=Cave collapses
score_mine_size=Mine size
score_experience_lost=Experience lost
# locale linked to the quadrants scenario
[quadrants]
on=ON

View File

@ -1,105 +1,20 @@
--[[-- info
Provides the ability to collect coins and send them to space.
Provides the ability to collect coins.
]]
-- dependencies
local Event = require 'utils.event'
local ScoreTable = require 'map_gen.maps.diggy.score_table'
local Debug = require 'map_gen.maps.diggy.debug'
local Template = require 'map_gen.maps.diggy.template'
local Perlin = require 'map_gen.shared.perlin_noise'
local random = math.random
local ceil = math.ceil
local pairs = pairs
local Gui = require 'utils.gui'
local utils = require 'utils.core'
-- this
local CoinGathering = {}
-- some GUI stuff
local function redraw_table(data)
local list = data.list
Gui.clear(list)
data.frame.caption = 'Scoretable'
for name, value in pairs(ScoreTable.all()) do
local table = list.add({type = 'table', column_count = 2})
local key = table.add({type = 'label', name = 'Diggy.CoinGathering.Frame.List.Key', caption = name})
key.style.minimal_width = 175
local val = table.add({type = 'label', name = 'Diggy.CoinGathering.Frame.List.Val', caption = utils.comma_value(value)})
val.style.minimal_width = 225
end
end
local function toggle(event)
local player = event.player
local center = player.gui.left
local frame = center['Diggy.CoinGathering.Frame']
if (frame and event.trigger == nil) then
Gui.destroy(frame)
return
elseif (frame) then
local data = Gui.get_data(frame)
redraw_table(data)
return
end
frame = center.add({name = 'Diggy.CoinGathering.Frame', type = 'frame', direction = 'vertical'})
local scroll_pane = frame.add({type = 'scroll-pane'})
scroll_pane.style.maximal_height = 400
frame.add({type = 'button', name = 'Diggy.CoinGathering.Button', caption = 'Close'})
local data = {
frame = frame,
list = scroll_pane
}
redraw_table(data)
Gui.set_data(frame, data)
end
local function on_player_created(event)
game.get_player(event.player_index).gui.top.add({
name = 'Diggy.CoinGathering.Button',
type = 'sprite-button',
sprite = 'item/coin',
tooltip = {'diggy.gui_coin_button_tip'}
})
end
Gui.allow_player_to_toggle_top_element_visibility('Diggy.CoinGathering.Button')
Gui.on_click('Diggy.CoinGathering.Button', toggle)
Gui.on_custom_close('Diggy.CoinGathering.Frame', function (event)
event.element.destroy()
end)
function CoinGathering.update_gui()
for _, p in pairs(game.connected_players) do
local frame = p.gui.left['Diggy.CoinGathering.Frame']
if frame and frame.valid then
local data = {player = p, trigger = 'update_gui'}
toggle(data)
end
end
end
function CoinGathering.register(config)
Event.add(defines.events.on_player_created, on_player_created)
Event.on_nth_tick(61, CoinGathering.update_gui)
ScoreTable.reset('Coins sent to space')
local seed
local noise_variance = config.noise_variance
local function get_noise(surface, x, y)
@ -109,14 +24,6 @@ function CoinGathering.register(config)
local distance_required = config.minimal_treasure_chest_distance * config.minimal_treasure_chest_distance
Event.add(defines.events.on_rocket_launched, function (event)
local coins = event.rocket.get_inventory(defines.inventory.rocket).get_item_count('coin')
if coins > 0 then
local sum = ScoreTable.add('Coins sent to space', coins)
game.print({'diggy.gui_coin_sent', coins, sum})
end
end)
local treasure_chest_noise_threshold = config.treasure_chest_noise_threshold
Event.add(Template.events.on_void_removed, function (event)
local position = event.position

