mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-04 09:42:30 +02:00
Danger ores quality (#1439)
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features * Small updates and DO preset
This commit is contained in:
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26e1c28dc0
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@ -127,9 +127,10 @@ function Public.get_main_frame(player)
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type = 'frame',
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name = main_frame_name,
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direction = 'horizontal',
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style = 'quick_bar_window_frame',
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style = 'quick_bar_slot_window_frame',
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}
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main_frame.auto_center = true
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Gui.set_style(main_frame, { minimal_width = 20 })
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do -- shortcuts
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local left_flow = main_frame.add { type = 'flow', direction = 'vertical' }
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@ -174,7 +175,7 @@ function Public.get_main_frame(player)
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for button_name, s in pairs(enabled_shortcuts()) do
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button = table.add {
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type = 'sprite-button',
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style = 'quick_bar_slot_button',
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style = 'slot_button', --quick_bar_page_button
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sprite = s.sprite,
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hovered_sprite = s.hovered_sprite,
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tooltip = s.tooltip,
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@ -200,9 +201,7 @@ function Public.get_main_frame(player)
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type = 'sprite-button',
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name = settings_button_name,
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style = 'shortcut_bar_expand_button',
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sprite = 'utility/expand_dots_white',
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hovered_sprite = 'utility/expand_dots',
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clicked_sprite = 'utility/expand_dots',
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sprite = 'utility/expand_dots',
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tooltip = {'player_shortcuts.settings_tooltip'},
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mouse_button_filter = { 'left' },
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auto_toggle = true,
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@ -308,12 +308,23 @@ local function rocket_launched(event)
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change_for_global(rockets_launched_name, 1)
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local inventory = entity.get_inventory(defines.inventory.rocket_silo_rocket)
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if not inventory or not inventory.valid then
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local pod = entity.cargo_pod
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if not pod or not pod.valid then
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return
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end
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local count = inventory.get_item_count('satellite')
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local count = 0
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local qualities = prototypes.quality
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for k = 1, pod.get_max_inventory_index() do
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local inventory = pod.get_inventory(k)
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if inventory then
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local add = inventory.get_item_count
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for tier, _ in pairs(qualities) do
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count = count + add({ name = 'satellite', quality = tier })
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end
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end
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end
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if count == 0 then
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return
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end
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@ -577,16 +577,16 @@ if config.loaders then
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local direction_to_offset_back = {
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[0] = {x = 0, y = 1.5},
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[2] = {x = -1.5, y = 0},
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[4] = {x = 0, y = -1.5},
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[6] = {x = 1.5, y = 0}
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[4] = {x = -1.5, y = 0},
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[8] = {x = 0, y = -1.5},
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[12] = {x = 1.5, y = 0}
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}
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local direction_to_offset_front = {
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[0] = {x = 0, y = -1.5},
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[2] = {x = 1.5, y = 0},
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[4] = {x = 0, y = 1.5},
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[6] = {x = -1.5, y = 0}
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[4] = {x = 1.5, y = 0},
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[8] = {x = 0, y = 1.5},
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[12] = {x = -1.5, y = 0}
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}
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local loaders = {['loader'] = true, ['fast-loader'] = true, ['express-loader'] = true}
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@ -1,27 +1,43 @@
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return {
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-- pipes
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'pipe',
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'pipe-to-ground',
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-- belts
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'transport-belt',
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'fast-transport-belt',
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'express-transport-belt',
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-- undergrounds
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'underground-belt',
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'fast-underground-belt',
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'express-underground-belt',
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-- poles
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'small-electric-pole',
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'medium-electric-pole',
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'big-electric-pole',
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'substation',
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-- drills
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'electric-mining-drill',
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'electric-mining-drill-2',
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'electric-mining-drill-3',
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'burner-mining-drill',
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'pumpjack',
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-- vehicles
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'car',
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'tank',
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'spidertron',
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-- rails
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'straight-rail',
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'curved-rail',
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'curved-rail-a',
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'curved-rail-b',
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'half-diagonal-rail',
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'legacy-straight-rail',
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'legacy-curved-rail',
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'rail-signal',
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'rail-chain-signal',
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'train-stop',
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'locomotive',
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'cargo-wagon',
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'fluid-wagon',
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'artillery-wagon'
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'artillery-wagon',
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}
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30
map_gen/maps/danger_ores/modules/ban_quality_mining.lua
Normal file
30
map_gen/maps/danger_ores/modules/ban_quality_mining.lua
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@ -0,0 +1,30 @@
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-- This module prevents all but the normal quality drills from being built on top of resources
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local Event = require 'utils.event'
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local function on_built(event)
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local entity = event.entity
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if not (entity and entity.valid) then
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return
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end
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local e_type = entity.type
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if entity.name == 'entity-ghost' then
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e_type = entity.ghost_type
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end
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if e_type ~= 'mining-drill' then
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return
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end
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if entity.quality.level < 1 then
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return
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end
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local index = event.player_index
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local player = index and game.get_player(index)
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if player and player.valid then
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player.print('Only [quality=normal] drills can be built on top of resources!')