View File

@ -4,7 +4,7 @@
-- dependencies
local Event = require 'utils.event'
local Template = require 'map_gen.maps.diggy.template'
local ScoreTable = require 'map_gen.maps.diggy.score_table'
local ScoreTracker = require 'utils.score_tracker'
local Debug = require 'map_gen.maps.diggy.debug'
local Task = require 'utils.task'
local Token = require 'utils.token'
@ -12,13 +12,11 @@ local Global = require 'utils.global'
local CreateParticles = require 'features.create_particles'
local RS = require 'map_gen.shared.redmew_surface'
local table = require 'utils.table'
local random = math.random
local floor = math.floor
local pairs = pairs
local pcall = pcall
local is_diggy_rock = Template.is_diggy_rock
local increment_score = ScoreTable.increment
local template_insert = Template.insert
local raise_event = script.raise_event
local set_timeout = Task.set_timeout
@ -27,6 +25,7 @@ local ceiling_crumble = CreateParticles.ceiling_crumble
local clear_table = table.clear_table
local collapse_rocks = Template.diggy_rocks
local collapse_rocks_size = #collapse_rocks
local cave_collapses_name = 'cave-collapses'
-- this
local DiggyCaveCollapse = {}
@ -173,7 +172,7 @@ local function collapse(args)
template_insert(surface, {}, create_collapse_template(positions, surface))
raise_event(DiggyCaveCollapse.events.on_collapse, args)
increment_score('Cave collapse')
ScoreTracker.change_for_global(cave_collapses_name, 1)
end
local on_collapse_timeout_finished = Token.register(collapse)
@ -336,6 +335,11 @@ end
@param global_config Table {@see Diggy.Config}.
]]
function DiggyCaveCollapse.register(cfg)
ScoreTracker.register(cave_collapses_name, {'diggy.score_cave_collapses'}, '[img=entity.assembler-wreck]')
local global_to_show = global.config.score.global_to_show
global_to_show[#global_to_show + 1] = cave_collapses_name
config = cfg
support_beam_entities = config.support_beam_entities
@ -361,8 +365,6 @@ function DiggyCaveCollapse.register(cfg)
support_beam_entities['refined-hazard-concrete-right'] = nil
end
ScoreTable.reset('Cave collapse')
Event.add(DiggyCaveCollapse.events.on_collapse_triggered, on_collapse_triggered)
Event.add(defines.events.on_robot_built_entity, on_built_entity)
Event.add(

View File

@ -7,7 +7,7 @@
local Event = require 'utils.event'
local Global = require 'utils.global'
local Template = require 'map_gen.maps.diggy.template'
local ScoreTable = require 'map_gen.maps.diggy.score_table'
local ScoreTracker = require 'utils.score_tracker'
local Command = require 'utils.command'
local CreateParticles = require 'features.create_particles'
local Ranks = require 'resources.ranks'
@ -17,8 +17,8 @@ local pairs = pairs
local is_diggy_rock = Template.is_diggy_rock
local destroy_rock = CreateParticles.destroy_rock
local mine_rock = CreateParticles.mine_rock
local increment_score = ScoreTable.increment
local raise_event = script.raise_event
local mine_size_name = 'mine-size'
-- this
local DiggyHole = {}
@ -51,8 +51,6 @@ local function update_robot_mining_damage()
-- add the new active modifier to the non-buffed modifier
robot_mining.damage = old_modifier + robot_mining.active_modifier
ScoreTable.set('Robot mining damage', robot_mining.damage)
end
---Triggers a diggy diggy hole for a given sand-rock-big, rock-big or rock-huge.
@ -152,10 +150,13 @@ end)
Registers all event handlers.
]]
function DiggyHole.register(cfg)
ScoreTracker.register(mine_size_name, {'diggy.score_mine_size'}, '[img=tile.out-of-map]')
local global_to_show = global.config.score.global_to_show
global_to_show[#global_to_show + 1] = mine_size_name
config = cfg
robot_mining.damage = cfg.robot_initial_mining_damage
ScoreTable.set('Robot mining damage', robot_mining.damage)
ScoreTable.reset('Mine size')
Event.add(defines.events.on_entity_died, function (event)
local entity = event.entity
@ -239,7 +240,7 @@ function DiggyHole.register(cfg)
end)
Event.add(Template.events.on_void_removed, function ()
increment_score('Mine size')
ScoreTracker.change_for_global(mine_size_name, 1)
end)
local robot_damage_per_mining_prod_level = cfg.robot_damage_per_mining_prod_level

View File

@ -4,12 +4,11 @@ local Game = require 'utils.game'
local Global = require 'utils.global'
local Toast = require 'features.gui.toast'
local ForceControl = require 'features.force_control'
local ScoreTable = require 'map_gen.maps.diggy.score_table'
local ScoreTracker = require 'utils.score_tracker'
local Retailer = require 'features.retailer'
local Gui = require 'utils.gui'
local Utils = require 'utils.core'
local Color = require 'resources.color_presets'
local floor = math.floor
local log = math.log
local max = math.max
@ -23,6 +22,7 @@ local get_force_data = ForceControl.get_force_data
local set_item = Retailer.set_item
local disable_item = Retailer.disable_item
local enable_item = Retailer.enable_item
local experience_lost_name = 'experience-lost'
-- this
local Experience = {}
@ -336,7 +336,7 @@ local function on_player_respawned(event)
for _, p in pairs(game.connected_players) do
print_player_floating_text_position(p.index, text, lose_xp_color, -1, -0.5)
end
ScoreTable.add('Experience lost', exp)
ScoreTracker.change_for_global(experience_lost_name, exp)
end
local function redraw_title(data)
@ -580,9 +580,12 @@ local function update_gui()
end
function Experience.register(cfg)
config = cfg
ScoreTracker.register(experience_lost_name, {'diggy.score_experience_lost'}, '[img=recipe.artillery-targeting-remote]')
ScoreTable.reset('Experience lost')
local global_to_show = global.config.score.global_to_show
global_to_show[#global_to_show + 1] = experience_lost_name
config = cfg
--Adds the function on how to calculate level caps (When to level up)
local ForceControlBuilder = ForceControl.register(level_up_formula)