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end
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entity.destroy()
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end
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Event.add(defines.events.on_built_entity, on_built)
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Event.add(defines.events.on_robot_built_entity, on_built)
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@ -36,15 +36,17 @@ return function(allowed_entities, message)
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local items = {}
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local len = 0
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local entities = RestrictEntities.get_allowed()
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for k in pairs(entities) do
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for k, _ in pairs(entities) do
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local entity = prototypes.entity[k]
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for _, v in pairs(entity.items_to_place_this) do
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if entity then
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for _, v in pairs(entity.items_to_place_this or {}) do
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if not items[v.name] then --- Avoid duplication for straight-rail and curved-rail, which both use rail
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items[v.name] = v
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len = len + 1
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end
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end
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end
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end
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local str = "You cannot build that on top of ores, only "
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local strs = {};
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for k in pairs(items) do
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map_gen/maps/danger_ores/modules/robot_cargo_capacity.lua
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29
map_gen/maps/danger_ores/modules/robot_cargo_capacity.lua
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@ -0,0 +1,29 @@
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-- This module replaces mining productivity research effects with robot cargo capacity effects
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local Event = require 'utils.event'
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local function starts_with(str, pattern)
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return str:sub(1, #pattern) == pattern
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end
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Event.add(defines.events.on_research_finished, function(event)
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local tech = event.research
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if not (tech and tech.valid) then
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return
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end
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if not starts_with(tech.name, 'mining-productivity') then
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return
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end
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local force = tech.force
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force.mining_drill_productivity_bonus = 0
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force.worker_robots_storage_bonus = force.worker_robots_storage_bonus + 1
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game.print(table.concat({
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'[color=orange][Mining productivity][/color]',
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'➡',
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'[color=blue][Worker robots cargo size][/color]',
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'\nReplacing technology effects. New robots cargo capacity:',
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'[color=green][font=var]+'..force.worker_robots_storage_bonus..'[/font][/color]'
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}, '\t\t'))
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end)
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@ -162,8 +162,24 @@ return function(config)
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return
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end
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local inventory = entity.get_inventory(defines.inventory.rocket_silo_rocket)
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if not inventory or not inventory.valid then
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local pod = entity.cargo_pod
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if not pod or not pod.valid then
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return
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end
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local count = 0
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local qualities = prototypes.quality
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for k = 1, pod.get_max_inventory_index() do
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local inventory = pod.get_inventory(k)
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if inventory then
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local add = inventory.get_item_count
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for tier, _ in pairs(qualities) do
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count = count + add({ name = 'satellite', quality = tier })
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end
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end
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end
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if count == 0 then
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return
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end
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@ -36,8 +36,24 @@ return function()
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return
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end
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local inventory = entity.get_inventory(defines.inventory.rocket_silo_rocket)
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if not inventory or not inventory.valid then
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local pod = entity.cargo_pod
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if not pod or not pod.valid then
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return
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end
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local count = 0
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local qualities = prototypes.quality
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for k = 1, pod.get_max_inventory_index() do
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local inventory = pod.get_inventory(k)
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if inventory then
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local add = inventory.get_item_count
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for tier, _ in pairs(qualities) do
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count = count + add({ name = 'satellite', quality = tier })
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end
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end
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end
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if count == 0 then
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return
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end
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@ -45,7 +61,6 @@ return function()
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if satellite_count == 0 then
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return
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end
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if satellite_count == 1 then
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disable_biters()
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end
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@ -36,8 +36,24 @@ return function()
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return
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end
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local inventory = entity.get_inventory(defines.inventory.rocket_silo_rocket)
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if not inventory or not inventory.valid then
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local pod = entity.cargo_pod
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if not pod or not pod.valid then
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return
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end
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local count = 0
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local qualities = prototypes.quality
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for k = 1, pod.get_max_inventory_index() do
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local inventory = pod.get_inventory(k)
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if inventory then
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local add = inventory.get_item_count
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for tier, _ in pairs(qualities) do
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count = count + add({ name = 'satellite', quality = tier })
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end
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end
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end
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if count == 0 then
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return
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end
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@ -45,7 +61,6 @@ return function()
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if satellite_count == 0 then
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return
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end
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if satellite_count == 1 then
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disable_biters()
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end
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@ -36,8 +36,24 @@ return function()
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return
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end
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local inventory = entity.get_inventory(defines.inventory.rocket_silo_rocket)
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if not inventory or not inventory.valid then
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local pod = entity.cargo_pod
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if not pod or not pod.valid then
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return
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end
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local count = 0
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local qualities = prototypes.quality
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for k = 1, pod.get_max_inventory_index() do
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local inventory = pod.get_inventory(k)
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if inventory then
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local add = inventory.get_item_count
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for tier, _ in pairs(qualities) do
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count = count + add({ name = 'satellite', quality = tier })
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end
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end
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end
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if count == 0 then
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return
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end
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@ -45,7 +61,6 @@ return function()
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if satellite_count == 0 then
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return
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end
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if satellite_count == 1 then
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disable_biters()
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end
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@ -62,8 +62,24 @@ return function(config)
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return
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end
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local inventory = entity.get_inventory(defines.inventory.rocket_silo_rocket)
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if not inventory or not inventory.valid then
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local pod = entity.cargo_pod
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if not pod or not pod.valid then
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return
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end
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local count = 0
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local qualities = prototypes.quality
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for k = 1, pod.get_max_inventory_index() do
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local inventory = pod.get_inventory(k)
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if inventory then
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local add = inventory.get_item_count
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for tier, _ in pairs(qualities) do
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count = count + add({ name = 'satellite', quality = tier })
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end
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end
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end
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if count == 0 then
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return
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end
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@ -71,7 +87,6 @@ return function(config)
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if satellite_count == 0 then
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return
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end
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if satellite_count == 1 then
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disable_biters()
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end
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165
map_gen/maps/danger_ores/presets/danger_ore_quality.lua
Normal file
165
map_gen/maps/danger_ores/presets/danger_ore_quality.lua
Normal file
@ -0,0 +1,165 @@
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local Event = require 'utils.event'
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local b = require 'map_gen.shared.builders'
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local Config = require 'config'
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local ScenarioInfo = require 'features.gui.info'
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ScenarioInfo.set_map_name('Danger Ore Spiral')
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ScenarioInfo.set_map_description([[
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Clear the ore to expand the base,
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focus mining efforts on specific sectors to ensure
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proper material ratios, expand the map with pollution!
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]])
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ScenarioInfo.add_map_extra_info([[
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This map is split in three sectors [item=iron-ore] [item=copper-ore] [item=coal].
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Each sector has a main resource and the other resources at a lower ratio.
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You may not build the factory on ore patches. Exceptions:
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[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank] [item=spidertron] [item=locomotive] [item=cargo-wagon] [item=fluid-wagon] [item=artillery-wagon]
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[item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt] [item=rail] [item=rail-signal] [item=rail-chain-signal] [item=train-stop]
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The map size is restricted to the pollution generated. A significant amount of
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pollution must affect a section of the map before it is revealed. Pollution
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does not affect biter evolution.
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]])
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ScenarioInfo.set_new_info([[
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2019-04-24:
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- Stone ore density reduced by 1/2
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- Ore quadrants randomized
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- Increased time factor of biter evolution from 5 to 7
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- Added win conditions (+5% evolution every 5 rockets until 100%, +100 rockets until biters are wiped)
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2019-03-30:
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- Uranium ore patch threshold increased slightly
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- Bug fix: Cars and tanks can now be placed onto ore!
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- Starting minimum pollution to expand map set to 650
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View current pollution via Debug Settings [F4] show-pollution-values,
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then open map and turn on pollution via the red box.
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- Starting water at spawn increased from radius 8 to radius 16 circle.
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2019-03-27:
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- Ore arranged into quadrants to allow for more controlled resource gathering.
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2020-09-02:
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- Destroyed chests dump their content as coal ore.
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2020-12-28:
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- Changed win condition. First satellite kills all biters, launch 500 to win the map.
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2021-04-06:
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- Rail signals and train stations now allowed on ore.