View File

@ -1,58 +0,0 @@
-- dependencies
local Global = require 'utils.global'
-- this
local ScoreTable = {}
local scores = {}
Global.register({
scores = scores,
}, function (tbl)
scores = tbl.scores
end)
---Resets the score 0 for the given name
---@param name string
function ScoreTable.reset(name)
scores[name] = 0
end
---Adds score.
---@param name string
---@param value number the sum for the score added by name
---@return number the sum for the score added by the name
function ScoreTable.add(name, value)
local new = (scores[name] or 0) + value
scores[name] = new
return new
end
---Sets score.
---@param name string
---@param value number the sum for the score added by name
function ScoreTable.set(name, value)
scores[name] = value
end
---Increments the score by 1 for name.
---@param name string
---@return number the sum for the score incremented by name
function ScoreTable.increment(name)
return ScoreTable.add(name, 1)
end
---Returns the score for a single key.
---@param name string
---@return number the sum for the score by name
function ScoreTable.get(name)
return scores[name] or 0
end
---Returns all scores.
---@return table {[string] = int}
function ScoreTable.all()
return scores
end
return ScoreTable

View File

@ -4,11 +4,11 @@ local CreateParticles = require 'features.create_particles'
local Token = require 'utils.token'
local Global = require 'utils.global'
local table = require 'utils.table'
local random = math.random
local floor = math.floor
local ceil = math.ceil
local pairs = pairs
local type = type
local clear_table = table.clear_table
local compound = defines.command.compound
local logical_or = defines.compound_command.logical_or

156
utils/score_tracker.lua Normal file
View File

@ -0,0 +1,156 @@
local Global = require 'utils.global'
local Event = require 'utils.event'
local error = error
local format = string.format
local raise_event = script.raise_event
local score_metadata = {}
local memory_players = {}
local memory_global = {}
Global.register({
memory_players = memory_players,
memory_global = memory_global
}, function (tbl)
memory_players = tbl.memory_players
memory_global = tbl.memory_global
end)
local Public = {}
Public.events = {
-- Event {
-- score_name = score_name
-- player_index = player_index
-- }
on_player_score_changed = Event.generate_event_name('on_player_score_changed'),
-- Event {
-- score_name = score_name
-- }
on_global_score_changed = Event.generate_event_name('on_global_score_changed'),
}
local on_player_score_changed = Public.events.on_player_score_changed
local on_global_score_changed = Public.events.on_global_score_changed
---Register a specific score.
---
--- This function must be called in the control stage, i.e. not inside an event.
---
---@param name string
---@param localisation_string table
---@param icon string
function Public.register(name, localisation_string, icon)
if _LIFECYCLE ~= _STAGE.control then
error(format('You can only register score types in the control stage, i.e. not inside events. Tried setting "%s".', name), 2)
end
if score_metadata[name] then
error(format('Trying to register score type for "%s" while it has already been registered.', name), 2)
end
local score = {
name = name,
icon = icon,
localised_string = localisation_string
}
score_metadata[name] = score
return score
end
---Sets a setting to a specific value for a player.
---
---@param player_index number
---@param score_name string
---@param value number to subtract or add
function Public.change_for_player(player_index, score_name, value)
if value == 0 then
return
end
local setting = score_metadata[score_name]
if not setting then
if _DEBUG then
error(format('Trying to change score "%s" while it has was never registered.', score_name), 2)
end
return
end
local player_score = memory_players[player_index]
if not player_score then
player_score = {}
memory_players[player_index] = player_score
end
player_score[score_name] = (player_score[score_name] or 0) + value
raise_event(on_player_score_changed, {
score_name = score_name,
player_index = player_index
})
end
---Sets a setting to a specific value for a player.
---
---@param score_name string
---@param value number to subtract or add
function Public.change_for_global(score_name, value)
if value == 0 then
return
end
local setting = score_metadata[score_name]
if not setting then
if _DEBUG then
error(format('Trying to change score "%s" while it has was never registered.', score_name), 2)
end
return
end
memory_global[score_name] = (memory_global[score_name] or 0) + value
raise_event(on_global_score_changed, {
score_name = score_name
})
end
---Returns the value for this player of a specific score.
---
---@param player_index number
---@param score_name string
function Public.get_for_player(player_index, score_name)
local setting = score_metadata[score_name]
if not setting then
return nil
end
local player_scores = memory_players[player_index]
if not player_scores then
return 0
end
return player_scores[score_name] or 0
end
---Returns the value of the game score.
---
---@param score_name string
function Public.get_for_global(score_name)
local setting = score_metadata[score_name]
if not setting then
return 0
end
return memory_global[score_name] or 0
end
---Returns the full score metadata, note that this is a reference, do not modify
---this data unless you know what you're doing!
function Public.get_score_metadata()
return score_metadata
end
return Public