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2024-04-23_
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- Updated for 2.0 Quality
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- Tech multiplier changed to 5x
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- Added SA: Quality compatibility
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- Added Ban Quality Mining module
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- Added Robot Cargo Capacity module
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]])
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ScenarioInfo.add_extra_rule({ 'info.rules_text_danger_ore' })
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local map = require 'map_gen.maps.danger_ores.modules.map'
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local resource_patches = require 'map_gen.maps.danger_ores.modules.resource_patches'
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local resource_patches_config = require 'map_gen.maps.danger_ores.config.vanilla_resource_patches'
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local trees = require 'map_gen.maps.danger_ores.modules.trees'
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local enemy = require 'map_gen.maps.danger_ores.modules.enemy'
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local banned_entities = require 'map_gen.maps.danger_ores.modules.banned_entities'
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local allowed_entities = require 'map_gen.maps.danger_ores.config.vanilla_allowed_entities'
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banned_entities(allowed_entities)
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RS.set_map_gen_settings({
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MGSP.grass_only,
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MGSP.enable_water,
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{ terrain_segmentation = 'normal', water = 'normal' },
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MGSP.starting_area_very_low,
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MGSP.ore_oil_none,
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MGSP.enemy_none,
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MGSP.cliff_none,
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MGSP.tree_none,
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})
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Config.market.enabled = false
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Config.player_rewards.enabled = false
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Config.paint.enabled = false
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Config.reactor_meltdown.enabled = false
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Config.apocalypse.enabled = false
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Config.player_shortcuts.enabled = true
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Config.player_shortcuts.shortcuts.battery_charge = false
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||||
Config.dump_offline_inventories = {
|
||||
enabled = true,
|
||||
offline_timeout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
|
||||
startup_gear_drop_hours = 24, -- time after which players will keep at least their armor when disconnecting
|
||||
}
|
||||
Config.player_create.starting_items = {
|
||||
{ name = 'iron-gear-wheel', count = 8 },
|
||||
{ name = 'iron-plate', count = 16 },
|
||||
{ name = 'stone-furnace', count = 4 },
|
||||
{ name = 'burner-mining-drill', count = 4 },
|
||||
}
|
||||
Config.permissions.presets.no_blueprints = true
|
||||
|
||||
Event.on_init(function()
|
||||
game.draw_resource_selection = false
|
||||
|
||||
game.difficulty_settings.technology_price_multiplier = 5
|
||||
game.forces.player.manual_mining_speed_modifier = 1
|
||||
|
||||
RS.get_surface().always_day = true
|
||||
RS.get_surface().peaceful_mode = true
|
||||
|
||||
game.forces.player.set_surface_hidden('nauvis', true)
|
||||
end)
|
||||
|
||||
require 'map_gen.maps.danger_ores.modules.robot_cargo_capacity'
|
||||
require 'map_gen.maps.danger_ores.modules.ban_quality_mining'
|
||||
|
||||
--local Terraform = require 'map_gen.maps.danger_ores.modules.terraforming'
|
||||
--Terraform({ start_size = 8 * 32, min_pollution = 350, max_pollution = 14000, pollution_increment = 3.5 })
|
||||
|
||||
local RocketLaunched = require 'map_gen.maps.danger_ores.modules.rocket_launched_simple'
|
||||
RocketLaunched({ win_satellite_count = 500 })
|
||||
|
||||
--local RestartCommand = require 'map_gen.maps.danger_ores.modules.restart_command'
|
||||
--RestartCommand({ scenario_name = 'danger-ore-spiral' })
|
||||
|
||||
local ContainerDump = require 'map_gen.maps.danger_ores.modules.container_dump'
|
||||
ContainerDump({ entity_name = 'coal' })
|
||||
|
||||
local ConcreteOnLandfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
|
||||
ConcreteOnLandfill({ tile = 'blue-refined-concrete' })
|
||||
|
||||
-- Circles
|
||||
--local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_spiral'
|
||||
--local main_ores_config = require 'map_gen.maps.danger_ores.config.vanilla_ores'
|
||||
|
||||
-- Gradient
|
||||
local main_ores_config = require 'map_gen.maps.danger_ores.config.vanilla_gradient_ores'
|
||||
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_gradient'
|
||||
|
||||
local config = {
|
||||
spawn_shape = b.circle(64),
|
||||
start_ore_shape = b.circle(68),
|
||||
main_ores_builder = main_ores_builder,
|
||||
main_ores = main_ores_config,
|
||||
main_ores_shuffle_order = true,
|
||||
resource_patches = resource_patches,
|
||||
resource_patches_config = resource_patches_config,
|
||||
trees = trees,
|
||||
trees_scale = 1 / 64,
|
||||
trees_threshold = 0.35,
|
||||
trees_chance = 0.875,
|
||||
enemy = enemy,
|
||||
enemy_factor = 10 / (768 * 32),
|
||||
enemy_max_chance = 1 / 5,
|
||||
enemy_scale_factor = 32,
|
||||
fish_spawn_rate = 0.025,
|
||||
dense_patches_scale = 1 / 48,
|
||||
dense_patches_threshold = 0.55,
|
||||
dense_patches_multiplier = 50,
|
||||
}
|
||||
|
||||
return map(config)
|
1
scenario_templates/danger-ore-quality/map_selection.lua
Normal file
1
scenario_templates/danger-ore-quality/map_selection.lua
Normal file
@ -0,0 +1 @@
|
||||
return require 'map_gen.maps.danger_ores.presets.danger_ore_quality'
|
Loading…
Reference in New Issue
Block a user